# Changelog

## Dendrite 0.6.3 (2022-02-10)

### Features

* Initial support for `m.login.token`
* A number of regressions from earlier v0.6.x versions should now be corrected

### Fixes

* Missing state is now correctly retrieved in cases where a gap in the timeline was closed but some of those events were missing state snapshots, which should help to unstick slow or broken rooms
* Fixed a transaction issue where inserting events into the database could deadlock, which should stop rooms from getting stuck
* Fixed a problem where rejected events could result in rolled back database transactions
* Avoided a potential race condition on fetching latest events by using the room updater instead
* Processing events from `/get_missing_events` will no longer result in potential recursion
* Federation events are now correctly generated for updated self-signing keys and signed devices
* Rejected events can now be un-rejected if they are reprocessed and all of the correct conditions are met
* Fetching missing auth events will no longer error as long as all needed events for auth were satisfied
* Users can now correctly forget rooms if they were not a member of the room

## Dendrite 0.6.2 (2022-02-04)

### Fixes

* Resolves an issue where the key change consumer in the keyserver could consume extreme amounts of CPU

## Dendrite 0.6.1 (2022-02-04)

### Features

* Roomserver inputs now take place with full transactional isolation in PostgreSQL deployments
* Pull consumers are now used instead of push consumers when retrieving messages from NATS to better guarantee ordering and to reduce redelivery of duplicate messages
* Further logging tweaks, particularly when joining rooms
* Improved calculation of servers in the room, when checking for missing auth/prev events or state
* Dendrite will now skip dead servers more quickly when federating by reducing the TCP dial timeout
* The key change consumers have now been converted to use native NATS code rather than a wrapper
* Go 1.16 is now the minimum supported version for Dendrite

### Fixes

* Local clients should now be notified correctly of invites
* The roomserver input API now has more time to process events, particularly when fetching missing events or state, which should fix a number of errors from expired contexts
* Fixed a panic that could happen due to a closed channel in the roomserver input API
* Logging in with uppercase usernames from old installations is now supported again (contributed by [hoernschen](https://github.com/hoernschen))
* Federated room joins now have more time to complete and should not fail due to expired contexts
* Events that were sent to the roomserver along with a complete state snapshot are now persisted with the correct state, even if they were rejected or soft-failed

## Dendrite 0.6.0 (2022-01-28)

### Features

* NATS JetStream is now used instead of Kafka and Naffka
  * For monolith deployments, a built-in NATS Server is embedded into Dendrite or a standalone NATS Server deployment can be optionally used instead
  * For polylith deployments, a standalone NATS Server deployment is required
  * Requires the version 2 configuration file — please see the new `dendrite-config.yaml` sample config file
  * Kafka and Naffka are no longer supported as of this release
* The roomserver is now responsible for fetching missing events and state instead of the federation API
  * Removes a number of race conditions between the federation API and roomserver, which reduces duplicate work and overall lowers CPU usage
* The roomserver input API is now strictly ordered with support for asynchronous requests, smoothing out incoming federation significantly
* Consolidated the federation API, federation sender and signing key server into a single component
  * If multiple databases are used, tables for the federation sender and signing key server should be merged into the federation API database (table names have not changed)
* Device list synchronisation is now database-backed rather than using the now-removed Kafka logs

### Fixes

* The code for fetching missing events and state now correctly identifies when gaps in history have been closed, so federation traffic will consume less CPU and memory than before
* The stream position is now correctly advanced when typing notifications time out in the sync API
* Event NIDs are now correctly returned when persisting events in the roomserver in SQLite mode
  * The built-in SQLite was updated to version 3.37.0 as a result
* The `/event_auth` endpoint now strictly returns the auth chain for the requested event without loading the room state, which should reduce spikes in memory usage
* Filters are now correctly sent when using federated public room directories (contributed by [S7evinK](https://github.com/S7evinK))
* Login usernames are now squashed to lower-case (contributed by [BernardZhao](https://github.com/BernardZhao))
* The logs should no longer be flooded with `Failed to get server ACLs for room` warnings at startup
* Backfilling will now attempt federation as a last resort when trying to retrieve missing events from the database fails

## Dendrite 0.5.1 (2021-11-16)

### Features

* Experimental (although incomplete) support for joining version 8 and 9 rooms
* State resolution v2 optimisations (close to 20% speed improvement thanks to reduced allocations)
* Optimisations made to the federation `/send` endpoint which avoids duplicate work, reduces CPU usage and smooths out incoming federation
* The sync API now consumes less CPU when generating sync responses (optimised `SelectStateInRange`)
* Support for serving the `.well-known/matrix/server` endpoint from within Dendrite itself (contributed by [twentybit](https://github.com/twentybit))
* Support for thumbnailing WebP media (contributed by [hacktivista](https://github.com/hacktivista))

### Fixes

* The `/publicRooms` handler now handles `POST` requests in addition to `GET` correctly
* Only valid canonical aliases will be returned in the `/publicRooms` response
* The media API now correctly handles `max_file_size_bytes` being configured to `0` (contributed by [database64128](https://github.com/database64128))
* Unverifiable auth events in `/send_join` responses no longer result in a panic
* Build issues on Windows are now resolved (contributed by [S7evinK](https://github.com/S7evinK))
* The default power levels in a room now set the invite level to 50, as per the spec
* A panic has been fixed when malformed messages are received in the key change consumers

## Dendrite 0.5.0 (2021-08-24)

### Features

* Support for serverside key backups has been added, allowing your E2EE keys to be backed up and to be restored after logging out or when logging in from a new device
* Experimental support for cross-signing has been added, allowing verifying your own device keys and verifying other user's public keys
* Dendrite can now send logs to a TCP syslog server by using the `syslog` logger type (contributed by [sambhavsaggi](https://github.com/sambhavsaggi))
* Go 1.15 is now the minimum supported version for Dendrite

### Fixes

* Device keys are now cleaned up from the keyserver when the user API removes a device session
* The `M_ROOM_IN_USE` error code is now returned when a room alias is already taken (contributed by [nivekuil](https://github.com/nivekuil))
* A bug in the state storage migration has been fixed where room create events had incorrect state snapshots
* A bug when deactivating accounts caused by only reading the deprecated username field has been fixed

## Dendrite 0.4.1 (2021-07-26)

### Features

* Support for room version 7 has been added
* Key notary support is now more complete, allowing Dendrite to be used as a notary server for looking up signing keys
* State resolution v2 performance has been optimised further by caching the create event, power levels and join rules in memory instead of parsing them repeatedly
* The media API now handles cases where the maximum file size is configured to be less than 0 for unlimited size
* The `initial_state` in a `/createRoom` request is now respected when creating a room
* Code paths for checking if servers are joined to rooms have been optimised significantly

### Fixes

* A bug resulting in `cannot xref null state block with snapshot` during the new state storage migration has been fixed
* Invites are now retired correctly when rejecting an invite from a remote server which is no longer reachable
* The DNS cache `cache_lifetime` option is now handled correctly (contributed by [S7evinK](https://github.com/S7evinK))
* Invalid events in a room join response are now dropped correctly, rather than failing the entire join
* The `prev_state` of an event will no longer be populated incorrectly to the state of the current event
* Receiving an invite to an unsupported room version will now correctly return the `M_UNSUPPORTED_ROOM_VERSION` error code instead of `M_BAD_JSON` (contributed by [meenal06](https://github.com/meenal06))

## Dendrite 0.4.0 (2021-07-12)

### Features

* All-new state storage in the roomserver, which dramatically reduces disk space utilisation
  * State snapshots and blocks are now aggressively deduplicated and reused wherever possible, with state blocks being reduced by up to 15x and snapshot references being reduced up to 2x
  * Dendrite will upgrade to the new state storage automatically on the first run after upgrade, although this may take some time depending on the size of the state storage
* Appservice support has been improved significantly, with many bridges now working correctly with Dendrite
  * Events are now correctly sent to appservices based on room memberships
  * Aliases and namespaces are now handled correctly, calling the appservice to query for aliases as needed
  * Appservice user registrations are no longer being subject to incorrect validation checks
* Shared secret registration has now been implemented correctly
* The roomserver input API implements a new queuing system to reduce backpressure across rooms
* Checking if the local server is in a room has been optimised substantially, reducing CPU usage
* State resolution v2 has been optimised further by improving the power level checks, reducing CPU usage
* The federation API `/send` endpoint now deduplicates missing auth and prev events more aggressively to reduce memory usage
* The federation API `/send` endpoint now uses workers to reduce backpressure across rooms
* The bcrypt cost for password storage is now configurable with the `user_api.bcrypt_cost` option
* The federation API will now use significantly less memory when calling `/get_missing_events`
* MSC2946 Spaces endpoints have been updated to stable endpoint naming
* The media API can now be configured without a maximum file size
* A new `dendrite-upgrade-test` test has been added for verifying database schema upgrades across versions
* Added Prometheus metrics for roomserver backpressure, excessive device list updates and federation API event processing summaries
* Sentry support has been added for error reporting

### Fixes

* Removed the legacy `/v1` register endpoint. Dendrite only implements `/r0` of the CS API, and the legacy `/v1` endpoint had implementation errors which made it possible to bypass shared secret registration (thanks to Jakob Varmose Bentzen for reporting this)
* Attempting to register an account that already exists now returns a sensible error code rather than a HTTP 500
* Dendrite will no longer attempt to `/make_join` with itself if listed in the request `server_names`
* `/sync` will no longer return immediately if there is nothing to sync, which happened particularly with new accounts, causing high CPU usage
* Malicious media uploads can no longer exhaust all available memory (contributed by [S7evinK](https://github.com/S7evinK))
* Selecting one-time keys from the database has been optimised (contributed by [S7evinK](https://github.com/S7evinK))
* The return code when trying to fetch missing account data has been fixed (contributed by [adamgreig](https://github.com/adamgreig))
* Dendrite will no longer attempt to use `/make_leave` over federation when rejecting a local invite
* A panic has been fixed in `QueryMembershipsForRoom`
* A panic on duplicate membership events has been fixed in the federation sender
* A panic has been fixed in in `IsInterestedInRoomID` (contributed by [bodqhrohro](https://github.com/bodqhrohro))
* A panic in the roomserver has been fixed when handling empty state sets
* A panic in the federation API has been fixed when handling cached events

## Dendrite 0.3.11 (2021-03-02)

### Fixes

- **SECURITY:** A bug in SQLite mode which could cause the registration flow to complete unexpectedly for existing accounts has been fixed (PostgreSQL deployments are not affected)
- A panic in the federation sender has been fixed when shutting down destination queues
- The `/keys/upload` endpoint now correctly returns the number of one-time keys in response to an empty upload request

## Dendrite 0.3.10 (2021-02-17)

### Features

* In-memory caches will now gradually evict old entries, reducing idle memory usage
* Federation sender queues will now be fully unloaded when idle, reducing idle memory usage
* The `power_level_content_override` option is now supported in `/createRoom`
* The `/send` endpoint will now attempt more servers in the room when trying to fetch missing events or state

### Fixes

* A panic in the membership updater has been fixed
* Events in the sync API that weren't excluded from sync can no longer be incorrectly excluded from sync by backfill
* Retrieving remote media now correcly respects the locally configured maximum file size, even when the `Content-Length` header is unavailable
* The `/send` endpoint will no longer hit the database more than once to find servers in the room

## Dendrite 0.3.9 (2021-02-04)

### Features

* Performance of initial/complete syncs has been improved dramatically
* State events that can't be authed are now dropped when joining a room rather than unexpectedly causing the room join to fail
* State events that already appear in the timeline will no longer be requested from the sync API database more than once, which may reduce memory usage in some cases

### Fixes

* A crash at startup due to a conflict in the sync API account data has been fixed
* A crash at startup due to mismatched event IDs in the federation sender has been fixed
* A redundant check which may cause the roomserver memberships table to get out of sync has been removed

## Dendrite 0.3.8 (2021-01-28)

### Fixes

* A well-known lookup regression in version 0.3.7 has been fixed

## Dendrite 0.3.7 (2021-01-26)

### Features

* Sync filtering support (for event types, senders and limits)
* In-process DNS caching support for deployments where a local DNS caching resolver is not available (disabled by default)
* Experimental support for MSC2444 (Peeking over Federation) has been merged
* Experimental federation support for MSC2946 (Spaces Summary) has been merged

### Fixes

* Dendrite will no longer load a given event more than once for state resolution, which may help to reduce memory usage and database I/O slightly in some cases
* Large well-known responses will no longer use significant amounts of memory

## Dendrite 0.3.6 (2021-01-18)

### Features

* Experimental support for MSC2946 (Spaces Summary) has been merged
* Send-to-device messages have been refactored and now take advantage of having their own stream position, making delivery more reliable
* Unstable features and MSCs are now listed in `/versions` (contributed by [sumitks866](https://github.com/sumitks866))
* Well-known and DNS SRV record results for federated servers are now cached properly, improving outbound federation performance and reducing traffic

### Fixes

* Updating forward extremities will no longer result in so many unnecessary state snapshots, reducing on-going disk usage in the roomserver database
* Pagination tokens for `/messages` have been fixed, which should improve the reliability of scrollback/pagination
* Dendrite now avoids returning `null`s in fields of the `/sync` response, and omitting some fields altogether when not needed, which should fix sync issues with Element Android
* Requests for user device lists now time out quicker, which prevents federated `/send` requests from also timing out in many cases
* Empty push rules are no longer sent over and over again in `/sync`
* An integer overflow in the device list updater which could result in panics on 32-bit platforms has been fixed (contributed by [Lesterpig](https://github.com/Lesterpig))
* Event IDs are now logged properly in federation sender and sync API consumer errors

## Dendrite 0.3.5 (2021-01-11)

### Features

* All `/sync` streams are now logically separate after a refactoring exercise

### Fixes

* Event references are now deeply checked properly when calculating forward extremities, reducing the amount of forward extremities in most cases, which improves RAM utilisation and reduces the work done by state resolution
* Sync no longer sends incorrect `next_batch` tokens with old stream positions, reducing flashbacks of old messages in clients
* The federation `/send` endpoint no longer uses the request context, which could result in some events failing to be persisted if the sending server gave up the HTTP connection
* Appservices can now auth as users in their namespaces properly

## Dendrite 0.3.4 (2020-12-18)

### Features

* The stream tokens for `/sync` have been refactored, giving PDUs, typing notifications, read receipts, invites and send-to-device messages their own respective stream positions, greatly improving the correctness of sync
* A new roominfo cache has been added, which results in less database hits in the roomserver
* Prometheus metrics have been added for sync requests, destination queues and client API event send perceived latency

### Fixes

* Event IDs are no longer recalculated so often in `/sync`, which reduces CPU usage
* Sync requests are now woken up correctly for our own device list updates
* The device list stream position is no longer lost, so unnecessary device updates no longer appear in every other sync
* A crash on concurrent map read/writes has been fixed in the stream token code
* The roomserver input API no longer starts more worker goroutines than needed
* The roomserver no longer uses the request context for queued tasks which could lead to send requests failing to be processed
* A new index has been added to the sync API current state table, which improves lookup performance significantly
* The client API `/joined_rooms` endpoint no longer incorrectly returns `null` if there are 0 rooms joined
* The roomserver will now query appservices when looking up a local room alias that isn't known
* The check on registration for appservice-exclusive namespaces has been fixed

## Dendrite 0.3.3 (2020-12-09)

### Features

* Federation sender should now use considerably less CPU cycles and RAM when sending events into large rooms
* The roomserver now uses considerably less CPU cycles by not calculating event IDs so often
* Experimental support for [MSC2836](https://github.com/matrix-org/matrix-doc/pull/2836) (threading) has been merged
* Dendrite will no longer hold federation HTTP connections open unnecessarily, which should help to reduce ambient CPU/RAM usage and hold fewer long-term file descriptors

### Fixes

* A bug in the latest event updater has been fixed, which should prevent the roomserver from losing forward extremities in some rare cases
* A panic has been fixed when federation is disabled (contributed by [kraem](https://github.com/kraem))
* The response format of the `/joined_members` endpoint has been fixed (contributed by [alexkursell](https://github.com/alexkursell))

## Dendrite 0.3.2 (2020-12-02)

### Features

* Federation can now be disabled with the `global.disable_federation` configuration option

### Fixes

* The `"since"` parameter is now checked more thoroughly in the sync API, which led to a bug that could cause forgotten rooms to reappear (contributed by [kaniini](https://github.com/kaniini))
* The polylith now proxies signing key requests through the federation sender correctly
* The code for checking if remote servers are allowed to see events now no longer wastes CPU time retrieving irrelevant state events

## Dendrite 0.3.1 (2020-11-20)

### Features

* Memory optimisation by reference passing, significantly reducing the number of allocations and duplication in memory
* A hook API has been added for experimental MSCs, with an early implementation of MSC2836
* The last seen timestamp and IP address are now updated automatically when calling `/sync`
* The last seen timestamp and IP address are now reported in `/_matrix/client/r0/devices` (contributed by [alexkursell](https://github.com/alexkursell))
* An optional configuration option `sync_api.real_ip_header` has been added for specifying which HTTP header contains the real client IP address (for if Dendrite is running behind a reverse HTTP proxy)
* Partial implementation of `/_matrix/client/r0/admin/whois` (contributed by [DavidSpenler](https://github.com/DavidSpenler))

### Fixes

* A concurrency bug has been fixed in the federation API that could cause Dendrite to crash
* The error when registering a username with invalid characters has been corrected (contributed by [bodqhrohro](https://github.com/bodqhrohro))

## Dendrite 0.3.0 (2020-11-16)

### Features

* Read receipts (both inbound and outbound) are now supported (contributed by [S7evinK](https://github.com/S7evinK))
* Forgetting rooms is now supported (contributed by [S7evinK](https://github.com/S7evinK))
* The `-version` command line flag has been added (contributed by [S7evinK](https://github.com/S7evinK))

### Fixes

* User accounts that contain the `=` character can now be registered
* Backfilling should now work properly on rooms with world-readable history visibility (contributed by [MayeulC](https://github.com/MayeulC))
* The `gjson` dependency has been updated for correct JSON integer ranges
* Some more client event fields have been marked as omit-when-empty (contributed by [S7evinK](https://github.com/S7evinK))
* The `build.sh` script has been updated to work properly on all POSIX platforms (contributed by [felix](https://github.com/felix))

## Dendrite 0.2.1 (2020-10-22)

### Fixes

* Forward extremities are now calculated using only references from other extremities, rather than including outliers, which should fix cases where state can become corrupted ([#1556](https://github.com/matrix-org/dendrite/pull/1556))
* Old state events will no longer be processed by the sync API as new, which should fix some cases where clients incorrectly believe they have joined or left rooms ([#1548](https://github.com/matrix-org/dendrite/pull/1548))
* More SQLite database locking issues have been resolved in the latest events updater ([#1554](https://github.com/matrix-org/dendrite/pull/1554))
* Internal HTTP API calls are now made using H2C (HTTP/2) in polylith mode, mitigating some potential head-of-line blocking issues ([#1541](https://github.com/matrix-org/dendrite/pull/1541))
* Roomserver output events no longer incorrectly flag state rewrites ([#1557](https://github.com/matrix-org/dendrite/pull/1557))
* Notification levels are now parsed correctly in power level events ([gomatrixserverlib#228](https://github.com/matrix-org/gomatrixserverlib/pull/228), contributed by [Pestdoktor](https://github.com/Pestdoktor))
* Invalid UTF-8 is now correctly rejected when making federation requests ([gomatrixserverlib#229](https://github.com/matrix-org/gomatrixserverlib/pull/229), contributed by [Pestdoktor](https://github.com/Pestdoktor))

## Dendrite 0.2.0 (2020-10-20)

### Important

* This release makes breaking changes for polylith deployments, since they now use the multi-personality binary rather than separate binary files
  * Users of polylith deployments should revise their setups to use the new binary - see the Features section below
* This release also makes breaking changes for Docker deployments, as are now publishing images to Docker Hub in separate repositories for monolith and polylith
  * New repositories are as follows: [matrixdotorg/dendrite-monolith](https://hub.docker.com/repository/docker/matrixdotorg/dendrite-monolith) and [matrixdotorg/dendrite-polylith](https://hub.docker.com/repository/docker/matrixdotorg/dendrite-polylith)
  * The new `latest` tag will be updated with the latest release, and new versioned tags, e.g. `v0.2.0`, will preserve specific release versions
  * [Sample Compose configs](https://github.com/matrix-org/dendrite/tree/master/build/docker) have been updated - if you are running a Docker deployment, please review the changes
  * Images for the client API proxy and federation API proxy are no longer provided as they are unsupported - please use [nginx](docs/nginx/) (or another reverse proxy) instead

### Features

* Dendrite polylith deployments now use a special multi-personality binary, rather than separate binaries
  * This is cleaner, builds faster and simplifies deployment
  * The first command line argument states the component to run, e.g. `./dendrite-polylith-multi roomserver`
* Database migrations are now run at startup
* Invalid UTF-8 in requests is now rejected (contributed by [Pestdoktor](https://github.com/Pestdoktor))
* Fully read markers are now implemented in the client API (contributed by [Lesterpig](https://github.com/Lesterpig))
* Missing auth events are now retrieved from other servers in the room, rather than just the event origin
* `m.room.create` events are now validated properly when processing a `/send_join` response
* The roomserver now implements `KindOld` for handling historic events without them becoming forward extremity candidates, i.e. for backfilled or missing events

### Fixes

* State resolution v2 performance has been improved dramatically when dealing with large state sets
* The roomserver no longer processes outlier events if they are already known
* A SQLite locking issue in the previous events updater has been fixed
* The client API `/state` endpoint now correctly returns state after the leave event, if the user has left the room
* The client API `/createRoom` endpoint now sends cumulative state to the roomserver for the initial room events
* The federation API `/send` endpoint now correctly requests the entire room state from the roomserver when needed
* Some internal HTTP API paths have been fixed in the user API (contributed by [S7evinK](https://github.com/S7evinK))
* A race condition in the rate limiting code resulting in concurrent map writes has been fixed
* Each component now correctly starts a consumer/producer connection in monolith mode (when using Kafka)
* State resolution is no longer run for single trusted state snapshots that have been verified before
* A crash when rolling back the transaction in the latest events updater has been fixed
* Typing events are now ignored when the sender domain does not match the origin server
* Duplicate redaction entries no longer result in database errors
* Recursion has been removed from the code path for retrieving missing events
* `QueryMissingAuthPrevEvents` now returns events that have no associated state as if they are missing
* Signing key fetchers no longer ignore keys for the local domain, if retrieving a key that is not known in the local config
* Federation timeouts have been adjusted so we don't give up on remote requests so quickly
* `create-account` no longer relies on the device database (contributed by [ThatNerdyPikachu](https://github.com/ThatNerdyPikachu))

### Known issues

* Old events can incorrectly appear in `/sync` as if they are new when retrieving missing events from federated servers, causing them to appear at the bottom of the timeline in clients

## Dendrite 0.1.0 (2020-10-08)

First versioned release of Dendrite.

## Client-Server API Features

### Account registration and management

* Registration: By password only.
* Login: By password only. No fallback.
* Logout: Yes.
* Change password: Yes.
* Link email/msisdn to account: No.
* Deactivate account: Yes.
* Check if username is available: Yes.
* Account data: Yes.
* OpenID: No.

### Rooms

* Room creation: Yes, including presets.
* Joining rooms: Yes, including by alias or `?server_name=`.
* Event sending: Yes, including transaction IDs.
* Aliases: Yes.
* Published room directory: Yes.
* Kicking users: Yes.
* Banning users: Yes.
* Inviting users: Yes, but not third-party invites.
* Forgetting rooms: No.
* Room versions: All (v1 * v6)
* Tagging: Yes.

### User management

* User directory: Basic support.
* Ignoring users: No.
* Groups/Communities: No.

### Device management

* Creating devices: Yes.
* Deleting devices: Yes.
* Send-to-device messaging: Yes.

### Sync

* Filters: Timeline limit only. Rest unimplemented.
* Deprecated `/events` and `/initialSync`: No.

### Room events

* Typing: Yes.
* Receipts: No.
* Read Markers: No.
* Presence: No.
* Content repository (attachments): Yes.
* History visibility: No, defaults to `joined`.
* Push notifications: No.
* Event context: No.
* Reporting content: No.

### End-to-End Encryption

* Uploading device keys: Yes.
* Downloading device keys: Yes.
* Claiming one-time keys: Yes.
* Querying key changes: Yes.
* Cross-Signing: No.

### Misc

* Server-side search: No.
* Guest access: Partial.
* Room previews: No, partial support for Peeking via MSC2753.
* Third-Party networks: No.
* Server notices: No.
* Policy lists: No.

## Federation Features

* Querying keys (incl. notary): Yes.
* Server ACLs: Yes.
* Sending transactions: Yes.
* Joining rooms: Yes.
* Inviting to rooms: Yes, but not third-party invites.
* Leaving rooms: Yes.
* Content repository: Yes.
* Backfilling / get_missing_events: Yes.
* Retrieving state of the room (`/state` and `/state_ids`): Yes.
* Public rooms: Yes.
* Querying profile data: Yes.
* Device management: Yes.
* Send-to-Device messaging: Yes.
* Querying/Claiming E2E Keys: Yes.
* Typing: Yes.
* Presence: No.
* Receipts: No.
* OpenID: No.