dendrite/federationapi/statistics/statistics_test.go

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package statistics
import (
"math"
"testing"
"time"
)
func TestBackoff(t *testing.T) {
stats := NewStatistics(nil, 7)
server := ServerStatistics{
statistics: &stats,
serverName: "test.com",
}
// Start by checking that counting successes works.
server.Success()
if successes := server.SuccessCount(); successes != 1 {
t.Fatalf("Expected success count 1, got %d", successes)
}
// Register a failure.
server.Failure()
t.Logf("Backoff counter: %d", server.backoffCount.Load())
// Now we're going to simulate backing off a few times to see
// what happens.
for i := uint32(1); i <= 10; i++ {
// Register another failure for good measure. This should have no
// side effects since a backoff is already in progress. If it does
// then we'll fail.
until, blacklisted := server.Failure()
// Get the duration.
_, blacklist := server.BackoffInfo()
duration := time.Until(until)
// Unset the backoff, or otherwise our next call will think that
// there's a backoff in progress and return the same result.
server.cancel()
server.backoffStarted.Store(false)
// Check if we should be blacklisted by now.
if i >= stats.FailuresUntilBlacklist {
if !blacklist {
t.Fatalf("Backoff %d should have resulted in blacklist but didn't", i)
} else if blacklist != blacklisted {
t.Fatalf("BackoffInfo and Failure returned different blacklist values")
} else {
t.Logf("Backoff %d is blacklisted as expected", i)
continue
}
}
// Check if the duration is what we expect.
t.Logf("Backoff %d is for %s", i, duration)
roundingAllowance := 0.01
minDuration := time.Millisecond * time.Duration(math.Exp2(float64(i))*minJitterMultiplier*1000-roundingAllowance)
maxDuration := time.Millisecond * time.Duration(math.Exp2(float64(i))*maxJitterMultiplier*1000+roundingAllowance)
var inJitterRange bool
if duration >= minDuration && duration <= maxDuration {
inJitterRange = true
} else {
inJitterRange = false
}
if !blacklist && !inJitterRange {
t.Fatalf("Backoff %d should have been between %s and %s but was %s", i, minDuration, maxDuration, duration)
}
}
}