2018-01-02 04:26:56 -06:00
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// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package federationsender
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import (
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"github.com/gorilla/mux"
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"github.com/matrix-org/dendrite/federationsender/api"
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"github.com/matrix-org/dendrite/federationsender/consumers"
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"github.com/matrix-org/dendrite/federationsender/internal"
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"github.com/matrix-org/dendrite/federationsender/inthttp"
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"github.com/matrix-org/dendrite/federationsender/queue"
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"github.com/matrix-org/dendrite/federationsender/statistics"
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"github.com/matrix-org/dendrite/federationsender/storage"
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roomserverAPI "github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/setup"
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"github.com/matrix-org/dendrite/setup/jetstream"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/sirupsen/logrus"
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)
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// AddInternalRoutes registers HTTP handlers for the internal API. Invokes functions
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// on the given input API.
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func AddInternalRoutes(router *mux.Router, intAPI api.FederationSenderInternalAPI) {
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inthttp.AddRoutes(intAPI, router)
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}
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// NewInternalAPI returns a concerete implementation of the internal API. Callers
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// can call functions directly on the returned API or via an HTTP interface using AddInternalRoutes.
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func NewInternalAPI(
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base *setup.BaseDendrite,
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federation *gomatrixserverlib.FederationClient,
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rsAPI roomserverAPI.RoomserverInternalAPI,
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keyRing *gomatrixserverlib.KeyRing,
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resetBlacklist bool,
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) api.FederationSenderInternalAPI {
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cfg := &base.Cfg.FederationSender
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federationSenderDB, err := storage.NewDatabase(&cfg.Database, base.Caches)
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if err != nil {
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logrus.WithError(err).Panic("failed to connect to federation sender db")
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}
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2021-05-24 05:43:24 -05:00
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if resetBlacklist {
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_ = federationSenderDB.RemoveAllServersFromBlacklist()
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}
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stats := &statistics.Statistics{
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DB: federationSenderDB,
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FailuresUntilBlacklist: cfg.FederationMaxRetries,
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}
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_, consumer, _ := jetstream.SetupConsumerProducer(&cfg.Matrix.JetStream)
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 06:42:06 -05:00
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queues := queue.NewOutgoingQueues(
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federationSenderDB, base.ProcessContext,
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cfg.Matrix.DisableFederation,
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cfg.Matrix.ServerName, federation, rsAPI, stats,
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&queue.SigningInfo{
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KeyID: cfg.Matrix.KeyID,
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PrivateKey: cfg.Matrix.PrivateKey,
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ServerName: cfg.Matrix.ServerName,
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},
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Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff
* Tweaks
* Tweaks
* Tweaks
* Take copies of events before passing to destination queues
* Don't accidentally drop queued messages
* Don't take copies again
* Tidy up a bit
* Break out statistics (tracked component-wide), report success and failures from Perform actions
* Fix comment, use atomic add
* Improve logic a bit, don't block on wakeup, move idle check
* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc
* Dedupe destinations, fix other bug hopefully
* Dispatch sends again
* Federation sender to ignore invites that are destined locally
* Loopback invite events
* Remodel a bit with channels
* Linter
* Only loopback invite event if we know the room
* We should tell other resident servers about the invite if we know about the room
* Correct invite signing
* Fix invite loopback
* Check HTTP response codes, push new invites to front of queue
* Review comments
2020-05-07 06:42:06 -05:00
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)
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rsConsumer := consumers.NewOutputRoomEventConsumer(
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base.ProcessContext, cfg, consumer, queues,
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federationSenderDB, rsAPI,
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)
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if err = rsConsumer.Start(); err != nil {
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logrus.WithError(err).Panic("failed to start room server consumer")
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}
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2020-07-14 06:33:37 -05:00
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tsConsumer := consumers.NewOutputEDUConsumer(
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base.ProcessContext, cfg, consumer, queues, federationSenderDB,
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)
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if err := tsConsumer.Start(); err != nil {
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logrus.WithError(err).Panic("failed to start typing server consumer")
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}
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2020-08-04 05:32:14 -05:00
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keyConsumer := consumers.NewKeyChangeConsumer(
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base.ProcessContext, &base.Cfg.KeyServer, consumer, queues, federationSenderDB, rsAPI,
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)
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if err := keyConsumer.Start(); err != nil {
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logrus.WithError(err).Panic("failed to start key server consumer")
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}
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2019-08-23 12:25:10 -05:00
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2020-08-10 08:18:04 -05:00
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return internal.NewFederationSenderInternalAPI(federationSenderDB, cfg, rsAPI, federation, keyRing, stats, queues)
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}
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