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package input
import (
"context"
"errors"
"fmt"
"sync"
fedapi "github.com/matrix-org/dendrite/federationapi/api"
"github.com/matrix-org/dendrite/internal"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/internal/query"
"github.com/matrix-org/dendrite/roomserver/storage"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
"github.com/sirupsen/logrus"
)
type missingStateReq struct {
origin gomatrixserverlib . ServerName
db storage . Database
inputer * Inputer
queryer * query . Queryer
keys gomatrixserverlib . JSONVerifier
federation fedapi . FederationInternalAPI
roomsMu * internal . MutexByRoom
servers [ ] gomatrixserverlib . ServerName
hadEvents map [ string ] bool
hadEventsMutex sync . Mutex
haveEvents map [ string ] * gomatrixserverlib . HeaderedEvent
haveEventsMutex sync . Mutex
}
func ( t * missingStateReq ) processEventWithMissingState (
ctx context . Context , e * gomatrixserverlib . Event , roomVersion gomatrixserverlib . RoomVersion ,
) error {
// We are missing the previous events for this events.
// This means that there is a gap in our view of the history of the
// room. There two ways that we can handle such a gap:
// 1) We can fill in the gap using /get_missing_events
// 2) We can leave the gap and request the state of the room at
// this event from the remote server using either /state_ids
// or /state.
// Synapse will attempt to do 1 and if that fails or if the gap is
// too large then it will attempt 2.
// Synapse will use /state_ids if possible since usually the state
// is largely unchanged and it is more efficient to fetch a list of
// event ids and then use /event to fetch the individual events.
// However not all version of synapse support /state_ids so you may
// need to fallback to /state.
// Attempt to fill in the gap using /get_missing_events
// This will either:
// - fill in the gap completely then process event `e` returning no backwards extremity
// - fail to fill in the gap and tell us to terminate the transaction err=not nil
// - fail to fill in the gap and tell us to fetch state at the new backwards extremity, and to not terminate the transaction
newEvents , err := t . getMissingEvents ( ctx , e , roomVersion )
if err != nil {
return err
}
if len ( newEvents ) == 0 {
return nil
}
backwardsExtremity := newEvents [ 0 ]
newEvents = newEvents [ 1 : ]
type respState struct {
// A snapshot is considered trustworthy if it came from our own roomserver.
// That's because the state will have been through state resolution once
// already in QueryStateAfterEvent.
trustworthy bool
* gomatrixserverlib . RespState
}
// at this point we know we're going to have a gap: we need to work out the room state at the new backwards extremity.
// Therefore, we cannot just query /state_ids with this event to get the state before. Instead, we need to query
// the state AFTER all the prev_events for this event, then apply state resolution to that to get the state before the event.
var states [ ] * respState
for _ , prevEventID := range backwardsExtremity . PrevEventIDs ( ) {
// Look up what the state is after the backward extremity. This will either
// come from the roomserver, if we know all the required events, or it will
// come from a remote server via /state_ids if not.
prevState , trustworthy , lerr := t . lookupStateAfterEvent ( ctx , roomVersion , backwardsExtremity . RoomID ( ) , prevEventID )
if lerr != nil {
util . GetLogger ( ctx ) . WithError ( lerr ) . Errorf ( "Failed to lookup state after prev_event: %s" , prevEventID )
return lerr
}
// Append the state onto the collected state. We'll run this through the
// state resolution next.
states = append ( states , & respState { trustworthy , prevState } )
}
// Now that we have collected all of the state from the prev_events, we'll
// run the state through the appropriate state resolution algorithm for the
// room if needed. This does a couple of things:
// 1. Ensures that the state is deduplicated fully for each state-key tuple
// 2. Ensures that we pick the latest events from both sets, in the case that
// one of the prev_events is quite a bit older than the others
resolvedState := & gomatrixserverlib . RespState { }
switch len ( states ) {
case 0 :
extremityIsCreate := backwardsExtremity . Type ( ) == gomatrixserverlib . MRoomCreate && backwardsExtremity . StateKeyEquals ( "" )
if ! extremityIsCreate {
// There are no previous states and this isn't the beginning of the
// room - this is an error condition!
util . GetLogger ( ctx ) . Errorf ( "Failed to lookup any state after prev_events" )
return fmt . Errorf ( "expected %d states but got %d" , len ( backwardsExtremity . PrevEventIDs ( ) ) , len ( states ) )
}
case 1 :
// There's only one previous state - if it's trustworthy (came from a
// local state snapshot which will already have been through state res),
// use it as-is. There's no point in resolving it again.
if states [ 0 ] . trustworthy {
resolvedState = states [ 0 ] . RespState
break
}
// Otherwise, if it isn't trustworthy (came from federation), run it through
// state resolution anyway for safety, in case there are duplicates.
fallthrough
default :
respStates := make ( [ ] * gomatrixserverlib . RespState , len ( states ) )
for i := range states {
respStates [ i ] = states [ i ] . RespState
}
// There's more than one previous state - run them all through state res
t . roomsMu . Lock ( e . RoomID ( ) )
resolvedState , err = t . resolveStatesAndCheck ( ctx , roomVersion , respStates , backwardsExtremity )
t . roomsMu . Unlock ( e . RoomID ( ) )
if err != nil {
util . GetLogger ( ctx ) . WithError ( err ) . Errorf ( "Failed to resolve state conflicts for event %s" , backwardsExtremity . EventID ( ) )
return err
}
}
// First of all, send the backward extremity into the roomserver with the
// newly resolved state. This marks the "oldest" point in the backfill and
// sets the baseline state for any new events after this. We'll make a
// copy of the hadEvents map so that it can be taken downstream without
// worrying about concurrent map reads/writes, since t.hadEvents is meant
// to be protected by a mutex.
hadEvents := map [ string ] bool { }
t . hadEventsMutex . Lock ( )
for k , v := range t . hadEvents {
hadEvents [ k ] = v
}
t . hadEventsMutex . Unlock ( )
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stateIDs := make ( [ ] string , len ( resolvedState . StateEvents ) )
for _ , event := range resolvedState . StateEvents {
stateIDs = append ( stateIDs , event . EventID ( ) )
}
_ , err = t . inputer . processRoomEvent ( ctx , & api . InputRoomEvent {
Kind : api . KindOld ,
Event : backwardsExtremity . Headered ( roomVersion ) ,
Origin : t . origin ,
AuthEventIDs : backwardsExtremity . AuthEventIDs ( ) ,
HasState : true ,
StateEventIDs : stateIDs ,
SendAsServer : api . DoNotSendToOtherServers ,
} )
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if err != nil {
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return fmt . Errorf ( "t.inputer.processRoomEvent: %w" , err )
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}
// Then send all of the newer backfilled events, of which will all be newer
// than the backward extremity, into the roomserver without state. This way
// they will automatically fast-forward based on the room state at the
// extremity in the last step.
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for _ , newEvent := range newEvents {
_ , err = t . inputer . processRoomEvent ( ctx , & api . InputRoomEvent {
Kind : api . KindOld ,
Event : newEvent . Headered ( roomVersion ) ,
Origin : t . origin ,
AuthEventIDs : backwardsExtremity . AuthEventIDs ( ) ,
SendAsServer : api . DoNotSendToOtherServers ,
} )
if err != nil {
return fmt . Errorf ( "t.inputer.processRoomEvent: %w" , err )
}
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}
return nil
}
// lookupStateAfterEvent returns the room state after `eventID`, which is the state before eventID with the state of `eventID` (if it's a state event)
// added into the mix.
func ( t * missingStateReq ) lookupStateAfterEvent ( ctx context . Context , roomVersion gomatrixserverlib . RoomVersion , roomID , eventID string ) ( * gomatrixserverlib . RespState , bool , error ) {
// try doing all this locally before we resort to querying federation
respState := t . lookupStateAfterEventLocally ( ctx , roomID , eventID )
if respState != nil {
return respState , true , nil
}
respState , err := t . lookupStateBeforeEvent ( ctx , roomVersion , roomID , eventID )
if err != nil {
return nil , false , fmt . Errorf ( "t.lookupStateBeforeEvent: %w" , err )
}
// fetch the event we're missing and add it to the pile
h , err := t . lookupEvent ( ctx , roomVersion , roomID , eventID , false )
switch err . ( type ) {
case verifySigError :
return respState , false , nil
case nil :
// do nothing
default :
return nil , false , fmt . Errorf ( "t.lookupEvent: %w" , err )
}
h = t . cacheAndReturn ( h )
if h . StateKey ( ) != nil {
addedToState := false
for i := range respState . StateEvents {
se := respState . StateEvents [ i ]
if se . Type ( ) == h . Type ( ) && se . StateKeyEquals ( * h . StateKey ( ) ) {
respState . StateEvents [ i ] = h . Unwrap ( )
addedToState = true
break
}
}
if ! addedToState {
respState . StateEvents = append ( respState . StateEvents , h . Unwrap ( ) )
}
}
return respState , false , nil
}
func ( t * missingStateReq ) cacheAndReturn ( ev * gomatrixserverlib . HeaderedEvent ) * gomatrixserverlib . HeaderedEvent {
t . haveEventsMutex . Lock ( )
defer t . haveEventsMutex . Unlock ( )
if cached , exists := t . haveEvents [ ev . EventID ( ) ] ; exists {
return cached
}
t . haveEvents [ ev . EventID ( ) ] = ev
return ev
}
func ( t * missingStateReq ) lookupStateAfterEventLocally ( ctx context . Context , roomID , eventID string ) * gomatrixserverlib . RespState {
var res api . QueryStateAfterEventsResponse
err := t . queryer . QueryStateAfterEvents ( ctx , & api . QueryStateAfterEventsRequest {
RoomID : roomID ,
PrevEventIDs : [ ] string { eventID } ,
} , & res )
if err != nil || ! res . PrevEventsExist {
util . GetLogger ( ctx ) . WithField ( "room_id" , roomID ) . WithError ( err ) . Warnf ( "failed to query state after %s locally, prev exists=%v" , eventID , res . PrevEventsExist )
return nil
}
stateEvents := make ( [ ] * gomatrixserverlib . HeaderedEvent , len ( res . StateEvents ) )
for i , ev := range res . StateEvents {
// set the event from the haveEvents cache - this means we will share pointers with other prev_event branches for this
// processEvent request, which is better for memory.
stateEvents [ i ] = t . cacheAndReturn ( ev )
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t . hadEvent ( ev . EventID ( ) )
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}
// we should never access res.StateEvents again so we delete it here to make GC faster
res . StateEvents = nil
var authEvents [ ] * gomatrixserverlib . Event
missingAuthEvents := map [ string ] bool { }
for _ , ev := range stateEvents {
t . haveEventsMutex . Lock ( )
for _ , ae := range ev . AuthEventIDs ( ) {
if aev , ok := t . haveEvents [ ae ] ; ok {
authEvents = append ( authEvents , aev . Unwrap ( ) )
} else {
missingAuthEvents [ ae ] = true
}
}
t . haveEventsMutex . Unlock ( )
}
// QueryStateAfterEvents does not return the auth events, so fetch them now. We know the roomserver has them else it wouldn't
// have stored the event.
if len ( missingAuthEvents ) > 0 {
var missingEventList [ ] string
for evID := range missingAuthEvents {
missingEventList = append ( missingEventList , evID )
}
queryReq := api . QueryEventsByIDRequest {
EventIDs : missingEventList ,
}
util . GetLogger ( ctx ) . WithField ( "count" , len ( missingEventList ) ) . Infof ( "Fetching missing auth events" )
var queryRes api . QueryEventsByIDResponse
if err = t . queryer . QueryEventsByID ( ctx , & queryReq , & queryRes ) ; err != nil {
return nil
}
for i , ev := range queryRes . Events {
authEvents = append ( authEvents , t . cacheAndReturn ( queryRes . Events [ i ] ) . Unwrap ( ) )
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t . hadEvent ( ev . EventID ( ) )
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}
queryRes . Events = nil
}
return & gomatrixserverlib . RespState {
StateEvents : gomatrixserverlib . UnwrapEventHeaders ( stateEvents ) ,
AuthEvents : authEvents ,
}
}
// lookuptStateBeforeEvent returns the room state before the event e, which is just /state_ids and/or /state depending on what
// the server supports.
func ( t * missingStateReq ) lookupStateBeforeEvent ( ctx context . Context , roomVersion gomatrixserverlib . RoomVersion , roomID , eventID string ) (
* gomatrixserverlib . RespState , error ) {
// Attempt to fetch the missing state using /state_ids and /events
return t . lookupMissingStateViaStateIDs ( ctx , roomID , eventID , roomVersion )
}
func ( t * missingStateReq ) resolveStatesAndCheck ( ctx context . Context , roomVersion gomatrixserverlib . RoomVersion , states [ ] * gomatrixserverlib . RespState , backwardsExtremity * gomatrixserverlib . Event ) ( * gomatrixserverlib . RespState , error ) {
var authEventList [ ] * gomatrixserverlib . Event
var stateEventList [ ] * gomatrixserverlib . Event
for _ , state := range states {
authEventList = append ( authEventList , state . AuthEvents ... )
stateEventList = append ( stateEventList , state . StateEvents ... )
}
resolvedStateEvents , err := gomatrixserverlib . ResolveConflicts ( roomVersion , stateEventList , authEventList )
if err != nil {
return nil , err
}
// apply the current event
retryAllowedState :
if err = checkAllowedByState ( backwardsExtremity , resolvedStateEvents ) ; err != nil {
switch missing := err . ( type ) {
case gomatrixserverlib . MissingAuthEventError :
h , err2 := t . lookupEvent ( ctx , roomVersion , backwardsExtremity . RoomID ( ) , missing . AuthEventID , true )
switch err2 . ( type ) {
case verifySigError :
return & gomatrixserverlib . RespState {
AuthEvents : authEventList ,
StateEvents : resolvedStateEvents ,
} , nil
case nil :
// do nothing
default :
return nil , fmt . Errorf ( "missing auth event %s and failed to look it up: %w" , missing . AuthEventID , err2 )
}
util . GetLogger ( ctx ) . Infof ( "fetched event %s" , missing . AuthEventID )
resolvedStateEvents = append ( resolvedStateEvents , h . Unwrap ( ) )
goto retryAllowedState
default :
}
return nil , err
}
return & gomatrixserverlib . RespState {
AuthEvents : authEventList ,
StateEvents : resolvedStateEvents ,
} , nil
}
func ( t * missingStateReq ) getMissingEvents ( ctx context . Context , e * gomatrixserverlib . Event , roomVersion gomatrixserverlib . RoomVersion ) ( newEvents [ ] * gomatrixserverlib . Event , err error ) {
logger := util . GetLogger ( ctx ) . WithField ( "event_id" , e . EventID ( ) ) . WithField ( "room_id" , e . RoomID ( ) )
needed := gomatrixserverlib . StateNeededForAuth ( [ ] * gomatrixserverlib . Event { e } )
// query latest events (our trusted forward extremities)
req := api . QueryLatestEventsAndStateRequest {
RoomID : e . RoomID ( ) ,
StateToFetch : needed . Tuples ( ) ,
}
var res api . QueryLatestEventsAndStateResponse
if err = t . queryer . QueryLatestEventsAndState ( ctx , & req , & res ) ; err != nil {
logger . WithError ( err ) . Warn ( "Failed to query latest events" )
return nil , err
}
latestEvents := make ( [ ] string , len ( res . LatestEvents ) )
for i , ev := range res . LatestEvents {
latestEvents [ i ] = res . LatestEvents [ i ] . EventID
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t . hadEvent ( ev . EventID )
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}
var missingResp * gomatrixserverlib . RespMissingEvents
for _ , server := range t . servers {
var m gomatrixserverlib . RespMissingEvents
if m , err = t . federation . LookupMissingEvents ( ctx , server , e . RoomID ( ) , gomatrixserverlib . MissingEvents {
Limit : 20 ,
// The latest event IDs that the sender already has. These are skipped when retrieving the previous events of latest_events.
EarliestEvents : latestEvents ,
// The event IDs to retrieve the previous events for.
LatestEvents : [ ] string { e . EventID ( ) } ,
} , roomVersion ) ; err == nil {
missingResp = & m
break
} else {
logger . WithError ( err ) . Errorf ( "%s pushed us an event but %q did not respond to /get_missing_events" , t . origin , server )
if errors . Is ( err , context . DeadlineExceeded ) {
break
}
}
}
if missingResp == nil {
logger . WithError ( err ) . Errorf (
"%s pushed us an event but %d server(s) couldn't give us details about prev_events via /get_missing_events - dropping this event until it can" ,
t . origin , len ( t . servers ) ,
)
return nil , missingPrevEventsError {
eventID : e . EventID ( ) ,
err : err ,
}
}
// security: how we handle failures depends on whether or not this event will become the new forward extremity for the room.
// There's 2 scenarios to consider:
// - Case A: We got pushed an event and are now fetching missing prev_events. (isInboundTxn=true)
// - Case B: We are fetching missing prev_events already and now fetching some more (isInboundTxn=false)
// In Case B, we know for sure that the event we are currently processing will not become the new forward extremity for the room,
// as it was called in response to an inbound txn which had it as a prev_event.
// In Case A, the event is a forward extremity, and could eventually become the _only_ forward extremity in the room. This is bad
// because it means we would trust the state at that event to be the state for the entire room, and allows rooms to be hijacked.
// https://github.com/matrix-org/synapse/pull/3456
// https://github.com/matrix-org/synapse/blob/229eb81498b0fe1da81e9b5b333a0285acde9446/synapse/handlers/federation.py#L335
// For now, we do not allow Case B, so reject the event.
logger . Infof ( "get_missing_events returned %d events" , len ( missingResp . Events ) )
// Make sure events from the missingResp are using the cache - missing events
// will be added and duplicates will be removed.
for i , ev := range missingResp . Events {
missingResp . Events [ i ] = t . cacheAndReturn ( ev . Headered ( roomVersion ) ) . Unwrap ( )
}
// topologically sort and sanity check that we are making forward progress
newEvents = gomatrixserverlib . ReverseTopologicalOrdering ( missingResp . Events , gomatrixserverlib . TopologicalOrderByPrevEvents )
shouldHaveSomeEventIDs := e . PrevEventIDs ( )
hasPrevEvent := false
Event :
for _ , pe := range shouldHaveSomeEventIDs {
for _ , ev := range newEvents {
if ev . EventID ( ) == pe {
hasPrevEvent = true
break Event
}
}
}
if ! hasPrevEvent {
err = fmt . Errorf ( "called /get_missing_events but server %s didn't return any prev_events with IDs %v" , t . origin , shouldHaveSomeEventIDs )
logger . WithError ( err ) . Errorf (
"%s pushed us an event but couldn't give us details about prev_events via /get_missing_events - dropping this event until it can" ,
t . origin ,
)
return nil , missingPrevEventsError {
eventID : e . EventID ( ) ,
err : err ,
}
}
return newEvents , nil
}
func ( t * missingStateReq ) lookupMissingStateViaState ( ctx context . Context , roomID , eventID string , roomVersion gomatrixserverlib . RoomVersion ) (
respState * gomatrixserverlib . RespState , err error ) {
state , err := t . federation . LookupState ( ctx , t . origin , roomID , eventID , roomVersion )
if err != nil {
return nil , err
}
// Check that the returned state is valid.
if err := state . Check ( ctx , t . keys , nil ) ; err != nil {
return nil , err
}
// Cache the results of this state lookup and deduplicate anything we already
// have in the cache, freeing up memory.
for i , ev := range state . AuthEvents {
state . AuthEvents [ i ] = t . cacheAndReturn ( ev . Headered ( roomVersion ) ) . Unwrap ( )
}
for i , ev := range state . StateEvents {
state . StateEvents [ i ] = t . cacheAndReturn ( ev . Headered ( roomVersion ) ) . Unwrap ( )
}
return & state , nil
}
func ( t * missingStateReq ) lookupMissingStateViaStateIDs ( ctx context . Context , roomID , eventID string , roomVersion gomatrixserverlib . RoomVersion ) (
* gomatrixserverlib . RespState , error ) {
util . GetLogger ( ctx ) . WithField ( "room_id" , roomID ) . Infof ( "lookupMissingStateViaStateIDs %s" , eventID )
// fetch the state event IDs at the time of the event
stateIDs , err := t . federation . LookupStateIDs ( ctx , t . origin , roomID , eventID )
if err != nil {
return nil , err
}
// work out which auth/state IDs are missing
wantIDs := append ( stateIDs . StateEventIDs , stateIDs . AuthEventIDs ... )
missing := make ( map [ string ] bool )
var missingEventList [ ] string
t . haveEventsMutex . Lock ( )
for _ , sid := range wantIDs {
if _ , ok := t . haveEvents [ sid ] ; ! ok {
if ! missing [ sid ] {
missing [ sid ] = true
missingEventList = append ( missingEventList , sid )
}
}
}
t . haveEventsMutex . Unlock ( )
// fetch as many as we can from the roomserver
queryReq := api . QueryEventsByIDRequest {
EventIDs : missingEventList ,
}
var queryRes api . QueryEventsByIDResponse
if err = t . queryer . QueryEventsByID ( ctx , & queryReq , & queryRes ) ; err != nil {
return nil , err
}
for i , ev := range queryRes . Events {
queryRes . Events [ i ] = t . cacheAndReturn ( queryRes . Events [ i ] )
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t . hadEvent ( ev . EventID ( ) )
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evID := queryRes . Events [ i ] . EventID ( )
if missing [ evID ] {
delete ( missing , evID )
}
}
queryRes . Events = nil // allow it to be GCed
concurrentRequests := 8
missingCount := len ( missing )
util . GetLogger ( ctx ) . WithField ( "room_id" , roomID ) . WithField ( "event_id" , eventID ) . Infof ( "lookupMissingStateViaStateIDs missing %d/%d events" , missingCount , len ( wantIDs ) )
// If over 50% of the auth/state events from /state_ids are missing
// then we'll just call /state instead, otherwise we'll just end up
// hammering the remote side with /event requests unnecessarily.
if missingCount > concurrentRequests && missingCount > len ( wantIDs ) / 2 {
util . GetLogger ( ctx ) . WithFields ( logrus . Fields {
"missing" : missingCount ,
"event_id" : eventID ,
"room_id" : roomID ,
"total_state" : len ( stateIDs . StateEventIDs ) ,
"total_auth_events" : len ( stateIDs . AuthEventIDs ) ,
} ) . Info ( "Fetching all state at event" )
return t . lookupMissingStateViaState ( ctx , roomID , eventID , roomVersion )
}
if missingCount > 0 {
util . GetLogger ( ctx ) . WithFields ( logrus . Fields {
"missing" : missingCount ,
"event_id" : eventID ,
"room_id" : roomID ,
"total_state" : len ( stateIDs . StateEventIDs ) ,
"total_auth_events" : len ( stateIDs . AuthEventIDs ) ,
"concurrent_requests" : concurrentRequests ,
} ) . Info ( "Fetching missing state at event" )
// Create a queue containing all of the missing event IDs that we want
// to retrieve.
pending := make ( chan string , missingCount )
for missingEventID := range missing {
pending <- missingEventID
}
close ( pending )
// Define how many workers we should start to do this.
if missingCount < concurrentRequests {
concurrentRequests = missingCount
}
// Create the wait group.
var fetchgroup sync . WaitGroup
fetchgroup . Add ( concurrentRequests )
// This is the only place where we'll write to t.haveEvents from
// multiple goroutines, and everywhere else is blocked on this
// synchronous function anyway.
var haveEventsMutex sync . Mutex
// Define what we'll do in order to fetch the missing event ID.
fetch := func ( missingEventID string ) {
var h * gomatrixserverlib . HeaderedEvent
h , err = t . lookupEvent ( ctx , roomVersion , roomID , missingEventID , false )
switch err . ( type ) {
case verifySigError :
return
case nil :
break
default :
util . GetLogger ( ctx ) . WithFields ( logrus . Fields {
"event_id" : missingEventID ,
"room_id" : roomID ,
} ) . Info ( "Failed to fetch missing event" )
return
}
haveEventsMutex . Lock ( )
t . cacheAndReturn ( h )
haveEventsMutex . Unlock ( )
}
// Create the worker.
worker := func ( ch <- chan string ) {
defer fetchgroup . Done ( )
for missingEventID := range ch {
fetch ( missingEventID )
}
}
// Start the workers.
for i := 0 ; i < concurrentRequests ; i ++ {
go worker ( pending )
}
// Wait for the workers to finish.
fetchgroup . Wait ( )
}
resp , err := t . createRespStateFromStateIDs ( stateIDs )
return resp , err
}
func ( t * missingStateReq ) createRespStateFromStateIDs ( stateIDs gomatrixserverlib . RespStateIDs ) (
* gomatrixserverlib . RespState , error ) { // nolint:unparam
t . haveEventsMutex . Lock ( )
defer t . haveEventsMutex . Unlock ( )
// create a RespState response using the response to /state_ids as a guide
respState := gomatrixserverlib . RespState { }
for i := range stateIDs . StateEventIDs {
ev , ok := t . haveEvents [ stateIDs . StateEventIDs [ i ] ]
if ! ok {
logrus . Warnf ( "Missing state event in createRespStateFromStateIDs: %s" , stateIDs . StateEventIDs [ i ] )
continue
}
respState . StateEvents = append ( respState . StateEvents , ev . Unwrap ( ) )
}
for i := range stateIDs . AuthEventIDs {
ev , ok := t . haveEvents [ stateIDs . AuthEventIDs [ i ] ]
if ! ok {
logrus . Warnf ( "Missing auth event in createRespStateFromStateIDs: %s" , stateIDs . AuthEventIDs [ i ] )
continue
}
respState . AuthEvents = append ( respState . AuthEvents , ev . Unwrap ( ) )
}
// We purposefully do not do auth checks on the returned events, as they will still
// be processed in the exact same way, just as a 'rejected' event
// TODO: Add a field to HeaderedEvent to indicate if the event is rejected.
return & respState , nil
}
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func ( t * missingStateReq ) lookupEvent ( ctx context . Context , roomVersion gomatrixserverlib . RoomVersion , _ , missingEventID string , localFirst bool ) ( * gomatrixserverlib . HeaderedEvent , error ) {
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if localFirst {
// fetch from the roomserver
queryReq := api . QueryEventsByIDRequest {
EventIDs : [ ] string { missingEventID } ,
}
var queryRes api . QueryEventsByIDResponse
if err := t . queryer . QueryEventsByID ( ctx , & queryReq , & queryRes ) ; err != nil {
util . GetLogger ( ctx ) . Warnf ( "Failed to query roomserver for missing event %s: %s - falling back to remote" , missingEventID , err )
} else if len ( queryRes . Events ) == 1 {
return queryRes . Events [ 0 ] , nil
}
}
var event * gomatrixserverlib . Event
found := false
for _ , serverName := range t . servers {
txn , err := t . federation . GetEvent ( ctx , serverName , missingEventID )
if err != nil || len ( txn . PDUs ) == 0 {
util . GetLogger ( ctx ) . WithError ( err ) . WithField ( "event_id" , missingEventID ) . Warn ( "Failed to get missing /event for event ID" )
if errors . Is ( err , context . DeadlineExceeded ) {
break
}
continue
}
event , err = gomatrixserverlib . NewEventFromUntrustedJSON ( txn . PDUs [ 0 ] , roomVersion )
if err != nil {
util . GetLogger ( ctx ) . WithError ( err ) . WithField ( "event_id" , missingEventID ) . Warnf ( "Transaction: Failed to parse event JSON of event" )
continue
}
found = true
break
}
if ! found {
util . GetLogger ( ctx ) . WithField ( "event_id" , missingEventID ) . Warnf ( "Failed to get missing /event for event ID from %d server(s)" , len ( t . servers ) )
return nil , fmt . Errorf ( "wasn't able to find event via %d server(s)" , len ( t . servers ) )
}
if err := event . VerifyEventSignatures ( ctx , t . keys ) ; err != nil {
util . GetLogger ( ctx ) . WithError ( err ) . Warnf ( "Transaction: Couldn't validate signature of event %q" , event . EventID ( ) )
return nil , verifySigError { event . EventID ( ) , err }
}
return t . cacheAndReturn ( event . Headered ( roomVersion ) ) , nil
}
func checkAllowedByState ( e * gomatrixserverlib . Event , stateEvents [ ] * gomatrixserverlib . Event ) error {
authUsingState := gomatrixserverlib . NewAuthEvents ( nil )
for i := range stateEvents {
err := authUsingState . AddEvent ( stateEvents [ i ] )
if err != nil {
return err
}
}
return gomatrixserverlib . Allowed ( e , & authUsingState )
}
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func ( t * missingStateReq ) hadEvent ( eventID string ) {
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t . hadEventsMutex . Lock ( )
defer t . hadEventsMutex . Unlock ( )
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t . hadEvents [ eventID ] = true
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}
type verifySigError struct {
eventID string
err error
}
type missingPrevEventsError struct {
eventID string
err error
}
func ( e verifySigError ) Error ( ) string {
return fmt . Sprintf ( "unable to verify signature of event %q: %s" , e . eventID , e . err )
}
func ( e missingPrevEventsError ) Error ( ) string {
return fmt . Sprintf ( "unable to get prev_events for event %q: %s" , e . eventID , e . err )
}