Fix crash in membership updater (#1753)
* Fix nil pointer exception in membership updater * goimports
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@ -107,6 +107,23 @@ func (r *Inputer) updateMembership(
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return updates, nil
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return updates, nil
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}
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}
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// In an ideal world, we shouldn't ever have "add" be nil and "remove" be
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// set, as this implies that we're deleting a state event without replacing
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// it (a thing that ordinarily shouldn't happen in Matrix). However, state
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// resets are sadly a thing occasionally and we have to account for that.
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// Beforehand there used to be a check here which stopped dead if we hit
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// this scenario, but that meant that the membership table got out of sync
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// after a state reset, often thinking that the user was still joined to
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// the room even though the room state said otherwise, and this would prevent
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// the user from being able to attempt to rejoin the room without modifying
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// the database. So instead what we'll do is we'll just update the membership
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// table to say that the user is "leave" and we'll use the old event to
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// avoid nil pointer exceptions on the code path that follows.
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if add == nil {
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add = remove
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newMembership = gomatrixserverlib.Leave
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}
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mu, err := updater.MembershipUpdater(targetUserNID, r.isLocalTarget(add))
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mu, err := updater.MembershipUpdater(targetUserNID, r.isLocalTarget(add))
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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