Some review comments
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@ -102,7 +102,7 @@ func (r *Inputer) Start() error {
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_ = msg.InProgress() // resets the acknowledgement wait timer
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defer eventsInProgress.Delete(index)
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defer roomserverInputBackpressure.With(prometheus.Labels{"room_id": roomID}).Dec()
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retry, err := r.processRoomEventUsingUpdater(context.Background(), roomID, &inputRoomEvent)
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action, err := r.processRoomEventUsingUpdater(context.Background(), roomID, &inputRoomEvent)
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if err != nil {
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if !errors.Is(err, context.DeadlineExceeded) && !errors.Is(err, context.Canceled) {
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sentry.CaptureException(err)
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@ -113,9 +113,10 @@ func (r *Inputer) Start() error {
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"type": inputRoomEvent.Event.Type(),
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}).Warn("Roomserver failed to process async event")
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}
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if retry {
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switch action {
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case retryLater:
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_ = msg.Nak()
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} else {
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case doNotRetry:
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_ = msg.Ack()
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}
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})
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@ -137,35 +138,41 @@ func (r *Inputer) Start() error {
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return err
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}
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type retryAction int
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const (
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doNotRetry retryAction = iota
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retryLater
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)
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// processRoomEventUsingUpdater opens up a room updater and tries to
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// process the event. It returns two values: the bool signifying whether
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// we should retry later if possible (i.e. using NATS, because we couldn't
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// commit the transaction) and an error signifying anything else that may
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// have gone wrong.
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// process the event. It returns whether or not we should positively
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// or negatively acknowledge the event (i.e. for NATS) and an error
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// if it occurred.
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func (r *Inputer) processRoomEventUsingUpdater(
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ctx context.Context,
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roomID string,
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inputRoomEvent *api.InputRoomEvent,
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) (bool, error) {
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) (retryAction, error) {
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roomInfo, err := r.DB.RoomInfo(ctx, roomID)
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if err != nil {
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return false, fmt.Errorf("r.DB.RoomInfo: %w", err)
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return doNotRetry, fmt.Errorf("r.DB.RoomInfo: %w", err)
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}
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updater, err := r.DB.GetRoomUpdater(ctx, roomInfo)
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if err != nil {
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return true, fmt.Errorf("r.DB.GetRoomUpdater: %w", err)
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return retryLater, fmt.Errorf("r.DB.GetRoomUpdater: %w", err)
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}
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commit, err := r.processRoomEvent(ctx, updater, inputRoomEvent)
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if commit {
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if cerr := updater.Commit(); cerr != nil {
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return true, fmt.Errorf("updater.Commit: %w", cerr)
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return retryLater, fmt.Errorf("updater.Commit: %w", cerr)
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}
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} else {
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if rerr := updater.Rollback(); rerr != nil {
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return true, fmt.Errorf("updater.Rollback: %w", rerr)
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return retryLater, fmt.Errorf("updater.Rollback: %w", rerr)
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}
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}
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return false, err
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return doNotRetry, err
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}
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// InputRoomEvents implements api.RoomserverInternalAPI
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@ -24,8 +24,8 @@ import (
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)
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type Database interface {
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// Do we support processing input events for more than one room at a time?
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SupportsConcurrentRoomInputs() bool
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// Do we support transactional isolation on this database engine?
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SupportsTransactionalIsolation() bool
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// RoomInfo returns room information for the given room ID, or nil if there is no room.
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RoomInfo(ctx context.Context, roomID string) (*types.RoomInfo, error)
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// Store the room state at an event in the database
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@ -25,7 +25,16 @@ func rollback(txn *sql.Tx) {
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txn.Rollback() // nolint: errcheck
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}
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func NewRoomUpdater(ctx context.Context, d *Database, txn *sql.Tx, roomInfo *types.RoomInfo) (*RoomUpdater, error) {
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func NewRoomUpdater(ctx context.Context, d *Database, roomInfo *types.RoomInfo) (*RoomUpdater, error) {
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var txn *sql.Tx
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if d.SupportsTransactionalIsolation() {
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var err error
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txn, err = d.DB.Begin()
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if err != nil {
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return nil, err
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}
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}
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// If the roomInfo is nil then that means that the room doesn't exist
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// yet, so we can't do `SelectLatestEventsNIDsForUpdate` because that
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// would involve locking a row on the table that doesn't exist. Instead
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@ -45,7 +45,7 @@ type Database struct {
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GetRoomUpdaterFn func(ctx context.Context, roomInfo *types.RoomInfo) (*RoomUpdater, error)
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}
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func (d *Database) SupportsConcurrentRoomInputs() bool {
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func (d *Database) SupportsTransactionalIsolation() bool {
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return true
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}
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@ -447,7 +447,7 @@ func (d *Database) events(
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if err != nil {
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return nil, err
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}
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eventIDs, _ := d.EventsTable.BulkSelectEventID(ctx, nil, eventNIDs)
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eventIDs, _ := d.EventsTable.BulkSelectEventID(ctx, txn, eventNIDs)
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if err != nil {
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eventIDs = map[types.EventNID]string{}
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}
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@ -501,16 +501,15 @@ func (d *Database) MembershipUpdater(
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ctx context.Context, roomID, targetUserID string,
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targetLocal bool, roomVersion gomatrixserverlib.RoomVersion,
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) (*MembershipUpdater, error) {
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txn, err := d.DB.Begin()
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var txn *sql.Tx
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var err error
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if d.SupportsTransactionalIsolation() {
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txn, err = d.DB.Begin()
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if err != nil {
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return nil, err
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}
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var updater *MembershipUpdater
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_ = d.Writer.Do(d.DB, txn, func(txn *sql.Tx) error {
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updater, err = NewMembershipUpdater(ctx, d, txn, roomID, targetUserID, targetLocal, roomVersion)
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return err
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})
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return updater, err
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}
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return NewMembershipUpdater(ctx, d, txn, roomID, targetUserID, targetLocal, roomVersion)
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}
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func (d *Database) GetRoomUpdater(
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@ -519,16 +518,7 @@ func (d *Database) GetRoomUpdater(
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if d.GetRoomUpdaterFn != nil {
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return d.GetRoomUpdaterFn(ctx, roomInfo)
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}
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txn, err := d.DB.Begin()
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if err != nil {
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return nil, err
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}
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var updater *RoomUpdater
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_ = d.Writer.Do(d.DB, txn, func(txn *sql.Tx) error {
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updater, err = NewRoomUpdater(ctx, d, txn, roomInfo)
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return err
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})
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return updater, err
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return NewRoomUpdater(ctx, d, roomInfo)
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}
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func (d *Database) StoreEvent(
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@ -23,7 +23,6 @@ import (
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"github.com/matrix-org/dendrite/internal/sqlutil"
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"github.com/matrix-org/dendrite/roomserver/storage/shared"
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"github.com/matrix-org/dendrite/roomserver/storage/sqlite3/deltas"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/dendrite/setup/config"
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"github.com/matrix-org/gomatrixserverlib"
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)
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@ -193,7 +192,7 @@ func (d *Database) prepare(db *sql.DB, cache caching.RoomServerCaches) error {
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return nil
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}
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func (d *Database) SupportsConcurrentRoomInputs() bool {
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func (d *Database) SupportsTransactionalIsolation() bool {
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// This isn't supported in SQLite mode yet because of issues with
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// database locks.
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// TODO: Look at this again - the problem is probably to do with
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@ -201,18 +200,6 @@ func (d *Database) SupportsConcurrentRoomInputs() bool {
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return false
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}
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func (d *Database) GetRoomUpdater(
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ctx context.Context, roomInfo *types.RoomInfo,
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) (*shared.RoomUpdater, error) {
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// TODO: Do not use transactions. We should be holding open this transaction but we cannot have
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// multiple write transactions on sqlite. The code will perform additional
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// write transactions independent of this one which will consistently cause
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// 'database is locked' errors. As sqlite doesn't support multi-process on the
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// same DB anyway, and we only execute updates sequentially, the only worries
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// are for rolling back when things go wrong. (atomicity)
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return shared.NewRoomUpdater(ctx, &d.Database, nil, roomInfo)
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}
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func (d *Database) MembershipUpdater(
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ctx context.Context, roomID, targetUserID string,
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targetLocal bool, roomVersion gomatrixserverlib.RoomVersion,
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