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@ -40,9 +40,10 @@ type missingStateReq struct {
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// processEventWithMissingState is the entrypoint for a missingStateReq
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// request, as called from processRoomEvent.
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// nolint:gocyclo
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func (t *missingStateReq) processEventWithMissingState(
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ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion,
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) error {
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) (*parsedRespState, error) {
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// We are missing the previous events for this events.
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// This means that there is a gap in our view of the history of the
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// room. There two ways that we can handle such a gap:
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@ -68,15 +69,15 @@ func (t *missingStateReq) processEventWithMissingState(
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// - fill in the gap completely then process event `e` returning no backwards extremity
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// - fail to fill in the gap and tell us to terminate the transaction err=not nil
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// - fail to fill in the gap and tell us to fetch state at the new backwards extremity, and to not terminate the transaction
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newEvents, isGapFilled, err := t.getMissingEvents(ctx, e, roomVersion)
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newEvents, isGapFilled, prevStatesKnown, err := t.getMissingEvents(ctx, e, roomVersion)
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if err != nil {
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return fmt.Errorf("t.getMissingEvents: %w", err)
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return nil, fmt.Errorf("t.getMissingEvents: %w", err)
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}
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if len(newEvents) == 0 {
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return fmt.Errorf("expected to find missing events but didn't")
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return nil, fmt.Errorf("expected to find missing events but didn't")
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}
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if isGapFilled {
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logger.Infof("gap filled by /get_missing_events, injecting %d new events", len(newEvents))
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logger.Infof("Gap filled by /get_missing_events, injecting %d new events", len(newEvents))
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// we can just inject all the newEvents as new as we may have only missed 1 or 2 events and have filled
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// in the gap in the DAG
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for _, newEvent := range newEvents {
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@ -88,82 +89,31 @@ func (t *missingStateReq) processEventWithMissingState(
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})
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if err != nil {
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if _, ok := err.(types.RejectedError); !ok {
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return fmt.Errorf("t.inputer.processRoomEvent (filling gap): %w", err)
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return nil, fmt.Errorf("t.inputer.processRoomEvent (filling gap): %w", err)
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}
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}
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}
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return nil
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}
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// If we filled the gap *and* we know the state before the prev events
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// then there's nothing else to do, we have everything we need to deal
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// with the new event.
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if isGapFilled && prevStatesKnown {
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logger.Infof("Gap filled and state found for all prev events")
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return nil, nil
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}
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// Otherwise, if we've reached this point, it's possible that we've
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// either not closed the gap, or we did but we still don't seem to
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// know the events before the new event. Start by looking up the
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// state at the event at the back of the gap and we'll try to roll
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// forward the state first.
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backwardsExtremity := newEvents[0]
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newEvents = newEvents[1:]
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type respState struct {
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// A snapshot is considered trustworthy if it came from our own roomserver.
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// That's because the state will have been through state resolution once
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// already in QueryStateAfterEvent.
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trustworthy bool
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*parsedRespState
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}
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// at this point we know we're going to have a gap: we need to work out the room state at the new backwards extremity.
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// Therefore, we cannot just query /state_ids with this event to get the state before. Instead, we need to query
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// the state AFTER all the prev_events for this event, then apply state resolution to that to get the state before the event.
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var states []*respState
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for _, prevEventID := range backwardsExtremity.PrevEventIDs() {
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// Look up what the state is after the backward extremity. This will either
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// come from the roomserver, if we know all the required events, or it will
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// come from a remote server via /state_ids if not.
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prevState, trustworthy, lerr := t.lookupStateAfterEvent(ctx, roomVersion, backwardsExtremity.RoomID(), prevEventID)
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if lerr != nil {
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logger.WithError(lerr).Errorf("Failed to lookup state after prev_event: %s", prevEventID)
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return lerr
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}
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// Append the state onto the collected state. We'll run this through the
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// state resolution next.
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states = append(states, &respState{trustworthy, prevState})
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}
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// Now that we have collected all of the state from the prev_events, we'll
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// run the state through the appropriate state resolution algorithm for the
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// room if needed. This does a couple of things:
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// 1. Ensures that the state is deduplicated fully for each state-key tuple
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// 2. Ensures that we pick the latest events from both sets, in the case that
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// one of the prev_events is quite a bit older than the others
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resolvedState := &parsedRespState{}
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switch len(states) {
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case 0:
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extremityIsCreate := backwardsExtremity.Type() == gomatrixserverlib.MRoomCreate && backwardsExtremity.StateKeyEquals("")
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if !extremityIsCreate {
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// There are no previous states and this isn't the beginning of the
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// room - this is an error condition!
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logger.Errorf("Failed to lookup any state after prev_events")
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return fmt.Errorf("expected %d states but got %d", len(backwardsExtremity.PrevEventIDs()), len(states))
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}
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case 1:
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// There's only one previous state - if it's trustworthy (came from a
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// local state snapshot which will already have been through state res),
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// use it as-is. There's no point in resolving it again.
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if states[0].trustworthy {
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resolvedState = states[0].parsedRespState
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break
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}
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// Otherwise, if it isn't trustworthy (came from federation), run it through
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// state resolution anyway for safety, in case there are duplicates.
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fallthrough
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default:
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respStates := make([]*parsedRespState, len(states))
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for i := range states {
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respStates[i] = states[i].parsedRespState
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}
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// There's more than one previous state - run them all through state res
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t.roomsMu.Lock(e.RoomID())
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resolvedState, err = t.resolveStatesAndCheck(ctx, roomVersion, respStates, backwardsExtremity)
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t.roomsMu.Unlock(e.RoomID())
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resolvedState, err := t.lookupResolvedStateBeforeEvent(ctx, backwardsExtremity, roomVersion)
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if err != nil {
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logger.WithError(err).Errorf("Failed to resolve state conflicts for event %s", backwardsExtremity.EventID())
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return err
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}
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return nil, fmt.Errorf("t.lookupState (backwards extremity): %w", err)
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}
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hadEvents := map[string]bool{}
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@ -173,10 +123,10 @@ func (t *missingStateReq) processEventWithMissingState(
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}
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t.hadEventsMutex.Unlock()
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// Send outliers first so we can send the new backwards extremity without causing errors
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outliers, err := gomatrixserverlib.OrderAuthAndStateEvents(resolvedState.AuthEvents, resolvedState.StateEvents, roomVersion)
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if err != nil {
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return err
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sendOutliers := func(resolvedState *parsedRespState) error {
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outliers, oerr := gomatrixserverlib.OrderAuthAndStateEvents(resolvedState.AuthEvents, resolvedState.StateEvents, roomVersion)
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if oerr != nil {
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return fmt.Errorf("gomatrixserverlib.OrderAuthAndStateEvents: %w", oerr)
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}
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var outlierRoomEvents []api.InputRoomEvent
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for _, outlier := range outliers {
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@ -189,7 +139,6 @@ func (t *missingStateReq) processEventWithMissingState(
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Origin: t.origin,
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})
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}
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// TODO: we could do this concurrently?
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for _, ire := range outlierRoomEvents {
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_, err = t.inputer.processRoomEvent(ctx, t.db, &ire)
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if err != nil {
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@ -198,6 +147,14 @@ func (t *missingStateReq) processEventWithMissingState(
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}
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}
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}
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return nil
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}
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// Send outliers first so we can send the state along with the new backwards
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// extremity without any missing auth events.
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if err = sendOutliers(resolvedState); err != nil {
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return nil, fmt.Errorf("sendOutliers: %w", err)
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}
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// Now send the backward extremity into the roomserver with the
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// newly resolved state. This marks the "oldest" point in the backfill and
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@ -217,7 +174,7 @@ func (t *missingStateReq) processEventWithMissingState(
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})
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if err != nil {
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if _, ok := err.(types.RejectedError); !ok {
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return fmt.Errorf("t.inputer.processRoomEvent (backward extremity): %w", err)
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return nil, fmt.Errorf("t.inputer.processRoomEvent (backward extremity): %w", err)
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}
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}
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@ -234,12 +191,109 @@ func (t *missingStateReq) processEventWithMissingState(
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})
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if err != nil {
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if _, ok := err.(types.RejectedError); !ok {
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return fmt.Errorf("t.inputer.processRoomEvent (fast forward): %w", err)
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return nil, fmt.Errorf("t.inputer.processRoomEvent (fast forward): %w", err)
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}
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}
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}
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return nil
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// Finally, check again if we know everything we need to know in order to
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// make forward progress. If the prev state is known then we consider the
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// rolled forward state to be sufficient — we now know all of the state
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// before the prev events. If we don't then we need to look up the state
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// before the new event as well, otherwise we will never make any progress.
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if t.isPrevStateKnown(ctx, e) {
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return nil, nil
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}
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// If we still haven't got the state for the prev events then we'll go and
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// ask the federation for it if needed.
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resolvedState, err = t.lookupResolvedStateBeforeEvent(ctx, e, roomVersion)
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if err != nil {
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return nil, fmt.Errorf("t.lookupState (new event): %w", err)
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}
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// Send the outliers for the retrieved state.
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if err = sendOutliers(resolvedState); err != nil {
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return nil, fmt.Errorf("sendOutliers: %w", err)
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}
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// Then return the resolved state, for which the caller can replace the
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// HasState with the event IDs to create a new state snapshot when we
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// process the new event.
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return resolvedState, nil
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}
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func (t *missingStateReq) lookupResolvedStateBeforeEvent(ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion) (*parsedRespState, error) {
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type respState struct {
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// A snapshot is considered trustworthy if it came from our own roomserver.
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// That's because the state will have been through state resolution once
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// already in QueryStateAfterEvent.
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trustworthy bool
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*parsedRespState
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}
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// at this point we know we're going to have a gap: we need to work out the room state at the new backwards extremity.
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// Therefore, we cannot just query /state_ids with this event to get the state before. Instead, we need to query
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// the state AFTER all the prev_events for this event, then apply state resolution to that to get the state before the event.
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var states []*respState
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for _, prevEventID := range e.PrevEventIDs() {
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// Look up what the state is after the backward extremity. This will either
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// come from the roomserver, if we know all the required events, or it will
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// come from a remote server via /state_ids if not.
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prevState, trustworthy, err := t.lookupStateAfterEvent(ctx, roomVersion, e.RoomID(), prevEventID)
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if err != nil {
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return nil, fmt.Errorf("t.lookupStateAfterEvent: %w", err)
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}
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// Append the state onto the collected state. We'll run this through the
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// state resolution next.
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states = append(states, &respState{trustworthy, prevState})
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}
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// Now that we have collected all of the state from the prev_events, we'll
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// run the state through the appropriate state resolution algorithm for the
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// room if needed. This does a couple of things:
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// 1. Ensures that the state is deduplicated fully for each state-key tuple
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// 2. Ensures that we pick the latest events from both sets, in the case that
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// one of the prev_events is quite a bit older than the others
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resolvedState := &parsedRespState{}
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switch len(states) {
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case 0:
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extremityIsCreate := e.Type() == gomatrixserverlib.MRoomCreate && e.StateKeyEquals("")
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if !extremityIsCreate {
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// There are no previous states and this isn't the beginning of the
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// room - this is an error condition!
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return nil, fmt.Errorf("expected %d states but got %d", len(e.PrevEventIDs()), len(states))
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}
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case 1:
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// There's only one previous state - if it's trustworthy (came from a
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// local state snapshot which will already have been through state res),
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// use it as-is. There's no point in resolving it again. Only trust a
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// trustworthy state snapshot if it actually contains some state for all
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// non-create events, otherwise we need to resolve what came from federation.
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isCreate := e.Type() == gomatrixserverlib.MRoomCreate && e.StateKeyEquals("")
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if states[0].trustworthy && (isCreate || len(states[0].StateEvents) > 0) {
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resolvedState = states[0].parsedRespState
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break
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}
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// Otherwise, if it isn't trustworthy (came from federation), run it through
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// state resolution anyway for safety, in case there are duplicates.
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fallthrough
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default:
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respStates := make([]*parsedRespState, len(states))
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for i := range states {
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respStates[i] = states[i].parsedRespState
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}
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// There's more than one previous state - run them all through state res
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var err error
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t.roomsMu.Lock(e.RoomID())
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resolvedState, err = t.resolveStatesAndCheck(ctx, roomVersion, respStates, e)
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t.roomsMu.Unlock(e.RoomID())
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if err != nil {
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return nil, fmt.Errorf("t.resolveStatesAndCheck: %w", err)
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}
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}
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return resolvedState, nil
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}
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// lookupStateAfterEvent returns the room state after `eventID`, which is the state before eventID with the state of `eventID` (if it's a state event)
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@ -408,7 +462,7 @@ retryAllowedState:
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// get missing events for `e`. If `isGapFilled`=true then `newEvents` contains all the events to inject,
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// without `e`. If `isGapFilled=false` then `newEvents` contains the response to /get_missing_events
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func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion) (newEvents []*gomatrixserverlib.Event, isGapFilled bool, err error) {
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func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion) (newEvents []*gomatrixserverlib.Event, isGapFilled, prevStateKnown bool, err error) {
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logger := util.GetLogger(ctx).WithField("event_id", e.EventID()).WithField("room_id", e.RoomID())
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latest := t.db.LatestEvents()
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@ -435,7 +489,7 @@ func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserve
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if errors.Is(err, context.DeadlineExceeded) {
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select {
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case <-ctx.Done(): // the parent request context timed out
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return nil, false, context.DeadlineExceeded
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return nil, false, false, context.DeadlineExceeded
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default: // this request exceed its own timeout
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continue
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}
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@ -448,7 +502,7 @@ func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserve
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"%s pushed us an event but %d server(s) couldn't give us details about prev_events via /get_missing_events - dropping this event until it can",
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t.origin, len(t.servers),
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)
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return nil, false, missingPrevEventsError{
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return nil, false, false, missingPrevEventsError{
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eventID: e.EventID(),
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err: err,
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}
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@ -457,17 +511,9 @@ func (t *missingStateReq) getMissingEvents(ctx context.Context, e *gomatrixserve
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// Make sure events from the missingResp are using the cache - missing events
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// will be added and duplicates will be removed.
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logger.Debugf("get_missing_events returned %d events", len(missingResp.Events))
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missingEvents := make([]*gomatrixserverlib.Event, len(missingResp.Events))
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for i, evJSON := range missingResp.Events {
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ev, err := gomatrixserverlib.NewEventFromUntrustedJSON(evJSON, roomVersion)
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|
if err != nil {
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logger.WithError(err).WithField("event", string(evJSON)).Warn("NewEventFromUntrustedJSON: failed")
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return nil, false, missingPrevEventsError{
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|
eventID: e.EventID(),
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|
err: err,
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}
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}
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missingEvents[i] = t.cacheAndReturn(ev.Headered(roomVersion)).Unwrap()
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|
|
missingEvents := make([]*gomatrixserverlib.Event, 0, len(missingResp.Events))
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|
|
for _, ev := range missingResp.Events.UntrustedEvents(roomVersion) {
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|
missingEvents = append(missingEvents, t.cacheAndReturn(ev.Headered(roomVersion)).Unwrap())
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|
}
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|
// topologically sort and sanity check that we are making forward progress
|
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|
|
@ -489,27 +535,51 @@ Event:
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|
|
|
"%s pushed us an event but couldn't give us details about prev_events via /get_missing_events - dropping this event until it can",
|
|
|
|
|
t.origin,
|
|
|
|
|
)
|
|
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|
|
return nil, false, missingPrevEventsError{
|
|
|
|
|
return nil, false, false, missingPrevEventsError{
|
|
|
|
|
eventID: e.EventID(),
|
|
|
|
|
err: err,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if len(newEvents) == 0 {
|
|
|
|
|
return nil, false, nil // TODO: error instead?
|
|
|
|
|
return nil, false, false, nil // TODO: error instead?
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// now check if we can fill the gap. Look to see if we have state snapshot IDs for the earliest event
|
|
|
|
|
earliestNewEvent := newEvents[0]
|
|
|
|
|
if state, err := t.db.StateAtEventIDs(ctx, []string{earliestNewEvent.EventID()}); err != nil || len(state) == 0 {
|
|
|
|
|
if earliestNewEvent.Type() == gomatrixserverlib.MRoomCreate && earliestNewEvent.StateKeyEquals("") {
|
|
|
|
|
// we got to the beginning of the room so there will be no state! It's all good we can process this
|
|
|
|
|
return newEvents, true, nil
|
|
|
|
|
|
|
|
|
|
// If we retrieved back to the beginning of the room then there's nothing else
|
|
|
|
|
// to do - we closed the gap.
|
|
|
|
|
if len(earliestNewEvent.PrevEventIDs()) == 0 && earliestNewEvent.Type() == gomatrixserverlib.MRoomCreate && earliestNewEvent.StateKeyEquals("") {
|
|
|
|
|
return newEvents, true, t.isPrevStateKnown(ctx, e), nil
|
|
|
|
|
}
|
|
|
|
|
// we don't have the state at this earliest event from /g_m_e so we won't have state for later events either
|
|
|
|
|
return newEvents, false, nil
|
|
|
|
|
|
|
|
|
|
// If our backward extremity was not a known event to us then we obviously didn't
|
|
|
|
|
// close the gap.
|
|
|
|
|
if state, err := t.db.StateAtEventIDs(ctx, []string{earliestNewEvent.EventID()}); err != nil || len(state) == 0 && state[0].BeforeStateSnapshotNID == 0 {
|
|
|
|
|
return newEvents, false, false, nil
|
|
|
|
|
}
|
|
|
|
|
// StateAtEventIDs returned some kind of state for the earliest event so we can fill in the gap!
|
|
|
|
|
return newEvents, true, nil
|
|
|
|
|
|
|
|
|
|
// At this point we are satisfied that we know the state both at the earliest
|
|
|
|
|
// retrieved event and at the prev events of the new event.
|
|
|
|
|
return newEvents, true, t.isPrevStateKnown(ctx, e), nil
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func (t *missingStateReq) isPrevStateKnown(ctx context.Context, e *gomatrixserverlib.Event) bool {
|
|
|
|
|
expected := len(e.PrevEventIDs())
|
|
|
|
|
state, err := t.db.StateAtEventIDs(ctx, e.PrevEventIDs())
|
|
|
|
|
if err != nil || len(state) != expected {
|
|
|
|
|
// We didn't get as many state snapshots as we expected, or there was an error,
|
|
|
|
|
// so we haven't completely solved the problem for the new event.
|
|
|
|
|
return false
|
|
|
|
|
}
|
|
|
|
|
// Check to see if we have a populated state snapshot for all of the prev events.
|
|
|
|
|
for _, stateAtEvent := range state {
|
|
|
|
|
if stateAtEvent.BeforeStateSnapshotNID == 0 {
|
|
|
|
|
// One of the prev events still has unknown state, so we haven't really
|
|
|
|
|
// solved the problem.
|
|
|
|
|
return false
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return true
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func (t *missingStateReq) lookupMissingStateViaState(
|
|
|
|
|