Send state with new room events

This commit is contained in:
Neil Alexander 2020-10-13 15:17:26 +01:00
parent 9d6b77c58a
commit 2951eb20af
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@ -339,12 +339,21 @@ func createRoom(
util.GetLogger(req.Context()).WithError(err).Error("authEvents.AddEvent failed")
return jsonerror.InternalServerError()
}
}
// send events to the room server
if err = roomserverAPI.SendEvents(req.Context(), rsAPI, builtEvents, cfg.Matrix.ServerName, nil); err != nil {
util.GetLogger(req.Context()).WithError(err).Error("SendEvents failed")
return jsonerror.InternalServerError()
accumulated := gomatrixserverlib.UnwrapEventHeaders(builtEvents)
if err = roomserverAPI.SendEventWithState(
req.Context(),
rsAPI,
&gomatrixserverlib.RespState{
StateEvents: accumulated,
AuthEvents: accumulated,
},
ev.Headered(roomVersion),
nil,
); err != nil {
util.GetLogger(req.Context()).WithError(err).Error("SendEventWithState failed")
return jsonerror.InternalServerError()
}
}
// TODO(#269): Reserve room alias while we create the room. This stops us