Use background contexts during federated join for clarity (#2134)

* Use background contexts for clarity

* Don't wait for the context to expire before trying to return

* Actually we don't really need a goroutine here
This commit is contained in:
Neil Alexander 2022-02-02 17:33:36 +00:00 committed by GitHub
parent c773b038bb
commit 2a5c38fee2
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@ -196,29 +196,22 @@ func (r *FederationInternalAPI) performJoinUsingServer(
return fmt.Errorf("respMakeJoin.JoinEvent.Build: %w", err) return fmt.Errorf("respMakeJoin.JoinEvent.Build: %w", err)
} }
// No longer reuse the request context from this point forward.
// We don't want the client timing out to interrupt the join.
var cancel context.CancelFunc
ctx, cancel = context.WithCancel(context.Background())
// Try to perform a send_join using the newly built event. // Try to perform a send_join using the newly built event.
respSendJoin, err := r.federation.SendJoin( respSendJoin, err := r.federation.SendJoin(
ctx, context.Background(),
serverName, serverName,
event, event,
respMakeJoin.RoomVersion, respMakeJoin.RoomVersion,
) )
if err != nil { if err != nil {
r.statistics.ForServer(serverName).Failure() r.statistics.ForServer(serverName).Failure()
cancel()
return fmt.Errorf("r.federation.SendJoin: %w", err) return fmt.Errorf("r.federation.SendJoin: %w", err)
} }
r.statistics.ForServer(serverName).Success() r.statistics.ForServer(serverName).Success()
// Sanity-check the join response to ensure that it has a create // Sanity-check the join response to ensure that it has a create
// event, that the room version is known, etc. // event, that the room version is known, etc.
if err := sanityCheckAuthChain(respSendJoin.AuthEvents); err != nil { if err = sanityCheckAuthChain(respSendJoin.AuthEvents); err != nil {
cancel()
return fmt.Errorf("sanityCheckAuthChain: %w", err) return fmt.Errorf("sanityCheckAuthChain: %w", err)
} }
@ -227,41 +220,35 @@ func (r *FederationInternalAPI) performJoinUsingServer(
// to complete, but if the client does give up waiting, we'll // to complete, but if the client does give up waiting, we'll
// still continue to process the join anyway so that we don't // still continue to process the join anyway so that we don't
// waste the effort. // waste the effort.
go func() { // TODO: Can we expand Check here to return a list of missing auth
defer cancel() // events rather than failing one at a time?
var respState *gomatrixserverlib.RespState
respState, err = respSendJoin.Check(
context.Background(),
r.keyRing,
event,
federatedAuthProvider(ctx, r.federation, r.keyRing, serverName),
)
if err != nil {
return fmt.Errorf("respSendJoin.Check: %w", err)
}
// TODO: Can we expand Check here to return a list of missing auth // If we successfully performed a send_join above then the other
// events rather than failing one at a time? // server now thinks we're a part of the room. Send the newly
respState, err := respSendJoin.Check(ctx, r.keyRing, event, federatedAuthProvider(ctx, r.federation, r.keyRing, serverName)) // returned state to the roomserver to update our local view.
if err != nil { if err = roomserverAPI.SendEventWithState(
logrus.WithFields(logrus.Fields{ context.Background(),
"room_id": roomID, r.rsAPI,
"user_id": userID, roomserverAPI.KindNew,
}).WithError(err).Error("Failed to process room join response") respState,
return event.Headered(respMakeJoin.RoomVersion),
} serverName,
nil,
false,
); err != nil {
return fmt.Errorf("roomserverAPI.SendEventWithState: %w", err)
}
// If we successfully performed a send_join above then the other
// server now thinks we're a part of the room. Send the newly
// returned state to the roomserver to update our local view.
if err = roomserverAPI.SendEventWithState(
ctx, r.rsAPI,
roomserverAPI.KindNew,
respState,
event.Headered(respMakeJoin.RoomVersion),
serverName,
nil,
false,
); err != nil {
logrus.WithFields(logrus.Fields{
"room_id": roomID,
"user_id": userID,
}).WithError(err).Error("Failed to send room join response to roomserver")
return
}
}()
<-ctx.Done()
return nil return nil
} }