Calculate and store the state at each event (#6)
* Calculate and store the state at each event * Use type aliases for numeric IDs
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59
src/github.com/matrix-org/dendrite/roomserver/README.md
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59
src/github.com/matrix-org/dendrite/roomserver/README.md
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@ -0,0 +1,59 @@
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# RoomServer
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## RoomServer Internals
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### Numeric IDs
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To save space matrix string identifiers are mapped to local numeric IDs.
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The numeric IDs are more efficient to manipulate and use less space to store.
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The numeric IDs are never exposed in the API the room server exposes.
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The numeric IDs are converted to string IDs before they leave the room server.
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The numeric ID for a string ID is never 0 to avoid being confused with go's
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default zero value.
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Zero is used to indicate that there was no corresponding string ID.
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Well-known event types and event state keys are preassigned numeric IDs.
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### State Snapshot Storage
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The room server stores the state of the matrix room at each event.
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For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the
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event type, event state key and event ID. For further efficiency the state
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snapshots are stored as the combination of up to 64 these blocks. This allows
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blocks of the room state to be reused in multiple snapshots.
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The resulting database tables look something like this:
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+-------------------------------------------------------------------+
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| Events |
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+---------+-------------------+------------------+------------------+
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| EventNID| EventTypeNID | EventStateKeyNID | StateSnapshotNID |
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+---------+-------------------+------------------+------------------+
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| 1 | m.room.create 1 | "" 1 | <nil> 0 |
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| 2 | m.room.member 2 | "@user:foo" 2 | <nil> 0 |
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| 3 | m.room.member 2 | "@user:bar" 3 | {1,2} 1 |
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| 4 | m.room.message 3 | <nil> 0 | {1,2,3} 2 |
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| 5 | m.room.member 2 | "@user:foo" 2 | {1,2,3} 2 |
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| 6 | m.room.message 3 | <nil> 0 | {1,3,6} 3 |
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+---------+-------------------+------------------+------------------+
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+----------------------------------------+
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| State Snapshots |
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+-----------------------+----------------+
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| EventStateSnapshotNID | StateBlockNIDs |
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+-----------------------+----------------|
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| 1 | {1} |
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| 2 | {1,2} |
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| 3 | {1,2,3} |
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+-----------------------+----------------+
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+-----------------------------------------------------------------+
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| State Blocks |
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+---------------+-------------------+------------------+----------+
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| StateBlockNID | EventTypeNID | EventStateKeyNID | EventNID |
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+---------------+-------------------+------------------+----------+
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| 1 | m.room.create 1 | "" 1 | 1 |
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| 1 | m.room.member 2 | "@user:foo" 2 | 2 |
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| 2 | m.room.member 2 | "@user:bar" 3 | 3 |
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| 3 | m.room.member 2 | "@user:foo" 2 | 6 |
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+---------------+-------------------+------------------+----------+
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@ -8,7 +8,7 @@ import (
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// checkAuthEvents checks that the event passes authentication checks
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// Returns the numeric IDs for the auth events.
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func checkAuthEvents(db RoomEventDatabase, event gomatrixserverlib.Event, authEventIDs []string) ([]int64, error) {
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func checkAuthEvents(db RoomEventDatabase, event gomatrixserverlib.Event, authEventIDs []string) ([]types.EventNID, error) {
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// Grab the numeric IDs for the supplied auth state events from the database.
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authStateEntries, err := db.StateEntriesForEventIDs(authEventIDs)
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if err != nil {
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@ -31,7 +31,7 @@ func checkAuthEvents(db RoomEventDatabase, event gomatrixserverlib.Event, authEv
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}
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// Return the numeric IDs for the auth events.
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result := make([]int64, len(authStateEntries))
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result := make([]types.EventNID, len(authStateEntries))
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for i := range authStateEntries {
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result[i] = authStateEntries[i].EventNID
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}
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@ -39,7 +39,7 @@ func checkAuthEvents(db RoomEventDatabase, event gomatrixserverlib.Event, authEv
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}
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type authEvents struct {
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stateKeyNIDMap map[string]int64
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stateKeyNIDMap map[string]types.EventStateKeyNID
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state stateEntryMap
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events eventMap
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}
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@ -69,7 +69,7 @@ func (ae *authEvents) ThirdPartyInvite(stateKey string) (*gomatrixserverlib.Even
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return ae.lookupEvent(types.MRoomThirdPartyInviteNID, stateKey), nil
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}
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func (ae *authEvents) lookupEventWithEmptyStateKey(typeNID int64) *gomatrixserverlib.Event {
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func (ae *authEvents) lookupEventWithEmptyStateKey(typeNID types.EventTypeNID) *gomatrixserverlib.Event {
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eventNID, ok := ae.state.lookup(types.StateKeyTuple{typeNID, types.EmptyStateKeyNID})
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if !ok {
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return nil
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@ -81,7 +81,7 @@ func (ae *authEvents) lookupEventWithEmptyStateKey(typeNID int64) *gomatrixserve
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return &event.Event
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}
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func (ae *authEvents) lookupEvent(typeNID int64, stateKey string) *gomatrixserverlib.Event {
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func (ae *authEvents) lookupEvent(typeNID types.EventTypeNID, stateKey string) *gomatrixserverlib.Event {
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stateKeyNID, ok := ae.stateKeyNIDMap[stateKey]
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if !ok {
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return nil
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@ -113,7 +113,7 @@ func loadAuthEvents(
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// Load the events we need.
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result.state = state
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var eventNIDs []int64
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var eventNIDs []types.EventNID
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keyTuplesNeeded := stateKeyTuplesNeeded(result.stateKeyNIDMap, needed)
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for _, keyTuple := range keyTuplesNeeded {
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eventNID, ok := result.state.lookup(keyTuple)
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@ -128,7 +128,7 @@ func loadAuthEvents(
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}
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// stateKeyTuplesNeeded works out which numeric state key tuples we need to authenticate some events.
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func stateKeyTuplesNeeded(stateKeyNIDMap map[string]int64, stateNeeded gomatrixserverlib.StateNeeded) []types.StateKeyTuple {
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func stateKeyTuplesNeeded(stateKeyNIDMap map[string]types.EventStateKeyNID, stateNeeded gomatrixserverlib.StateNeeded) []types.StateKeyTuple {
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var keyTuples []types.StateKeyTuple
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if stateNeeded.Create {
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keyTuples = append(keyTuples, types.StateKeyTuple{types.MRoomCreateNID, types.EmptyStateKeyNID})
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@ -159,7 +159,7 @@ func stateKeyTuplesNeeded(stateKeyNIDMap map[string]int64, stateNeeded gomatrixs
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type stateEntryMap []types.StateEntry
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// lookup an entry in the event map.
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func (m stateEntryMap) lookup(stateKey types.StateKeyTuple) (eventNID int64, ok bool) {
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func (m stateEntryMap) lookup(stateKey types.StateKeyTuple) (eventNID types.EventNID, ok bool) {
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// Since the list is sorted we can implement this using binary search.
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// This is faster than using a hash map.
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// We don't have to worry about pathological cases because the keys are fixed
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@ -180,7 +180,7 @@ func (m stateEntryMap) lookup(stateKey types.StateKeyTuple) (eventNID int64, ok
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type eventMap []types.Event
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// lookup an entry in the event map.
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func (m eventMap) lookup(eventNID int64) (event *types.Event, ok bool) {
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func (m eventMap) lookup(eventNID types.EventNID) (event *types.Event, ok bool) {
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// Since the list is sorted we can implement this using binary search.
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// This is faster than using a hash map.
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// We don't have to worry about pathological cases because the keys are fixed
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@ -8,13 +8,18 @@ import (
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func benchmarkStateEntryMapLookup(entries, lookups int64, b *testing.B) {
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var list []types.StateEntry
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for i := int64(0); i < entries; i++ {
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list = append(list, types.StateEntry{types.StateKeyTuple{i, i}, i})
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list = append(list, types.StateEntry{types.StateKeyTuple{
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types.EventTypeNID(i),
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types.EventStateKeyNID(i),
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}, types.EventNID(i)})
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}
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for i := 0; i < b.N; i++ {
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entryMap := stateEntryMap(list)
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for j := int64(0); j < lookups; j++ {
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entryMap.lookup(types.StateKeyTuple{j, j})
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entryMap.lookup(types.StateKeyTuple{
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types.EventTypeNID(j), types.EventStateKeyNID(j),
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})
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}
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}
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}
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@ -43,10 +48,10 @@ func TestStateEntryMap(t *testing.T) {
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})
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testCases := []struct {
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inputTypeNID int64
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inputStateKey int64
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inputTypeNID types.EventTypeNID
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inputStateKey types.EventStateKeyNID
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wantOK bool
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wantEventNID int64
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wantEventNID types.EventNID
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}{
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// Check that tuples that in the array are in the map.
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{1, 1, true, 1},
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})
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testCases := []struct {
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inputEventNID int64
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inputEventNID types.EventNID
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wantOK bool
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wantEvent *types.Event
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}{
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@ -9,18 +9,31 @@ import (
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// A RoomEventDatabase has the storage APIs needed to store a room event.
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type RoomEventDatabase interface {
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// Stores a matrix room event in the database
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StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int64) error
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StoreEvent(event gomatrixserverlib.Event, authEventNIDs []types.EventNID) (types.RoomNID, types.StateAtEvent, error)
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// Lookup the state entries for a list of string event IDs
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// Returns a sorted list of state entries.
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// Returns a error if the there is an error talking to the database
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// Returns an error if the there is an error talking to the database
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// or if the event IDs aren't in the database.
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StateEntriesForEventIDs(eventIDs []string) ([]types.StateEntry, error)
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// Lookup the numeric IDs for a list of string event state keys.
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// Returns a map from string state key to numeric ID for the state key.
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EventStateKeyNIDs(eventStateKeys []string) (map[string]int64, error)
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EventStateKeyNIDs(eventStateKeys []string) (map[string]types.EventStateKeyNID, error)
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// Lookup the Events for a list of numeric event IDs.
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// Returns a sorted list of events.
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Events(eventNIDs []int64) ([]types.Event, error)
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Events(eventNIDs []types.EventNID) ([]types.Event, error)
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// Lookup the state of a room at each event for a list of string event IDs.
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// Returns an error if there is an error talking to the database
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// or if the room state for the event IDs aren't in the database
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StateAtEventIDs(eventIDs []string) ([]types.StateAtEvent, error)
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// Lookup the numeric state data IDs for each numeric state snapshot ID
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// The returned slice is sorted by numeric state snapshot ID.
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StateBlockNIDs(stateNIDs []types.StateSnapshotNID) ([]types.StateBlockNIDList, error)
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// Lookup the state data for each numeric state data ID
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// The returned slice is sorted by numeric state data ID.
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StateEntries(stateBlockNIDs []types.StateBlockNID) ([]types.StateEntryList, error)
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// Store the room state at an event in the database
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AddState(roomNID types.RoomNID, stateBlockNIDs []types.StateBlockNID, state []types.StateEntry) (types.StateSnapshotNID, error)
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// Set the state at an event.
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SetState(eventNID types.EventNID, stateNID types.StateSnapshotNID) error
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}
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func processRoomEvent(db RoomEventDatabase, input api.InputRoomEvent) error {
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}
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// Store the event
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if err := db.StoreEvent(event, authEventNIDs); err != nil {
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roomNID, stateAtEvent, err := db.StoreEvent(event, authEventNIDs)
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if err != nil {
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return err
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}
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return nil
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}
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if stateAtEvent.BeforeStateSnapshotNID == 0 {
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// We haven't calculated a state for this event yet.
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// Lets calculate one.
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if input.StateEventIDs != nil {
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// We've been told what the state at the event is so we don't need to calculate it.
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// Check that those state events are in the database and store the state.
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entries, err := db.StateEntriesForEventIDs(input.StateEventIDs)
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if err != nil {
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return err
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}
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if stateAtEvent.BeforeStateSnapshotNID, err = db.AddState(roomNID, nil, entries); err != nil {
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return nil
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}
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} else {
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// We haven't been told what the state at the event is so we need to calculate it from the prev_events
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if stateAtEvent.BeforeStateSnapshotNID, err = calculateAndStoreState(db, event, roomNID); err != nil {
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return err
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}
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}
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db.SetState(stateAtEvent.EventNID, stateAtEvent.BeforeStateSnapshotNID)
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}
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// TODO:
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// * Calcuate the state at the event if necessary.
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// * Store the state at the event.
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305
src/github.com/matrix-org/dendrite/roomserver/input/state.go
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305
src/github.com/matrix-org/dendrite/roomserver/input/state.go
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package input
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import (
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"fmt"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"sort"
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)
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// calculateAndStoreState calculates a snapshot of the state of a room before an event.
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// Stores the snapshot of the state in the database.
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// Returns a numeric ID for that snapshot.
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func calculateAndStoreState(
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db RoomEventDatabase, event gomatrixserverlib.Event, roomNID types.RoomNID,
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) (types.StateSnapshotNID, error) {
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// Load the state at the prev events.
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prevEventRefs := event.PrevEvents()
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prevEventIDs := make([]string, len(prevEventRefs))
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for i := range prevEventRefs {
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prevEventIDs[i] = prevEventRefs[i].EventID
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}
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prevStates, err := db.StateAtEventIDs(prevEventIDs)
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if err != nil {
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return 0, err
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}
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if len(prevStates) == 0 {
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// 2) There weren't any prev_events for this event so the state is
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// empty.
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return db.AddState(roomNID, nil, nil)
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}
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if len(prevStates) == 1 {
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prevState := prevStates[0]
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if prevState.EventStateKeyNID == 0 {
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// 3) None of the previous events were state events and they all
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// have the same state, so this event has exactly the same state
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// as the previous events.
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// This should be the common case.
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return prevState.BeforeStateSnapshotNID, nil
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}
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// The previous event was a state event so we need to store a copy
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// of the previous state updated with that event.
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stateBlockNIDLists, err := db.StateBlockNIDs([]types.StateSnapshotNID{prevState.BeforeStateSnapshotNID})
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if err != nil {
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return 0, err
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}
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stateBlockNIDs := stateBlockNIDLists[0].StateBlockNIDs
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if len(stateBlockNIDs) < maxStateBlockNIDs {
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// 4) The number of state data blocks is small enough that we can just
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// add the state event as a block of size one to the end of the blocks.
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return db.AddState(
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roomNID, stateBlockNIDs, []types.StateEntry{prevState.StateEntry},
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)
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}
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// If there are too many deltas then we need to calculate the full state
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// So fall through to calculateAndStoreStateMany
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}
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return calculateAndStoreStateMany(db, roomNID, prevStates)
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}
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// maxStateBlockNIDs is the maximum number of state data blocks to use to encode a snapshot of room state.
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// Increasing this number means that we can encode more of the state changes as simple deltas which means that
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// we need fewer entries in the state data table. However making this number bigger will increase the size of
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// the rows in the state table itself and will require more index lookups when retrieving a snapshot.
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// TODO: Tune this to get the right balance between size and lookup performance.
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const maxStateBlockNIDs = 64
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// calculateAndStoreStateMany calculates the state of the room before an event
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// using the states at each of the event's prev events.
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// Stores the resulting state and returns a numeric ID for the snapshot.
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func calculateAndStoreStateMany(db RoomEventDatabase, roomNID types.RoomNID, prevStates []types.StateAtEvent) (types.StateSnapshotNID, error) {
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// Conflict resolution.
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// First stage: load the state after each of the prev events.
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combined, err := loadCombinedStateAfterEvents(db, prevStates)
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if err != nil {
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return 0, err
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}
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// Collect all the entries with the same type and key together.
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// We don't care about the order here because the conflict resolution
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// algorithm doesn't depend on the order of the prev events.
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sort.Sort(stateEntrySorter(combined))
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// Remove duplicate entires.
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combined = combined[:unique(stateEntrySorter(combined))]
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// Find the conflicts
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conflicts := findDuplicateStateKeys(combined)
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var state []types.StateEntry
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if len(conflicts) > 0 {
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// 5) There are conflicting state events, for each conflict workout
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// what the appropriate state event is.
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resolved, err := resolveConflicts(db, combined, conflicts)
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if err != nil {
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return 0, err
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}
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state = resolved
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} else {
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// 6) There weren't any conflicts
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state = combined
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}
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// TODO: Check if we can encode the new state as a delta against the
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// previous state.
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return db.AddState(roomNID, nil, state)
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}
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// loadCombinedStateAfterEvents loads a snapshot of the state after each of the events
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// and combines those snapshots together into a single list.
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func loadCombinedStateAfterEvents(db RoomEventDatabase, prevStates []types.StateAtEvent) ([]types.StateEntry, error) {
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stateNIDs := make([]types.StateSnapshotNID, len(prevStates))
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for i, state := range prevStates {
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stateNIDs[i] = state.BeforeStateSnapshotNID
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}
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// Fetch the state snapshots for the state before the each prev event from the database.
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// Deduplicate the IDs before passing them to the database.
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// There could be duplicates because the events could be state events where
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// the snapshot of the room state before them was the same.
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stateBlockNIDLists, err := db.StateBlockNIDs(uniqueStateSnapshotNIDs(stateNIDs))
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if err != nil {
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return nil, err
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}
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var stateBlockNIDs []types.StateBlockNID
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for _, list := range stateBlockNIDLists {
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stateBlockNIDs = append(stateBlockNIDs, list.StateBlockNIDs...)
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}
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// Fetch the state entries that will be combined to create the snapshots.
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// Deduplicate the IDs before passing them to the database.
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// There could be duplicates because a block of state entries could be reused by
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// multiple snapshots.
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stateEntryLists, err := db.StateEntries(uniqueStateBlockNIDs(stateBlockNIDs))
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if err != nil {
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return nil, err
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}
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stateBlockNIDsMap := stateBlockNIDListMap(stateBlockNIDLists)
|
||||
stateEntriesMap := stateEntryListMap(stateEntryLists)
|
||||
|
||||
// Combine the entries from all the snapshots of state after each prev event into a single list.
|
||||
var combined []types.StateEntry
|
||||
for _, prevState := range prevStates {
|
||||
// Grab the list of state data NIDs for this snapshot.
|
||||
stateBlockNIDs, ok := stateBlockNIDsMap.lookup(prevState.BeforeStateSnapshotNID)
|
||||
if !ok {
|
||||
// This should only get hit if the database is corrupt.
|
||||
// It should be impossible for an event to reference a NID that doesn't exist
|
||||
panic(fmt.Errorf("Corrupt DB: Missing state numeric ID %d", prevState.BeforeStateSnapshotNID))
|
||||
}
|
||||
|
||||
// Combined all the state entries for this snapshot.
|
||||
// The order of state data NIDs in the list tells us the order to combine them in.
|
||||
var fullState []types.StateEntry
|
||||
for _, stateBlockNID := range stateBlockNIDs {
|
||||
entries, ok := stateEntriesMap.lookup(stateBlockNID)
|
||||
if !ok {
|
||||
// This should only get hit if the database is corrupt.
|
||||
// It should be impossible for an event to reference a NID that doesn't exist
|
||||
panic(fmt.Errorf("Corrupt DB: Missing state numeric ID %d", prevState.BeforeStateSnapshotNID))
|
||||
}
|
||||
fullState = append(fullState, entries...)
|
||||
}
|
||||
if prevState.IsStateEvent() {
|
||||
// If the prev event was a state event then add an entry for the event itself
|
||||
// so that we get the state after the event rather than the state before.
|
||||
fullState = append(fullState, prevState.StateEntry)
|
||||
}
|
||||
|
||||
// Stable sort so that the most recent entry for each state key stays
|
||||
// remains later in the list than the older entries for the same state key.
|
||||
sort.Stable(stateEntryByStateKeySorter(fullState))
|
||||
// Unique returns the last entry and hence the most recent entry for each state key.
|
||||
fullState = fullState[:unique(stateEntryByStateKeySorter(fullState))]
|
||||
// Add the full state for this StateSnapshotNID.
|
||||
combined = append(combined, fullState...)
|
||||
}
|
||||
return combined, nil
|
||||
}
|
||||
|
||||
func resolveConflicts(db RoomEventDatabase, combined, conflicted []types.StateEntry) ([]types.StateEntry, error) {
|
||||
panic(fmt.Errorf("Not implemented"))
|
||||
}
|
||||
|
||||
// findDuplicateStateKeys finds the state entries where the state key tuple appears more than once in a sorted list.
|
||||
// Returns a sorted list of those state entries.
|
||||
func findDuplicateStateKeys(a []types.StateEntry) []types.StateEntry {
|
||||
var result []types.StateEntry
|
||||
// j is the starting index of a block of entries with the same state key tuple.
|
||||
j := 0
|
||||
for i := 1; i < len(a); i++ {
|
||||
// Check if the state key tuple matches the start of the block
|
||||
if a[j].StateKeyTuple != a[i].StateKeyTuple {
|
||||
// If the state key tuple is different then we've reached the end of a block of duplicates.
|
||||
// Check if the size of the block is bigger than one.
|
||||
// If the size is one then there was only a single entry with that state key tuple so we don't add it to the result
|
||||
if j+1 != i {
|
||||
// Add the block to the result.
|
||||
result = append(result, a[j:i]...)
|
||||
}
|
||||
// Start a new block for the next state key tuple.
|
||||
j = i
|
||||
}
|
||||
}
|
||||
// Check if the last block with the same state key tuple had more than one event in it.
|
||||
if j+1 != len(a) {
|
||||
result = append(result, a[j:]...)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
type stateBlockNIDListMap []types.StateBlockNIDList
|
||||
|
||||
func (m stateBlockNIDListMap) lookup(stateNID types.StateSnapshotNID) (stateBlockNIDs []types.StateBlockNID, ok bool) {
|
||||
list := []types.StateBlockNIDList(m)
|
||||
i := sort.Search(len(list), func(i int) bool {
|
||||
return list[i].StateSnapshotNID >= stateNID
|
||||
})
|
||||
if i < len(list) && list[i].StateSnapshotNID == stateNID {
|
||||
ok = true
|
||||
stateBlockNIDs = list[i].StateBlockNIDs
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
type stateEntryListMap []types.StateEntryList
|
||||
|
||||
func (m stateEntryListMap) lookup(stateBlockNID types.StateBlockNID) (stateEntries []types.StateEntry, ok bool) {
|
||||
list := []types.StateEntryList(m)
|
||||
i := sort.Search(len(list), func(i int) bool {
|
||||
return list[i].StateBlockNID >= stateBlockNID
|
||||
})
|
||||
if i < len(list) && list[i].StateBlockNID == stateBlockNID {
|
||||
ok = true
|
||||
stateEntries = list[i].StateEntries
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
type stateEntryByStateKeySorter []types.StateEntry
|
||||
|
||||
func (s stateEntryByStateKeySorter) Len() int { return len(s) }
|
||||
func (s stateEntryByStateKeySorter) Less(i, j int) bool {
|
||||
return s[i].StateKeyTuple.LessThan(s[j].StateKeyTuple)
|
||||
}
|
||||
func (s stateEntryByStateKeySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||
|
||||
type stateEntrySorter []types.StateEntry
|
||||
|
||||
func (s stateEntrySorter) Len() int { return len(s) }
|
||||
func (s stateEntrySorter) Less(i, j int) bool { return s[i].LessThan(s[j]) }
|
||||
func (s stateEntrySorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||
|
||||
type stateNIDSorter []types.StateSnapshotNID
|
||||
|
||||
func (s stateNIDSorter) Len() int { return len(s) }
|
||||
func (s stateNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
|
||||
func (s stateNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||
|
||||
func uniqueStateSnapshotNIDs(nids []types.StateSnapshotNID) []types.StateSnapshotNID {
|
||||
sort.Sort(stateNIDSorter(nids))
|
||||
return nids[:unique(stateNIDSorter(nids))]
|
||||
}
|
||||
|
||||
type stateBlockNIDSorter []types.StateBlockNID
|
||||
|
||||
func (s stateBlockNIDSorter) Len() int { return len(s) }
|
||||
func (s stateBlockNIDSorter) Less(i, j int) bool { return s[i] < s[j] }
|
||||
func (s stateBlockNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||
|
||||
func uniqueStateBlockNIDs(nids []types.StateBlockNID) []types.StateBlockNID {
|
||||
sort.Sort(stateBlockNIDSorter(nids))
|
||||
return nids[:unique(stateBlockNIDSorter(nids))]
|
||||
}
|
||||
|
||||
// Remove duplicate items from a sorted list.
|
||||
// Takes the same interface as sort.Sort
|
||||
// Returns the length of the data without duplicates
|
||||
// Uses the last occurance of a duplicate.
|
||||
// O(n).
|
||||
func unique(data sort.Interface) int {
|
||||
if data.Len() == 0 {
|
||||
return 0
|
||||
}
|
||||
length := data.Len()
|
||||
// j is the next index to output an element to.
|
||||
j := 0
|
||||
for i := 1; i < length; i++ {
|
||||
// If the previous element is less than this element then they are
|
||||
// not equal. Otherwise they must be equal because the list is sorted.
|
||||
// If they are equal then we move onto the next element.
|
||||
if data.Less(i-1, i) {
|
||||
// "Write" the previous element to the output position by swaping
|
||||
// the elements.
|
||||
// Note that if the list has no duplicates then i-1 == j so the
|
||||
// swap does nothing. (This assumes that data.Swap(a,b) nops if a==b)
|
||||
data.Swap(i-1, j)
|
||||
// Advance to the next output position in the list.
|
||||
j++
|
||||
}
|
||||
}
|
||||
// Output the last element.
|
||||
data.Swap(length-1, j)
|
||||
return j + 1
|
||||
}
|
|
@ -0,0 +1,67 @@
|
|||
package input
|
||||
|
||||
import (
|
||||
"github.com/matrix-org/dendrite/roomserver/types"
|
||||
"testing"
|
||||
)
|
||||
|
||||
type sortBytes []byte
|
||||
|
||||
func (s sortBytes) Len() int { return len(s) }
|
||||
func (s sortBytes) Less(i, j int) bool { return s[i] < s[j] }
|
||||
func (s sortBytes) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
|
||||
|
||||
func TestUnique(t *testing.T) {
|
||||
testCases := []struct {
|
||||
Input string
|
||||
Want string
|
||||
}{
|
||||
{"", ""},
|
||||
{"abc", "abc"},
|
||||
{"aaabbbccc", "abc"},
|
||||
}
|
||||
|
||||
for _, test := range testCases {
|
||||
input := []byte(test.Input)
|
||||
want := string(test.Want)
|
||||
got := string(input[:unique(sortBytes(input))])
|
||||
if got != want {
|
||||
t.Fatal("Wanted ", want, " got ", got)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestFindDuplicateStateKeys(t *testing.T) {
|
||||
testCases := []struct {
|
||||
Input []types.StateEntry
|
||||
Want []types.StateEntry
|
||||
}{{
|
||||
Input: []types.StateEntry{
|
||||
{types.StateKeyTuple{1, 1}, 1},
|
||||
{types.StateKeyTuple{1, 1}, 2},
|
||||
{types.StateKeyTuple{2, 2}, 3},
|
||||
},
|
||||
Want: []types.StateEntry{
|
||||
{types.StateKeyTuple{1, 1}, 1},
|
||||
{types.StateKeyTuple{1, 1}, 2},
|
||||
},
|
||||
}, {
|
||||
Input: []types.StateEntry{
|
||||
{types.StateKeyTuple{1, 1}, 1},
|
||||
{types.StateKeyTuple{1, 2}, 2},
|
||||
},
|
||||
Want: nil,
|
||||
}}
|
||||
|
||||
for _, test := range testCases {
|
||||
got := findDuplicateStateKeys(test.Input)
|
||||
if len(got) != len(test.Want) {
|
||||
t.Fatalf("Wanted %v, got %v", test.Want, got)
|
||||
}
|
||||
for i := range got {
|
||||
if got[i] != test.Want[i] {
|
||||
t.Fatalf("Wanted %v, got %v", test.Want, got)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -19,8 +19,15 @@ type statements struct {
|
|||
selectRoomNIDStmt *sql.Stmt
|
||||
insertEventStmt *sql.Stmt
|
||||
bulkSelectStateEventByIDStmt *sql.Stmt
|
||||
bulkSelectStateAtEventByIDStmt *sql.Stmt
|
||||
updateEventStateStmt *sql.Stmt
|
||||
insertEventJSONStmt *sql.Stmt
|
||||
bulkSelectEventJSONStmt *sql.Stmt
|
||||
insertStateStmt *sql.Stmt
|
||||
bulkSelectStateBlockNIDsStmt *sql.Stmt
|
||||
insertStateDataStmt *sql.Stmt
|
||||
selectNextStateBlockNIDStmt *sql.Stmt
|
||||
bulkSelectStateDataEntriesStmt *sql.Stmt
|
||||
}
|
||||
|
||||
func (s *statements) prepare(db *sql.DB) error {
|
||||
|
@ -180,14 +187,16 @@ const insertEventTypeNIDSQL = "" +
|
|||
const selectEventTypeNIDSQL = "" +
|
||||
"SELECT event_type_nid FROM event_types WHERE event_type = $1"
|
||||
|
||||
func (s *statements) insertEventTypeNID(eventType string) (eventTypeNID int64, err error) {
|
||||
err = s.insertEventTypeNIDStmt.QueryRow(eventType).Scan(&eventTypeNID)
|
||||
return
|
||||
func (s *statements) insertEventTypeNID(eventType string) (types.EventTypeNID, error) {
|
||||
var eventTypeNID int64
|
||||
err := s.insertEventTypeNIDStmt.QueryRow(eventType).Scan(&eventTypeNID)
|
||||
return types.EventTypeNID(eventTypeNID), err
|
||||
}
|
||||
|
||||
func (s *statements) selectEventTypeNID(eventType string) (eventTypeNID int64, err error) {
|
||||
err = s.selectEventTypeNIDStmt.QueryRow(eventType).Scan(&eventTypeNID)
|
||||
return
|
||||
func (s *statements) selectEventTypeNID(eventType string) (types.EventTypeNID, error) {
|
||||
var eventTypeNID int64
|
||||
err := s.selectEventTypeNIDStmt.QueryRow(eventType).Scan(&eventTypeNID)
|
||||
return types.EventTypeNID(eventTypeNID), err
|
||||
}
|
||||
|
||||
func (s *statements) prepareEventStateKeys(db *sql.DB) (err error) {
|
||||
|
@ -244,31 +253,33 @@ const bulkSelectEventStateKeyNIDSQL = "" +
|
|||
"SELECT event_state_key, event_state_key_nid FROM event_state_keys" +
|
||||
" WHERE event_state_key = ANY($1)"
|
||||
|
||||
func (s *statements) insertEventStateKeyNID(eventStateKey string) (eventStateKeyNID int64, err error) {
|
||||
err = s.insertEventStateKeyNIDStmt.QueryRow(eventStateKey).Scan(&eventStateKeyNID)
|
||||
return
|
||||
func (s *statements) insertEventStateKeyNID(eventStateKey string) (types.EventStateKeyNID, error) {
|
||||
var eventStateKeyNID int64
|
||||
err := s.insertEventStateKeyNIDStmt.QueryRow(eventStateKey).Scan(&eventStateKeyNID)
|
||||
return types.EventStateKeyNID(eventStateKeyNID), err
|
||||
}
|
||||
|
||||
func (s *statements) selectEventStateKeyNID(eventStateKey string) (eventStateKeyNID int64, err error) {
|
||||
err = s.selectEventStateKeyNIDStmt.QueryRow(eventStateKey).Scan(&eventStateKeyNID)
|
||||
return
|
||||
func (s *statements) selectEventStateKeyNID(eventStateKey string) (types.EventStateKeyNID, error) {
|
||||
var eventStateKeyNID int64
|
||||
err := s.selectEventStateKeyNIDStmt.QueryRow(eventStateKey).Scan(&eventStateKeyNID)
|
||||
return types.EventStateKeyNID(eventStateKeyNID), err
|
||||
}
|
||||
|
||||
func (s *statements) bulkSelectEventStateKeyNID(eventStateKeys []string) (map[string]int64, error) {
|
||||
func (s *statements) bulkSelectEventStateKeyNID(eventStateKeys []string) (map[string]types.EventStateKeyNID, error) {
|
||||
rows, err := s.bulkSelectEventStateKeyNIDStmt.Query(pq.StringArray(eventStateKeys))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
|
||||
result := make(map[string]int64, len(eventStateKeys))
|
||||
result := make(map[string]types.EventStateKeyNID, len(eventStateKeys))
|
||||
for rows.Next() {
|
||||
var stateKey string
|
||||
var stateKeyNID int64
|
||||
if err := rows.Scan(&stateKey, &stateKeyNID); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
result[stateKey] = stateKeyNID
|
||||
result[stateKey] = types.EventStateKeyNID(stateKeyNID)
|
||||
}
|
||||
return result, nil
|
||||
}
|
||||
|
@ -307,14 +318,16 @@ const insertRoomNIDSQL = "" +
|
|||
const selectRoomNIDSQL = "" +
|
||||
"SELECT room_nid FROM rooms WHERE room_id = $1"
|
||||
|
||||
func (s *statements) insertRoomNID(roomID string) (roomNID int64, err error) {
|
||||
err = s.insertRoomNIDStmt.QueryRow(roomID).Scan(&roomNID)
|
||||
return
|
||||
func (s *statements) insertRoomNID(roomID string) (types.RoomNID, error) {
|
||||
var roomNID int64
|
||||
err := s.insertRoomNIDStmt.QueryRow(roomID).Scan(&roomNID)
|
||||
return types.RoomNID(roomNID), err
|
||||
}
|
||||
|
||||
func (s *statements) selectRoomNID(roomID string) (roomNID int64, err error) {
|
||||
err = s.selectRoomNIDStmt.QueryRow(roomID).Scan(&roomNID)
|
||||
return
|
||||
func (s *statements) selectRoomNID(roomID string) (types.RoomNID, error) {
|
||||
var roomNID int64
|
||||
err := s.selectRoomNIDStmt.QueryRow(roomID).Scan(&roomNID)
|
||||
return types.RoomNID(roomNID), err
|
||||
}
|
||||
|
||||
const eventsSchema = `
|
||||
|
@ -333,6 +346,13 @@ CREATE TABLE IF NOT EXISTS events (
|
|||
-- Local numeric ID for the state_key of the event
|
||||
-- This is 0 if the event is not a state event.
|
||||
event_state_key_nid BIGINT NOT NULL,
|
||||
-- Local numeric ID for the state at the event.
|
||||
-- This is 0 if we don't know the state at the event.
|
||||
-- If the state is not 0 then this event is part of the contiguous
|
||||
-- part of the event graph
|
||||
-- Since many different events can have the same state we store the
|
||||
-- state into a separate state table and refer to it by numeric ID.
|
||||
state_snapshot_nid bigint NOT NULL DEFAULT 0,
|
||||
-- The textual event id.
|
||||
-- Used to lookup the numeric ID when processing requests.
|
||||
-- Needed for state resolution.
|
||||
|
@ -342,7 +362,7 @@ CREATE TABLE IF NOT EXISTS events (
|
|||
-- Needed for setting reference hashes when sending new events.
|
||||
reference_sha256 BYTEA NOT NULL,
|
||||
-- A list of numeric IDs for events that can authenticate this event.
|
||||
auth_event_nids BIGINT[] NOT NULL,
|
||||
auth_event_nids BIGINT[] NOT NULL
|
||||
);
|
||||
`
|
||||
|
||||
|
@ -351,7 +371,7 @@ const insertEventSQL = "" +
|
|||
" VALUES ($1, $2, $3, $4, $5, $6)" +
|
||||
" ON CONFLICT ON CONSTRAINT event_id_unique" +
|
||||
" DO UPDATE SET event_id = $1" +
|
||||
" RETURNING event_nid"
|
||||
" RETURNING event_nid, state_snapshot_nid"
|
||||
|
||||
// Bulk lookup of events by string ID.
|
||||
// Sort by the numeric IDs for event type and state key.
|
||||
|
@ -361,6 +381,13 @@ const bulkSelectStateEventByIDSQL = "" +
|
|||
" WHERE event_id = ANY($1)" +
|
||||
" ORDER BY event_type_nid, event_state_key_nid ASC"
|
||||
|
||||
const bulkSelectStateAtEventByIDSQL = "" +
|
||||
"SELECT event_type_nid, event_state_key_nid, event_nid, state_snapshot_nid FROM events" +
|
||||
" WHERE event_id = ANY($1)"
|
||||
|
||||
const updateEventStateSQL = "" +
|
||||
"UPDATE events SET state_snapshot_nid = $2 WHERE event_nid = $1"
|
||||
|
||||
func (s *statements) prepareEvents(db *sql.DB) (err error) {
|
||||
_, err = db.Exec(eventsSchema)
|
||||
if err != nil {
|
||||
|
@ -372,20 +399,32 @@ func (s *statements) prepareEvents(db *sql.DB) (err error) {
|
|||
if s.bulkSelectStateEventByIDStmt, err = db.Prepare(bulkSelectStateEventByIDSQL); err != nil {
|
||||
return
|
||||
}
|
||||
if s.bulkSelectStateAtEventByIDStmt, err = db.Prepare(bulkSelectStateAtEventByIDSQL); err != nil {
|
||||
return
|
||||
}
|
||||
if s.updateEventStateStmt, err = db.Prepare(updateEventStateSQL); err != nil {
|
||||
return
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (s *statements) insertEvent(
|
||||
roomNID, eventTypeNID, eventStateKeyNID int64,
|
||||
roomNID types.RoomNID, eventTypeNID types.EventTypeNID, eventStateKeyNID types.EventStateKeyNID,
|
||||
eventID string,
|
||||
referenceSHA256 []byte,
|
||||
authEventNIDs []int64,
|
||||
) (eventNID int64, err error) {
|
||||
err = s.insertEventStmt.QueryRow(
|
||||
roomNID, eventTypeNID, eventStateKeyNID, eventID, referenceSHA256,
|
||||
pq.Int64Array(authEventNIDs),
|
||||
).Scan(&eventNID)
|
||||
return
|
||||
authEventNIDs []types.EventNID,
|
||||
) (types.EventNID, types.StateSnapshotNID, error) {
|
||||
nids := make([]int64, len(authEventNIDs))
|
||||
for i := range authEventNIDs {
|
||||
nids[i] = int64(authEventNIDs[i])
|
||||
}
|
||||
var eventNID int64
|
||||
var stateNID int64
|
||||
err := s.insertEventStmt.QueryRow(
|
||||
int64(roomNID), int64(eventTypeNID), int64(eventStateKeyNID), eventID, referenceSHA256,
|
||||
pq.Int64Array(nids),
|
||||
).Scan(&eventNID, &stateNID)
|
||||
return types.EventNID(eventNID), types.StateSnapshotNID(stateNID), err
|
||||
}
|
||||
|
||||
func (s *statements) bulkSelectStateEventByID(eventIDs []string) ([]types.StateEntry, error) {
|
||||
|
@ -421,6 +460,39 @@ func (s *statements) bulkSelectStateEventByID(eventIDs []string) ([]types.StateE
|
|||
return results, err
|
||||
}
|
||||
|
||||
func (s *statements) bulkSelectStateAtEventByID(eventIDs []string) ([]types.StateAtEvent, error) {
|
||||
rows, err := s.bulkSelectStateAtEventByIDStmt.Query(pq.StringArray(eventIDs))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
results := make([]types.StateAtEvent, len(eventIDs))
|
||||
i := 0
|
||||
for ; rows.Next(); i++ {
|
||||
result := &results[i]
|
||||
if err = rows.Scan(
|
||||
&result.EventNID,
|
||||
&result.EventTypeNID,
|
||||
&result.EventStateKeyNID,
|
||||
&result.BeforeStateSnapshotNID,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if result.BeforeStateSnapshotNID == 0 {
|
||||
return nil, fmt.Errorf("storage: missing state for event NID %d", result.EventNID)
|
||||
}
|
||||
}
|
||||
if i != len(eventIDs) {
|
||||
return nil, fmt.Errorf("storage: event IDs missing from the database (%d != %d)", i, len(eventIDs))
|
||||
}
|
||||
return results, err
|
||||
}
|
||||
|
||||
func (s *statements) updateEventState(eventNID types.EventNID, stateNID types.StateSnapshotNID) error {
|
||||
_, err := s.updateEventStateStmt.Exec(int64(eventNID), int64(stateNID))
|
||||
return err
|
||||
}
|
||||
|
||||
func (s *statements) prepareEventJSON(db *sql.DB) (err error) {
|
||||
_, err = db.Exec(eventJSONSchema)
|
||||
if err != nil {
|
||||
|
@ -464,18 +536,22 @@ const bulkSelectEventJSONSQL = "" +
|
|||
" WHERE event_nid = ANY($1)" +
|
||||
" ORDER BY event_nid ASC"
|
||||
|
||||
func (s *statements) insertEventJSON(eventNID int64, eventJSON []byte) error {
|
||||
_, err := s.insertEventJSONStmt.Exec(eventNID, eventJSON)
|
||||
func (s *statements) insertEventJSON(eventNID types.EventNID, eventJSON []byte) error {
|
||||
_, err := s.insertEventJSONStmt.Exec(int64(eventNID), eventJSON)
|
||||
return err
|
||||
}
|
||||
|
||||
type eventJSONPair struct {
|
||||
EventNID int64
|
||||
EventNID types.EventNID
|
||||
EventJSON []byte
|
||||
}
|
||||
|
||||
func (s *statements) bulkSelectEventJSON(eventNIDs []int64) ([]eventJSONPair, error) {
|
||||
rows, err := s.bulkSelectEventJSONStmt.Query(pq.Int64Array(eventNIDs))
|
||||
func (s *statements) bulkSelectEventJSON(eventNIDs []types.EventNID) ([]eventJSONPair, error) {
|
||||
nids := make([]int64, len(eventNIDs))
|
||||
for i := range eventNIDs {
|
||||
nids[i] = int64(eventNIDs[i])
|
||||
}
|
||||
rows, err := s.bulkSelectEventJSONStmt.Query(pq.Int64Array(nids))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
@ -488,9 +564,223 @@ func (s *statements) bulkSelectEventJSON(eventNIDs []int64) ([]eventJSONPair, er
|
|||
results := make([]eventJSONPair, len(eventNIDs))
|
||||
i := 0
|
||||
for ; rows.Next(); i++ {
|
||||
if err := rows.Scan(&results[i].EventNID, &results[i].EventJSON); err != nil {
|
||||
result := &results[i]
|
||||
var eventNID int64
|
||||
if err := rows.Scan(&eventNID, &result.EventJSON); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
result.EventNID = types.EventNID(eventNID)
|
||||
}
|
||||
return results[:i], nil
|
||||
}
|
||||
|
||||
const stateSchema = `
|
||||
-- The state of a room before an event.
|
||||
-- Stored as a list of state_block entries stored in a separate table.
|
||||
-- The actual state is constructed by combining all the state_block entries
|
||||
-- referenced by state_block_nids together. If the same state key tuple appears
|
||||
-- multiple times then the entry from the later state_block clobbers the earlier
|
||||
-- entries.
|
||||
-- This encoding format allows us to implement a delta encoding which is useful
|
||||
-- because room state tends to accumulate small changes over time. Although if
|
||||
-- the list of deltas becomes too long it becomes more efficient to encode
|
||||
-- the full state under single state_block_nid.
|
||||
CREATE SEQUENCE IF NOT EXISTS state_snapshot_nid_seq;
|
||||
CREATE TABLE IF NOT EXISTS state_snapshots (
|
||||
-- Local numeric ID for the state.
|
||||
state_snapshot_nid bigint PRIMARY KEY DEFAULT nextval('state_snapshot_nid_seq'),
|
||||
-- Local numeric ID of the room this state is for.
|
||||
-- Unused in normal operation, but useful for background work or ad-hoc debugging.
|
||||
room_nid bigint NOT NULL,
|
||||
-- List of state_block_nids, stored sorted by state_block_nid.
|
||||
state_block_nids bigint[] NOT NULL
|
||||
);
|
||||
`
|
||||
|
||||
const insertStateSQL = "" +
|
||||
"INSERT INTO state_snapshots (room_nid, state_block_nids)" +
|
||||
" VALUES ($1, $2)" +
|
||||
" RETURNING state_snapshot_nid"
|
||||
|
||||
// Bulk state data NID lookup.
|
||||
// Sorting by state_snapshot_nid means we can use binary search over the result
|
||||
// to lookup the state data NIDs for a state snapshot NID.
|
||||
const bulkSelectStateBlockNIDsSQL = "" +
|
||||
"SELECT state_snapshot_nid, state_block_nids FROM state_snapshots" +
|
||||
" WHERE state_snapshot_nid = ANY($1) ORDER BY state_snapshot_nid ASC"
|
||||
|
||||
func (s *statements) prepareState(db *sql.DB) (err error) {
|
||||
_, err = db.Exec(stateSchema)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
if s.insertStateStmt, err = db.Prepare(insertStateSQL); err != nil {
|
||||
return
|
||||
}
|
||||
if s.bulkSelectStateBlockNIDsStmt, err = db.Prepare(bulkSelectStateBlockNIDsSQL); err != nil {
|
||||
return
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (s *statements) insertState(roomNID types.RoomNID, stateBlockNIDs []types.StateBlockNID) (stateNID types.StateSnapshotNID, err error) {
|
||||
nids := make([]int64, len(stateBlockNIDs))
|
||||
for i := range stateBlockNIDs {
|
||||
nids[i] = int64(stateBlockNIDs[i])
|
||||
}
|
||||
err = s.insertStateStmt.QueryRow(int64(roomNID), pq.Int64Array(nids)).Scan(&stateNID)
|
||||
return
|
||||
}
|
||||
|
||||
func (s *statements) bulkSelectStateBlockNIDs(stateNIDs []types.StateSnapshotNID) ([]types.StateBlockNIDList, error) {
|
||||
nids := make([]int64, len(stateNIDs))
|
||||
for i := range stateNIDs {
|
||||
nids[i] = int64(stateNIDs[i])
|
||||
}
|
||||
rows, err := s.bulkSelectStateBlockNIDsStmt.Query(pq.Int64Array(nids))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
results := make([]types.StateBlockNIDList, len(stateNIDs))
|
||||
i := 0
|
||||
for ; rows.Next(); i++ {
|
||||
result := &results[i]
|
||||
var stateBlockNIDs pq.Int64Array
|
||||
if err := rows.Scan(&result.StateSnapshotNID, &stateBlockNIDs); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
result.StateBlockNIDs = make([]types.StateBlockNID, len(stateBlockNIDs))
|
||||
for k := range stateBlockNIDs {
|
||||
result.StateBlockNIDs[k] = types.StateBlockNID(stateBlockNIDs[k])
|
||||
}
|
||||
}
|
||||
if i != len(stateNIDs) {
|
||||
return nil, fmt.Errorf("storage: state NIDs missing from the database (%d != %d)", i, len(stateNIDs))
|
||||
}
|
||||
return results, nil
|
||||
}
|
||||
|
||||
const stateDataSchema = `
|
||||
-- The state data map.
|
||||
-- Designed to give enough information to run the state resolution algorithm
|
||||
-- without hitting the database in the common case.
|
||||
-- TODO: Is it worth replacing the unique btree index with a covering index so
|
||||
-- that postgres could lookup the state using an index-only scan?
|
||||
-- The type and state_key are included in the index to make it easier to
|
||||
-- lookup a specific (type, state_key) pair for an event. It also makes it easy
|
||||
-- to read the state for a given state_block_nid ordered by (type, state_key)
|
||||
-- which in turn makes it easier to merge state data blocks.
|
||||
CREATE SEQUENCE IF NOT EXISTS state_block_nid_seq;
|
||||
CREATE TABLE IF NOT EXISTS state_block (
|
||||
-- Local numeric ID for this state data.
|
||||
state_block_nid bigint NOT NULL,
|
||||
event_type_nid bigint NOT NULL,
|
||||
event_state_key_nid bigint NOT NULL,
|
||||
event_nid bigint NOT NULL,
|
||||
UNIQUE (state_block_nid, event_type_nid, event_state_key_nid)
|
||||
);
|
||||
`
|
||||
|
||||
const insertStateDataSQL = "" +
|
||||
"INSERT INTO state_block (state_block_nid, event_type_nid, event_state_key_nid, event_nid)" +
|
||||
" VALUES ($1, $2, $3, $4)"
|
||||
|
||||
const selectNextStateBlockNIDSQL = "" +
|
||||
"SELECT nextval('state_block_nid_seq')"
|
||||
|
||||
// Bulk state lookup by numeric event ID.
|
||||
// Sort by the state_block_nid, event_type_nid, event_state_key_nid
|
||||
// This means that all the entries for a given state_block_nid will appear
|
||||
// together in the list and those entries will sorted by event_type_nid
|
||||
// and event_state_key_nid. This property makes it easier to merge two
|
||||
// state data blocks together.
|
||||
const bulkSelectStateDataEntriesSQL = "" +
|
||||
"SELECT state_block_nid, event_type_nid, event_state_key_nid, event_nid" +
|
||||
" FROM state_block WHERE state_block_nid = ANY($1)" +
|
||||
" ORDER BY state_block_nid, event_type_nid, event_state_key_nid"
|
||||
|
||||
func (s *statements) prepareStateData(db *sql.DB) (err error) {
|
||||
_, err = db.Exec(stateDataSchema)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
if s.insertStateDataStmt, err = db.Prepare(insertStateDataSQL); err != nil {
|
||||
return
|
||||
}
|
||||
if s.selectNextStateBlockNIDStmt, err = db.Prepare(selectNextStateBlockNIDSQL); err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
if s.bulkSelectStateDataEntriesStmt, err = db.Prepare(bulkSelectStateDataEntriesSQL); err != nil {
|
||||
return
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (s *statements) bulkInsertStateData(stateBlockNID types.StateBlockNID, entries []types.StateEntry) error {
|
||||
for _, entry := range entries {
|
||||
_, err := s.insertStateDataStmt.Exec(
|
||||
int64(stateBlockNID),
|
||||
int64(entry.EventTypeNID),
|
||||
int64(entry.EventStateKeyNID),
|
||||
int64(entry.EventNID),
|
||||
)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *statements) selectNextStateBlockNID() (types.StateBlockNID, error) {
|
||||
var stateBlockNID int64
|
||||
err := s.selectNextStateBlockNIDStmt.QueryRow().Scan(&stateBlockNID)
|
||||
return types.StateBlockNID(stateBlockNID), err
|
||||
}
|
||||
|
||||
func (s *statements) bulkSelectStateDataEntries(stateBlockNIDs []types.StateBlockNID) ([]types.StateEntryList, error) {
|
||||
nids := make([]int64, len(stateBlockNIDs))
|
||||
for i := range stateBlockNIDs {
|
||||
nids[i] = int64(stateBlockNIDs[i])
|
||||
}
|
||||
rows, err := s.bulkSelectStateDataEntriesStmt.Query(pq.Int64Array(nids))
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
|
||||
results := make([]types.StateEntryList, len(stateBlockNIDs))
|
||||
// current is a pointer to the StateEntryList to append the state entries to.
|
||||
var current *types.StateEntryList
|
||||
i := 0
|
||||
for rows.Next() {
|
||||
var (
|
||||
stateBlockNID int64
|
||||
eventTypeNID int64
|
||||
eventStateKeyNID int64
|
||||
eventNID int64
|
||||
entry types.StateEntry
|
||||
)
|
||||
if err := rows.Scan(
|
||||
&stateBlockNID, &eventTypeNID, &eventStateKeyNID, &eventNID,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
entry.EventTypeNID = types.EventTypeNID(eventTypeNID)
|
||||
entry.EventStateKeyNID = types.EventStateKeyNID(eventStateKeyNID)
|
||||
entry.EventNID = types.EventNID(eventNID)
|
||||
if current == nil || types.StateBlockNID(stateBlockNID) != current.StateBlockNID {
|
||||
// The state entry row is for a different state data block to the current one.
|
||||
// So we start appending to the next entry in the list.
|
||||
current = &results[i]
|
||||
current.StateBlockNID = types.StateBlockNID(stateBlockNID)
|
||||
i++
|
||||
}
|
||||
current.StateEntries = append(current.StateEntries, entry)
|
||||
}
|
||||
if i != len(stateBlockNIDs) {
|
||||
return nil, fmt.Errorf("storage: state data NIDs missing from the database (%d != %d)", i, len(stateBlockNIDs))
|
||||
}
|
||||
return results, nil
|
||||
}
|
||||
|
|
|
@ -38,21 +38,22 @@ func (d *Database) SetPartitionOffset(topic string, partition int32, offset int6
|
|||
}
|
||||
|
||||
// StoreEvent implements input.EventDatabase
|
||||
func (d *Database) StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int64) error {
|
||||
func (d *Database) StoreEvent(event gomatrixserverlib.Event, authEventNIDs []types.EventNID) (types.RoomNID, types.StateAtEvent, error) {
|
||||
var (
|
||||
roomNID int64
|
||||
eventTypeNID int64
|
||||
eventStateKeyNID int64
|
||||
eventNID int64
|
||||
roomNID types.RoomNID
|
||||
eventTypeNID types.EventTypeNID
|
||||
eventStateKeyNID types.EventStateKeyNID
|
||||
eventNID types.EventNID
|
||||
stateNID types.StateSnapshotNID
|
||||
err error
|
||||
)
|
||||
|
||||
if roomNID, err = d.assignRoomNID(event.RoomID()); err != nil {
|
||||
return err
|
||||
return 0, types.StateAtEvent{}, err
|
||||
}
|
||||
|
||||
if eventTypeNID, err = d.assignEventTypeNID(event.Type()); err != nil {
|
||||
return err
|
||||
return 0, types.StateAtEvent{}, err
|
||||
}
|
||||
|
||||
eventStateKey := event.StateKey()
|
||||
|
@ -60,11 +61,11 @@ func (d *Database) StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int
|
|||
// Otherwise set the numeric ID for the state_key to 0.
|
||||
if eventStateKey != nil {
|
||||
if eventStateKeyNID, err = d.assignStateKeyNID(*eventStateKey); err != nil {
|
||||
return err
|
||||
return 0, types.StateAtEvent{}, err
|
||||
}
|
||||
}
|
||||
|
||||
if eventNID, err = d.statements.insertEvent(
|
||||
if eventNID, stateNID, err = d.statements.insertEvent(
|
||||
roomNID,
|
||||
eventTypeNID,
|
||||
eventStateKeyNID,
|
||||
|
@ -72,13 +73,26 @@ func (d *Database) StoreEvent(event gomatrixserverlib.Event, authEventNIDs []int
|
|||
event.EventReference().EventSHA256,
|
||||
authEventNIDs,
|
||||
); err != nil {
|
||||
return err
|
||||
return 0, types.StateAtEvent{}, err
|
||||
}
|
||||
|
||||
return d.statements.insertEventJSON(eventNID, event.JSON())
|
||||
if err = d.statements.insertEventJSON(eventNID, event.JSON()); err != nil {
|
||||
return 0, types.StateAtEvent{}, err
|
||||
}
|
||||
|
||||
return roomNID, types.StateAtEvent{
|
||||
BeforeStateSnapshotNID: stateNID,
|
||||
StateEntry: types.StateEntry{
|
||||
StateKeyTuple: types.StateKeyTuple{
|
||||
EventTypeNID: eventTypeNID,
|
||||
EventStateKeyNID: eventStateKeyNID,
|
||||
},
|
||||
EventNID: eventNID,
|
||||
},
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (d *Database) assignRoomNID(roomID string) (int64, error) {
|
||||
func (d *Database) assignRoomNID(roomID string) (types.RoomNID, error) {
|
||||
// Check if we already have a numeric ID in the database.
|
||||
roomNID, err := d.statements.selectRoomNID(roomID)
|
||||
if err == sql.ErrNoRows {
|
||||
|
@ -91,7 +105,7 @@ func (d *Database) assignRoomNID(roomID string) (int64, error) {
|
|||
return roomNID, nil
|
||||
}
|
||||
|
||||
func (d *Database) assignEventTypeNID(eventType string) (int64, error) {
|
||||
func (d *Database) assignEventTypeNID(eventType string) (types.EventTypeNID, error) {
|
||||
// Check if we already have a numeric ID in the database.
|
||||
eventTypeNID, err := d.statements.selectEventTypeNID(eventType)
|
||||
if err == sql.ErrNoRows {
|
||||
|
@ -104,7 +118,7 @@ func (d *Database) assignEventTypeNID(eventType string) (int64, error) {
|
|||
return eventTypeNID, nil
|
||||
}
|
||||
|
||||
func (d *Database) assignStateKeyNID(eventStateKey string) (int64, error) {
|
||||
func (d *Database) assignStateKeyNID(eventStateKey string) (types.EventStateKeyNID, error) {
|
||||
// Check if we already have a numeric ID in the database.
|
||||
eventStateKeyNID, err := d.statements.selectEventStateKeyNID(eventStateKey)
|
||||
if err == sql.ErrNoRows {
|
||||
|
@ -123,12 +137,12 @@ func (d *Database) StateEntriesForEventIDs(eventIDs []string) ([]types.StateEntr
|
|||
}
|
||||
|
||||
// EventStateKeyNIDs implements input.EventDatabase
|
||||
func (d *Database) EventStateKeyNIDs(eventStateKeys []string) (map[string]int64, error) {
|
||||
func (d *Database) EventStateKeyNIDs(eventStateKeys []string) (map[string]types.EventStateKeyNID, error) {
|
||||
return d.statements.bulkSelectEventStateKeyNID(eventStateKeys)
|
||||
}
|
||||
|
||||
// Events implements input.EventDatabase
|
||||
func (d *Database) Events(eventNIDs []int64) ([]types.Event, error) {
|
||||
func (d *Database) Events(eventNIDs []types.EventNID) ([]types.Event, error) {
|
||||
eventJSONs, err := d.statements.bulkSelectEventJSON(eventNIDs)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
|
@ -145,3 +159,39 @@ func (d *Database) Events(eventNIDs []int64) ([]types.Event, error) {
|
|||
}
|
||||
return results, nil
|
||||
}
|
||||
|
||||
// AddState implements input.EventDatabase
|
||||
func (d *Database) AddState(roomNID types.RoomNID, stateBlockNIDs []types.StateBlockNID, state []types.StateEntry) (types.StateSnapshotNID, error) {
|
||||
if len(state) > 0 {
|
||||
stateBlockNID, err := d.statements.selectNextStateBlockNID()
|
||||
if err != nil {
|
||||
return 0, err
|
||||
}
|
||||
if err = d.statements.bulkInsertStateData(stateBlockNID, state); err != nil {
|
||||
return 0, err
|
||||
}
|
||||
stateBlockNIDs = append(stateBlockNIDs[:len(stateBlockNIDs):len(stateBlockNIDs)], stateBlockNID)
|
||||
}
|
||||
|
||||
return d.statements.insertState(roomNID, stateBlockNIDs)
|
||||
}
|
||||
|
||||
// SetState implements input.EventDatabase
|
||||
func (d *Database) SetState(eventNID types.EventNID, stateNID types.StateSnapshotNID) error {
|
||||
return d.statements.updateEventState(eventNID, stateNID)
|
||||
}
|
||||
|
||||
// StateAtEventIDs implements input.EventDatabase
|
||||
func (d *Database) StateAtEventIDs(eventIDs []string) ([]types.StateAtEvent, error) {
|
||||
return d.statements.bulkSelectStateAtEventByID(eventIDs)
|
||||
}
|
||||
|
||||
// StateBlockNIDs implements input.EventDatabase
|
||||
func (d *Database) StateBlockNIDs(stateNIDs []types.StateSnapshotNID) ([]types.StateBlockNIDList, error) {
|
||||
return d.statements.bulkSelectStateBlockNIDs(stateNIDs)
|
||||
}
|
||||
|
||||
// StateEntries implements input.EventDatabase
|
||||
func (d *Database) StateEntries(stateBlockNIDs []types.StateBlockNID) ([]types.StateEntryList, error) {
|
||||
return d.statements.bulkSelectStateDataEntries(stateBlockNIDs)
|
||||
}
|
||||
|
|
|
@ -13,13 +13,32 @@ type PartitionOffset struct {
|
|||
Offset int64
|
||||
}
|
||||
|
||||
// EventTypeNID is a numeric ID for an event type.
|
||||
type EventTypeNID int64
|
||||
|
||||
// EventStateKeyNID is a numeric ID for an event state_key.
|
||||
type EventStateKeyNID int64
|
||||
|
||||
// EventNID is a numeric ID for an event.
|
||||
type EventNID int64
|
||||
|
||||
// RoomNID is a numeric ID for a room.
|
||||
type RoomNID int64
|
||||
|
||||
// StateSnapshotNID is a numeric ID for the state at an event.
|
||||
type StateSnapshotNID int64
|
||||
|
||||
// StateBlockNID is a numeric ID for a block of state data.
|
||||
// These blocks of state data are combined to form the actual state.
|
||||
type StateBlockNID int64
|
||||
|
||||
// A StateKeyTuple is a pair of a numeric event type and a numeric state key.
|
||||
// It is used to lookup state entries.
|
||||
type StateKeyTuple struct {
|
||||
// The numeric ID for the event type.
|
||||
EventTypeNID int64
|
||||
EventTypeNID EventTypeNID
|
||||
// The numeric ID for the state key.
|
||||
EventStateKeyNID int64
|
||||
EventStateKeyNID EventStateKeyNID
|
||||
}
|
||||
|
||||
// LessThan returns true if this state key is less than the other state key.
|
||||
|
@ -35,7 +54,7 @@ func (a StateKeyTuple) LessThan(b StateKeyTuple) bool {
|
|||
type StateEntry struct {
|
||||
StateKeyTuple
|
||||
// The numeric ID for the event.
|
||||
EventNID int64
|
||||
EventNID EventNID
|
||||
}
|
||||
|
||||
// LessThan returns true if this state entry is less than the other state entry.
|
||||
|
@ -47,10 +66,23 @@ func (a StateEntry) LessThan(b StateEntry) bool {
|
|||
return a.EventNID < b.EventNID
|
||||
}
|
||||
|
||||
// StateAtEvent is the state before and after a matrix event.
|
||||
type StateAtEvent struct {
|
||||
// The state before the event.
|
||||
BeforeStateSnapshotNID StateSnapshotNID
|
||||
// The state entry for the event itself, allows us to calculate the state after the event.
|
||||
StateEntry
|
||||
}
|
||||
|
||||
// IsStateEvent returns whether the event the state is at is a state event.
|
||||
func (s StateAtEvent) IsStateEvent() bool {
|
||||
return s.EventStateKeyNID != 0
|
||||
}
|
||||
|
||||
// An Event is a gomatrixserverlib.Event with the numeric event ID attached.
|
||||
// It is when performing bulk event lookup in the database.
|
||||
type Event struct {
|
||||
EventNID int64
|
||||
EventNID EventNID
|
||||
gomatrixserverlib.Event
|
||||
}
|
||||
|
||||
|
@ -75,3 +107,15 @@ const (
|
|||
// EmptyStateKeyNID is the numeric ID for the empty state key.
|
||||
EmptyStateKeyNID = 1
|
||||
)
|
||||
|
||||
// StateBlockNIDList is used to return the result of bulk StateBlockNID lookups from the database.
|
||||
type StateBlockNIDList struct {
|
||||
StateSnapshotNID StateSnapshotNID
|
||||
StateBlockNIDs []StateBlockNID
|
||||
}
|
||||
|
||||
// StateEntryList is used to return the result of bulk state entry lookups from the database.
|
||||
type StateEntryList struct {
|
||||
StateBlockNID StateBlockNID
|
||||
StateEntries []StateEntry
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue