Make setting state idempotent (#2512)
* Make Setting state twice is idempotent pass * Add passing tests * PR comment & comments
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@ -19,6 +19,7 @@ import (
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"encoding/json"
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"encoding/json"
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"fmt"
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"fmt"
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"net/http"
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"net/http"
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"reflect"
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"sync"
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"sync"
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"time"
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"time"
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@ -96,14 +97,21 @@ func SendEvent(
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mutex.(*sync.Mutex).Lock()
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mutex.(*sync.Mutex).Lock()
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defer mutex.(*sync.Mutex).Unlock()
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defer mutex.(*sync.Mutex).Unlock()
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startedGeneratingEvent := time.Now()
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var r map[string]interface{} // must be a JSON object
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var r map[string]interface{} // must be a JSON object
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resErr := httputil.UnmarshalJSONRequest(req, &r)
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resErr := httputil.UnmarshalJSONRequest(req, &r)
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if resErr != nil {
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if resErr != nil {
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return *resErr
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return *resErr
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}
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}
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if stateKey != nil {
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// If the existing/new state content are equal, return the existing event_id, making the request idempotent.
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if resp := stateEqual(req.Context(), rsAPI, eventType, *stateKey, roomID, r); resp != nil {
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return *resp
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}
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}
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startedGeneratingEvent := time.Now()
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// If we're sending a membership update, make sure to strip the authorised
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// If we're sending a membership update, make sure to strip the authorised
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// via key if it is present, otherwise other servers won't be able to auth
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// via key if it is present, otherwise other servers won't be able to auth
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// the event if the room is set to the "restricted" join rule.
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// the event if the room is set to the "restricted" join rule.
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@ -208,6 +216,37 @@ func SendEvent(
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return res
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return res
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}
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}
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// stateEqual compares the new and the existing state event content. If they are equal, returns a *util.JSONResponse
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// with the existing event_id, making this an idempotent request.
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func stateEqual(ctx context.Context, rsAPI api.ClientRoomserverAPI, eventType, stateKey, roomID string, newContent map[string]interface{}) *util.JSONResponse {
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stateRes := api.QueryCurrentStateResponse{}
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tuple := gomatrixserverlib.StateKeyTuple{
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EventType: eventType,
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StateKey: stateKey,
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}
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err := rsAPI.QueryCurrentState(ctx, &api.QueryCurrentStateRequest{
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RoomID: roomID,
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StateTuples: []gomatrixserverlib.StateKeyTuple{tuple},
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}, &stateRes)
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if err != nil {
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return nil
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}
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if existingEvent, ok := stateRes.StateEvents[tuple]; ok {
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var existingContent map[string]interface{}
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if err = json.Unmarshal(existingEvent.Content(), &existingContent); err != nil {
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return nil
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}
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if reflect.DeepEqual(existingContent, newContent) {
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return &util.JSONResponse{
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Code: http.StatusOK,
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JSON: sendEventResponse{existingEvent.EventID()},
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}
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}
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}
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return nil
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}
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func generateSendEvent(
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func generateSendEvent(
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ctx context.Context,
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ctx context.Context,
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r map[string]interface{},
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r map[string]interface{},
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@ -715,4 +715,7 @@ Presence can be set from sync
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PUT /rooms/:room_id/redact/:event_id/:txn_id is idempotent
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PUT /rooms/:room_id/redact/:event_id/:txn_id is idempotent
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Unnamed room comes with a name summary
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Unnamed room comes with a name summary
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Named room comes with just joined member count summary
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Named room comes with just joined member count summary
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Room summary only has 5 heroes
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Room summary only has 5 heroes
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Setting state twice is idempotent
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Joining room twice is idempotent
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Inbound federation can return missing events for shared visibility
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