From 4c3a526e1b82b87be2e2640987736ba0ac8e1f4e Mon Sep 17 00:00:00 2001 From: Till <2353100+S7evinK@users.noreply.github.com> Date: Tue, 4 Jul 2023 17:15:44 +0200 Subject: [PATCH] Fix adding state events to the database (#3133) When we're adding state to the database, we check which eventNIDs are already in a block, if we already have that eventNID, we remove it from the list. In its current form we would skip over eventNIDs in the case we already found a match (we're decrementing `i` twice) My theory is, that when we later get the state blocks, we are receiving "too many" eventNIDs (well, yea, we stored too many), which may or may not can result in state resets when comparing different state snapshots. (e.g. when adding state we stored a eventNID by accident because we skipped it, later we add more state and are not adding it because we don't skip it) --- roomserver/storage/shared/storage.go | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/roomserver/storage/shared/storage.go b/roomserver/storage/shared/storage.go index fc3ace6a6..3c8b69c32 100644 --- a/roomserver/storage/shared/storage.go +++ b/roomserver/storage/shared/storage.go @@ -282,17 +282,17 @@ func (d *Database) addState( var found bool for i := len(state) - 1; i >= 0; i-- { found = false + blocksLoop: for _, events := range blocks { for _, event := range events { if state[i].EventNID == event { found = true - break + break blocksLoop } } } if found { state = append(state[:i], state[i+1:]...) - i-- } } }