Fix bugs related to state resolution
This commit is contained in:
parent
ae7b6dd516
commit
5095457a46
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@ -28,6 +28,7 @@ import (
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var roomVersion = flag.String("roomversion", "5", "the room version to parse events as")
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var filterType = flag.String("filtertype", "", "the event types to filter on")
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var difference = flag.Bool("difference", false, "whether to calculate the difference between snapshots")
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func main() {
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ctx := context.Background()
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@ -64,6 +65,58 @@ func main() {
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RoomVersion: gomatrixserverlib.RoomVersion(*roomVersion),
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})
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if *difference {
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if len(snapshotNIDs) != 2 {
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panic("need exactly two state snapshot NIDs to calculate difference")
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}
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removed, added, err := stateres.DifferenceBetweeenStateSnapshots(ctx, snapshotNIDs[0], snapshotNIDs[1])
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if err != nil {
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panic(err)
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}
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var eventNIDs []types.EventNID
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for _, entry := range append(removed, added...) {
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eventNIDs = append(eventNIDs, entry.EventNID)
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}
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eventEntries, err := roomserverDB.Events(ctx, eventNIDs)
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if err != nil {
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panic(err)
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}
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events := make(map[types.EventNID]*gomatrixserverlib.Event, len(eventEntries))
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for _, entry := range eventEntries {
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events[entry.EventNID] = entry.Event
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}
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if len(removed) > 0 {
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fmt.Println("Removed:")
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for _, r := range removed {
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event := events[r.EventNID]
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fmt.Println()
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fmt.Printf("* %s %s %q\n", event.EventID(), event.Type(), *event.StateKey())
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fmt.Printf(" %s\n", string(event.Content()))
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}
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}
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if len(removed) > 0 && len(added) > 0 {
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fmt.Println()
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}
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if len(added) > 0 {
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fmt.Println("Added:")
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for _, a := range added {
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event := events[a.EventNID]
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fmt.Println()
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fmt.Printf("* %s %s %q\n", event.EventID(), event.Type(), *event.StateKey())
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fmt.Printf(" %s\n", string(event.Content()))
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}
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}
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return
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}
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var stateEntries []types.StateEntry
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for _, snapshotNID := range snapshotNIDs {
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var entries []types.StateEntry
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2
go.mod
2
go.mod
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@ -34,7 +34,7 @@ require (
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github.com/matrix-org/dugong v0.0.0-20210921133753-66e6b1c67e2e
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github.com/matrix-org/go-sqlite3-js v0.0.0-20220419092513-28aa791a1c91
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github.com/matrix-org/gomatrix v0.0.0-20210324163249-be2af5ef2e16
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github.com/matrix-org/gomatrixserverlib v0.0.0-20220530084946-3a4b148706bc
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github.com/matrix-org/gomatrixserverlib v0.0.0-20220531143527-a7d16af5affc
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github.com/matrix-org/pinecone v0.0.0-20220408153826-2999ea29ed48
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github.com/matrix-org/util v0.0.0-20200807132607-55161520e1d4
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github.com/mattn/go-sqlite3 v1.14.13
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4
go.sum
4
go.sum
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@ -418,8 +418,8 @@ github.com/matrix-org/go-sqlite3-js v0.0.0-20220419092513-28aa791a1c91/go.mod h1
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github.com/matrix-org/gomatrix v0.0.0-20190528120928-7df988a63f26/go.mod h1:3fxX6gUjWyI/2Bt7J1OLhpCzOfO/bB3AiX0cJtEKud0=
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github.com/matrix-org/gomatrix v0.0.0-20210324163249-be2af5ef2e16 h1:ZtO5uywdd5dLDCud4r0r55eP4j9FuUNpl60Gmntcop4=
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github.com/matrix-org/gomatrix v0.0.0-20210324163249-be2af5ef2e16/go.mod h1:/gBX06Kw0exX1HrwmoBibFA98yBk/jxKpGVeyQbff+s=
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github.com/matrix-org/gomatrixserverlib v0.0.0-20220530084946-3a4b148706bc h1:58tT3VznINdRWimb3yYb8QWmTAHX9AAuyOwzdmrp9q4=
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github.com/matrix-org/gomatrixserverlib v0.0.0-20220530084946-3a4b148706bc/go.mod h1:jX38yp3SSLJNftBg3PXU1ayd0PCLIiDHQ4xAc9DIixk=
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github.com/matrix-org/gomatrixserverlib v0.0.0-20220531143527-a7d16af5affc h1:TkWOX+RUAEduShhRxmB+tyCg+qr/SK7CVaYqp/3vRTw=
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github.com/matrix-org/gomatrixserverlib v0.0.0-20220531143527-a7d16af5affc/go.mod h1:jX38yp3SSLJNftBg3PXU1ayd0PCLIiDHQ4xAc9DIixk=
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github.com/matrix-org/pinecone v0.0.0-20220408153826-2999ea29ed48 h1:W0sjjC6yjskHX4mb0nk3p0fXAlbU5bAFUFeEtlrPASE=
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github.com/matrix-org/pinecone v0.0.0-20220408153826-2999ea29ed48/go.mod h1:ulJzsVOTssIVp1j/m5eI//4VpAGDkMt5NrRuAVX7wpc=
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github.com/matrix-org/util v0.0.0-20190711121626-527ce5ddefc7/go.mod h1:vVQlW/emklohkZnOPwD3LrZUBqdfsbiyO3p1lNV8F6U=
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@ -206,7 +206,7 @@ func (u *latestEventsUpdater) latestState() error {
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// Work out if the state at the extremities has actually changed
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// or not. If they haven't then we won't bother doing all of the
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// hard work.
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if u.event.StateKey() == nil {
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if !u.stateAtEvent.IsStateEvent() {
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stateChanged := false
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oldStateNIDs := make([]types.StateSnapshotNID, 0, len(u.oldLatest))
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newStateNIDs := make([]types.StateSnapshotNID, 0, len(u.latest))
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@ -39,6 +39,7 @@ type StateResolutionStorage interface {
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StateAtEventIDs(ctx context.Context, eventIDs []string) ([]types.StateAtEvent, error)
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AddState(ctx context.Context, roomNID types.RoomNID, stateBlockNIDs []types.StateBlockNID, state []types.StateEntry) (types.StateSnapshotNID, error)
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Events(ctx context.Context, eventNIDs []types.EventNID) ([]types.Event, error)
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EventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error)
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}
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type StateResolution struct {
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@ -659,15 +660,13 @@ func (v *StateResolution) calculateStateAfterManyEvents(
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}
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// Collect all the entries with the same type and key together.
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// We don't care about the order here because the conflict resolution
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// algorithm doesn't depend on the order of the prev events.
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// Remove duplicate entires.
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// This is done so findDuplicateStateKeys can work in groups.
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// We remove duplicates (same type, state key and event NID) too.
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combined = combined[:util.SortAndUnique(stateEntrySorter(combined))]
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// Find the conflicts
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conflicts := findDuplicateStateKeys(combined)
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if len(conflicts) > 0 {
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if conflicts := findDuplicateStateKeys(combined); len(conflicts) > 0 {
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conflictMap := stateEntryMap(conflicts)
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conflictLength = len(conflicts)
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// 5) There are conflicting state events, for each conflict workout
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@ -676,7 +675,7 @@ func (v *StateResolution) calculateStateAfterManyEvents(
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// Work out which entries aren't conflicted.
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var notConflicted []types.StateEntry
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for _, entry := range combined {
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if _, ok := stateEntryMap(conflicts).lookup(entry.StateKeyTuple); !ok {
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if _, ok := conflictMap.lookup(entry.StateKeyTuple); !ok {
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notConflicted = append(notConflicted, entry)
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}
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}
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@ -689,7 +688,7 @@ func (v *StateResolution) calculateStateAfterManyEvents(
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return
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}
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algorithm = "full_state_with_conflicts"
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state = resolved[:util.SortAndUnique(stateEntrySorter(resolved))]
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state = resolved
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} else {
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algorithm = "full_state_no_conflicts"
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// 6) There weren't any conflicts
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@ -818,36 +817,12 @@ func (v *StateResolution) resolveConflictsV2(
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authDifference := make([]*gomatrixserverlib.Event, 0, estimate)
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// For each conflicted event, let's try and get the needed auth events.
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neededStateKeys := make([]string, 16)
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authEntries := make([]types.StateEntry, 16)
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for _, conflictedEvent := range conflictedEvents {
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// Work out which auth events we need to load.
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key := conflictedEvent.EventID()
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needed := gomatrixserverlib.StateNeededForAuth([]*gomatrixserverlib.Event{conflictedEvent})
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// Find the numeric IDs for the necessary state keys.
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neededStateKeys = neededStateKeys[:0]
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neededStateKeys = append(neededStateKeys, needed.Member...)
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neededStateKeys = append(neededStateKeys, needed.ThirdPartyInvite...)
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stateKeyNIDMap, err := v.db.EventStateKeyNIDs(ctx, neededStateKeys)
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if err != nil {
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return nil, err
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}
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// Load the necessary auth events.
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tuplesNeeded := v.stateKeyTuplesNeeded(stateKeyNIDMap, needed)
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authEntries = authEntries[:0]
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for _, tuple := range tuplesNeeded {
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if eventNID, ok := stateEntryMap(notConflicted).lookup(tuple); ok {
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authEntries = append(authEntries, types.StateEntry{
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StateKeyTuple: tuple,
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EventNID: eventNID,
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})
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}
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}
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// Store the newly found auth events in the auth set for this event.
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authSets[key], _, err = v.loadStateEvents(ctx, authEntries)
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authSets[key], err = v.loadAuthEvents(ctx, conflictedEvent)
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if err != nil {
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return nil, err
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}
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@ -996,6 +971,42 @@ func (v *StateResolution) loadStateEvents(
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return result, eventIDMap, nil
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}
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// loadAuthEvents loads all of the auth events for a given event recursively.
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func (v *StateResolution) loadAuthEvents(
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ctx context.Context, event *gomatrixserverlib.Event,
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) ([]*gomatrixserverlib.Event, error) {
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eventMap := map[string]struct{}{}
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var getEvents func(eventIDs []string) ([]*gomatrixserverlib.Event, error)
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getEvents = func(eventIDs []string) ([]*gomatrixserverlib.Event, error) {
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lookup := make([]string, 0, len(event.AuthEventIDs()))
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for _, eventID := range eventIDs {
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if _, ok := eventMap[eventID]; ok {
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continue
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}
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lookup = append(lookup, eventID)
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}
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if len(lookup) == 0 {
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return nil, nil
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}
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events, err := v.db.EventsFromIDs(ctx, lookup)
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if err != nil {
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return nil, fmt.Errorf("v.db.EventsFromIDs: %w", err)
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}
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result := make([]*gomatrixserverlib.Event, 0, len(events))
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for _, event := range events {
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result = append(result, event.Event)
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eventMap[event.EventID()] = struct{}{}
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next, err := getEvents(event.AuthEventIDs())
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if err != nil {
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return nil, err
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}
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result = append(result, next...)
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}
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return result, nil
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}
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return getEvents(event.AuthEventIDs())
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}
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// findDuplicateStateKeys finds the state entries where the state key tuple appears more than once in a sorted list.
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// Returns a sorted list of those state entries.
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func findDuplicateStateKeys(a []types.StateEntry) []types.StateEntry {
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@ -192,6 +192,10 @@ func (u *RoomUpdater) StateAtEventIDs(
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return u.d.EventsTable.BulkSelectStateAtEventByID(ctx, u.txn, eventIDs)
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}
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func (u *RoomUpdater) EventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error) {
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return u.d.eventsFromIDs(ctx, u.txn, eventIDs, false)
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}
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func (u *RoomUpdater) UnsentEventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error) {
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return u.d.eventsFromIDs(ctx, u.txn, eventIDs, true)
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}
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