Set depth of events and whether they need to be federated. (#145)
* Set depth of events and whether they need to be federated. Set the depth of each new event to one greater than the maximum depth of it's direct ancestors. Add a flag to each event passing through the roomserver that tells us whether the event needs to be sent over federation. We do this by passing the name of the server to send the event as. We will need this capability if we want to support vhosting as it is not possible to tell from the event alone which server to send it as. (The reason for this is that sometimes a event needs to be sent on behalf of a different remote matrix server) * Update roomserver integration tests * More comments * Constants and comments * Fix comments * Document the int64 returned by LatestEventIDs
This commit is contained in:
parent
572f6c399d
commit
54e7e3041b
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@ -42,7 +42,7 @@ func NewRoomserverProducer(kafkaURIs []string, topic string) (*RoomserverProduce
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}
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// SendEvents writes the given events to the roomserver input log. The events are written with KindNew.
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func (c *RoomserverProducer) SendEvents(events []gomatrixserverlib.Event) error {
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func (c *RoomserverProducer) SendEvents(events []gomatrixserverlib.Event, sendAsServer gomatrixserverlib.ServerName) error {
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eventIDs := make([]string, len(events))
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ires := make([]api.InputRoomEvent, len(events))
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for i, event := range events {
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@ -50,6 +50,7 @@ func (c *RoomserverProducer) SendEvents(events []gomatrixserverlib.Event) error
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Kind: api.KindNew,
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Event: event.JSON(),
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AuthEventIDs: authEventIDs(event),
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SendAsServer: string(sendAsServer),
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}
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eventIDs[i] = event.EventID()
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}
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@ -188,7 +188,7 @@ func createRoom(req *http.Request, device *authtypes.Device, cfg config.Dendrite
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}
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// send events to the room server
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if err := producer.SendEvents(builtEvents); err != nil {
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if err := producer.SendEvents(builtEvents, cfg.Matrix.ServerName); err != nil {
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return httputil.LogThenError(req, err)
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}
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@ -93,6 +93,7 @@ func SendEvent(
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refs = append(refs, e.EventReference())
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}
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builder.AuthEvents = refs
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builder.Depth = queryRes.Depth
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eventID := fmt.Sprintf("$%s:%s", util.RandomString(16), cfg.Matrix.ServerName)
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e, err := builder.Build(
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eventID, time.Now(), cfg.Matrix.ServerName, cfg.Matrix.KeyID, cfg.Matrix.PrivateKey,
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@ -115,7 +116,7 @@ func SendEvent(
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}
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// pass the new event to the roomserver
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if err := producer.SendEvents([]gomatrixserverlib.Event{e}); err != nil {
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if err := producer.SendEvents([]gomatrixserverlib.Event{e}, cfg.Matrix.ServerName); err != nil {
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return httputil.LogThenError(req, err)
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}
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@ -345,7 +345,8 @@ func main() {
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"LatestEventIDs":["$1463671339126270PnVwC:matrix.org"],
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"AddsStateEventIDs":["$1463671337126266wrSBX:matrix.org", "$1463671339126270PnVwC:matrix.org"],
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"RemovesStateEventIDs":null,
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"LastSentEventID":""
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"LastSentEventID":"",
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"SendAsServer":""
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}`,
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}
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@ -159,7 +159,7 @@ func (t *txnReq) processEvent(e gomatrixserverlib.Event) error {
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// TODO: Check that the event is allowed by its auth_events.
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// pass the event to the roomserver
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if err := t.producer.SendEvents([]gomatrixserverlib.Event{e}); err != nil {
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if err := t.producer.SendEvents([]gomatrixserverlib.Event{e}, api.DoNotSendToOtherServers); err != nil {
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return err
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}
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@ -40,6 +40,10 @@ const (
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KindBackfill = 4
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)
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// DoNotSendToOtherServers tells us not to send the event to other matrix
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// servers.
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const DoNotSendToOtherServers = ""
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// InputRoomEvent is a matrix room event to add to the room server database.
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// TODO: Implement UnmarshalJSON/MarshalJSON in a way that does something sensible with the event JSON.
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type InputRoomEvent struct {
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@ -62,6 +66,9 @@ type InputRoomEvent struct {
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// These are only used if HasState is true.
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// The list can be empty, for example when storing the first event in a room.
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StateEventIDs []string
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// The server name to use to push this event to other servers.
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// Or empty if this event shouldn't be pushed to other servers.
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SendAsServer string
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}
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// UnmarshalJSON implements json.Unmarshaller
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@ -76,6 +83,7 @@ func (ire *InputRoomEvent) UnmarshalJSON(data []byte) error {
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AuthEventIDs []string
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StateEventIDs []string
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HasState bool
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SendAsServer string
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}
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if err := json.Unmarshal(data, &content); err != nil {
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return err
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@ -84,6 +92,7 @@ func (ire *InputRoomEvent) UnmarshalJSON(data []byte) error {
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ire.AuthEventIDs = content.AuthEventIDs
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ire.StateEventIDs = content.StateEventIDs
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ire.HasState = content.HasState
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ire.SendAsServer = content.SendAsServer
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if content.Event != nil {
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ire.Event = []byte(*content.Event)
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}
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@ -103,12 +112,14 @@ func (ire InputRoomEvent) MarshalJSON() ([]byte, error) {
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AuthEventIDs []string
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StateEventIDs []string
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HasState bool
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SendAsServer string
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}{
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Kind: ire.Kind,
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AuthEventIDs: ire.AuthEventIDs,
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StateEventIDs: ire.StateEventIDs,
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Event: &event,
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HasState: ire.HasState,
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SendAsServer: ire.SendAsServer,
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}
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return json.Marshal(&content)
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}
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@ -66,6 +66,22 @@ type OutputRoomEvent struct {
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// The state event IDs that are part of the current state, but not part
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// of the state at the event.
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StateBeforeRemovesEventIDs []string
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// The server name to use to push this event to other servers.
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// Or empty if this event shouldn't be pushed to other servers.
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//
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// This is used by the federation sender component. We need to tell it what
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// event it needs to send because it can't tell on its own. Normally if an
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// event was created on this server then we are responsible for sending it.
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// However there are a couple of exceptions. The first is that when the
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// server joins a remote room through another matrix server, it is the job
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// of the other matrix server to send the event over federation. The second
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// is the reverse of the first, that is when a remote server joins a room
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// that we are in over federation using our server it is our responsibility
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// to send the join event to other matrix servers.
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//
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// We encode the server name that the event should be sent using here to
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// future proof the API for virtual hosting.
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SendAsServer string
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}
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// UnmarshalJSON implements json.Unmarshaller
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@ -82,6 +98,7 @@ func (ore *OutputRoomEvent) UnmarshalJSON(data []byte) error {
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LastSentEventID string
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StateBeforeAddsEventIDs []string
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StateBeforeRemovesEventIDs []string
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SendAsServer string
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}
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if err := json.Unmarshal(data, &content); err != nil {
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return err
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@ -95,6 +112,7 @@ func (ore *OutputRoomEvent) UnmarshalJSON(data []byte) error {
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ore.LastSentEventID = content.LastSentEventID
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ore.StateBeforeAddsEventIDs = content.StateBeforeAddsEventIDs
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ore.StateBeforeRemovesEventIDs = content.StateBeforeRemovesEventIDs
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ore.SendAsServer = content.SendAsServer
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return nil
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}
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@ -113,6 +131,7 @@ func (ore OutputRoomEvent) MarshalJSON() ([]byte, error) {
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LastSentEventID string
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StateBeforeAddsEventIDs []string
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StateBeforeRemovesEventIDs []string
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SendAsServer string
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}{
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Event: &event,
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LatestEventIDs: ore.LatestEventIDs,
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@ -121,6 +140,7 @@ func (ore OutputRoomEvent) MarshalJSON() ([]byte, error) {
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LastSentEventID: ore.LastSentEventID,
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StateBeforeAddsEventIDs: ore.StateBeforeAddsEventIDs,
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StateBeforeRemovesEventIDs: ore.StateBeforeRemovesEventIDs,
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SendAsServer: ore.SendAsServer,
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}
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return json.Marshal(&content)
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}
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@ -32,6 +32,8 @@ type QueryLatestEventsAndStateRequest struct {
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}
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// QueryLatestEventsAndStateResponse is a response to QueryLatestEventsAndState
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// This is used when sending events to set the prev_events, auth_events and depth.
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// It is also used to tell whether the event is allowed by the event auth rules.
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type QueryLatestEventsAndStateResponse struct {
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// Copy of the request for debugging.
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QueryLatestEventsAndStateRequest
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@ -39,10 +41,17 @@ type QueryLatestEventsAndStateResponse struct {
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// If the room doesn't exist this will be false and LatestEvents will be empty.
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RoomExists bool
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// The latest events in the room.
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// These are used to set the prev_events when sending an event.
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LatestEvents []gomatrixserverlib.EventReference
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// The state events requested.
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// This list will be in an arbitrary order.
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// These are used to set the auth_events when sending an event.
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// These are used to check whether the event is allowed.
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StateEvents []gomatrixserverlib.Event
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// The depth of the latest events.
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// This is one greater than the maximum depth of the latest events.
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// This is used to set the depth when sending an event.
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Depth int64
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}
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// QueryStateAfterEventsRequest is a request to QueryStateAfterEvents
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@ -102,7 +102,7 @@ func processRoomEvent(db RoomEventDatabase, ow OutputRoomEventWriter, input api.
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}
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// Update the extremities of the event graph for the room
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if err := updateLatestEvents(db, ow, roomNID, stateAtEvent, event); err != nil {
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if err := updateLatestEvents(db, ow, roomNID, stateAtEvent, event, input.SendAsServer); err != nil {
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return err
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}
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@ -40,7 +40,12 @@ import (
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// 7 <----- latest
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//
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func updateLatestEvents(
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db RoomEventDatabase, ow OutputRoomEventWriter, roomNID types.RoomNID, stateAtEvent types.StateAtEvent, event gomatrixserverlib.Event,
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db RoomEventDatabase,
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ow OutputRoomEventWriter,
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roomNID types.RoomNID,
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stateAtEvent types.StateAtEvent,
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event gomatrixserverlib.Event,
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sendAsServer string,
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) (err error) {
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updater, err := db.GetLatestEventsForUpdate(roomNID)
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if err != nil {
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@ -60,12 +65,18 @@ func updateLatestEvents(
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}
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}()
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err = doUpdateLatestEvents(db, updater, ow, roomNID, stateAtEvent, event)
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err = doUpdateLatestEvents(db, updater, ow, roomNID, stateAtEvent, event, sendAsServer)
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return
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}
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func doUpdateLatestEvents(
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db RoomEventDatabase, updater types.RoomRecentEventsUpdater, ow OutputRoomEventWriter, roomNID types.RoomNID, stateAtEvent types.StateAtEvent, event gomatrixserverlib.Event,
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db RoomEventDatabase,
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updater types.RoomRecentEventsUpdater,
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ow OutputRoomEventWriter,
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roomNID types.RoomNID,
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stateAtEvent types.StateAtEvent,
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event gomatrixserverlib.Event,
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sendAsServer string,
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) error {
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var err error
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var prevEvents []gomatrixserverlib.EventReference
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// necessary bookkeeping we'll keep the event sending synchronous for now.
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if err = writeEvent(
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db, ow, lastEventIDSent, event, newLatest, removed, added,
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stateBeforeEventRemoves, stateBeforeEventAdds,
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stateBeforeEventRemoves, stateBeforeEventAdds, sendAsServer,
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); err != nil {
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return err
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}
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@ -182,6 +193,7 @@ func writeEvent(
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event gomatrixserverlib.Event, latest []types.StateAtEventAndReference,
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removed, added []types.StateEntry,
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stateBeforeEventRemoves, stateBeforeEventAdds []types.StateEntry,
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sendAsServer string,
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) error {
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latestEventIDs := make([]string, len(latest))
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@ -225,6 +237,7 @@ func writeEvent(
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for _, entry := range stateBeforeEventAdds {
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ore.StateBeforeAddsEventIDs = append(ore.StateBeforeAddsEventIDs, eventIDMap[entry.EventNID])
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}
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ore.SendAsServer = sendAsServer
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return ow.WriteOutputRoomEvent(ore)
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}
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@ -33,8 +33,9 @@ type RoomserverQueryAPIDatabase interface {
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// Returns an error if there was a problem talking to the database.
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RoomNID(roomID string) (types.RoomNID, error)
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// Lookup event references for the latest events in the room and the current state snapshot.
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// Returns the latest events, the current state and the maximum depth of the latest events plus 1.
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// Returns an error if there was a problem talking to the database.
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LatestEventIDs(roomNID types.RoomNID) ([]gomatrixserverlib.EventReference, types.StateSnapshotNID, error)
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LatestEventIDs(roomNID types.RoomNID) ([]gomatrixserverlib.EventReference, types.StateSnapshotNID, int64, error)
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// Lookup the numeric IDs for a list of events.
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// Returns an error if there was a problem talking to the database.
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EventNIDs(eventIDs []string) (map[string]types.EventNID, error)
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@ -60,7 +61,7 @@ func (r *RoomserverQueryAPI) QueryLatestEventsAndState(
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}
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response.RoomExists = true
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var currentStateSnapshotNID types.StateSnapshotNID
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response.LatestEvents, currentStateSnapshotNID, err = r.DB.LatestEventIDs(roomNID)
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response.LatestEvents, currentStateSnapshotNID, response.Depth, err = r.DB.LatestEventIDs(roomNID)
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if err != nil {
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return err
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}
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@ -46,7 +46,9 @@ CREATE TABLE IF NOT EXISTS events (
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-- part of the event graph
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-- Since many different events can have the same state we store the
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-- state into a separate state table and refer to it by numeric ID.
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state_snapshot_nid bigint NOT NULL DEFAULT 0,
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state_snapshot_nid BIGINT NOT NULL DEFAULT 0,
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-- Depth of the event in the event graph.
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depth BIGINT NOT NULL,
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-- The textual event id.
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-- Used to lookup the numeric ID when processing requests.
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-- Needed for state resolution.
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@ -61,8 +63,8 @@ CREATE TABLE IF NOT EXISTS events (
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`
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const insertEventSQL = "" +
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"INSERT INTO events (room_nid, event_type_nid, event_state_key_nid, event_id, reference_sha256, auth_event_nids)" +
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" VALUES ($1, $2, $3, $4, $5, $6)" +
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"INSERT INTO events (room_nid, event_type_nid, event_state_key_nid, event_id, reference_sha256, auth_event_nids, depth)" +
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" VALUES ($1, $2, $3, $4, $5, $6, $7)" +
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" ON CONFLICT ON CONSTRAINT event_id_unique" +
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" DO NOTHING" +
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" RETURNING event_nid, state_snapshot_nid"
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|
@ -107,6 +109,9 @@ const bulkSelectEventIDSQL = "" +
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const bulkSelectEventNIDSQL = "" +
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"SELECT event_id, event_nid FROM events WHERE event_id = ANY($1)"
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const selectMaxEventDepthSQL = "" +
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"SELECT COALESCE(MAX(depth) + 1, 0) FROM events WHERE event_nid = ANY($1)"
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type eventStatements struct {
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insertEventStmt *sql.Stmt
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selectEventStmt *sql.Stmt
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@ -120,6 +125,7 @@ type eventStatements struct {
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bulkSelectEventReferenceStmt *sql.Stmt
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bulkSelectEventIDStmt *sql.Stmt
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bulkSelectEventNIDStmt *sql.Stmt
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selectMaxEventDepthStmt *sql.Stmt
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}
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func (s *eventStatements) prepare(db *sql.DB) (err error) {
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|
@ -141,6 +147,7 @@ func (s *eventStatements) prepare(db *sql.DB) (err error) {
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{&s.bulkSelectEventReferenceStmt, bulkSelectEventReferenceSQL},
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{&s.bulkSelectEventIDStmt, bulkSelectEventIDSQL},
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{&s.bulkSelectEventNIDStmt, bulkSelectEventNIDSQL},
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{&s.selectMaxEventDepthStmt, selectMaxEventDepthSQL},
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}.prepare(db)
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}
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@ -149,12 +156,13 @@ func (s *eventStatements) insertEvent(
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eventID string,
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referenceSHA256 []byte,
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authEventNIDs []types.EventNID,
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depth int64,
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) (types.EventNID, types.StateSnapshotNID, error) {
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var eventNID int64
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var stateNID int64
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err := s.insertEventStmt.QueryRow(
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int64(roomNID), int64(eventTypeNID), int64(eventStateKeyNID), eventID, referenceSHA256,
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eventNIDsAsArray(authEventNIDs),
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eventNIDsAsArray(authEventNIDs), depth,
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).Scan(&eventNID, &stateNID)
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return types.EventNID(eventNID), types.StateSnapshotNID(stateNID), err
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}
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|
@ -357,6 +365,15 @@ func (s *eventStatements) bulkSelectEventNID(eventIDs []string) (map[string]type
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return results, nil
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}
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func (s *eventStatements) selectMaxEventDepth(eventNIDs []types.EventNID) (int64, error) {
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var result int64
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err := s.selectMaxEventDepthStmt.QueryRow(eventNIDsAsArray(eventNIDs)).Scan(&result)
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if err != nil {
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return 0, err
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}
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return result, nil
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}
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func eventNIDsAsArray(eventNIDs []types.EventNID) pq.Int64Array {
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nids := make([]int64, len(eventNIDs))
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for i := range eventNIDs {
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|
|
|
@ -87,6 +87,7 @@ func (d *Database) StoreEvent(event gomatrixserverlib.Event, authEventNIDs []typ
|
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event.EventID(),
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event.EventReference().EventSHA256,
|
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authEventNIDs,
|
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event.Depth(),
|
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); err != nil {
|
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if err == sql.ErrNoRows {
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// We've already inserted the event so select the numeric event ID
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|
@ -349,16 +350,20 @@ func (d *Database) RoomNID(roomID string) (types.RoomNID, error) {
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}
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// LatestEventIDs implements query.RoomserverQueryAPIDB
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func (d *Database) LatestEventIDs(roomNID types.RoomNID) ([]gomatrixserverlib.EventReference, types.StateSnapshotNID, error) {
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func (d *Database) LatestEventIDs(roomNID types.RoomNID) ([]gomatrixserverlib.EventReference, types.StateSnapshotNID, int64, error) {
|
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eventNIDs, currentStateSnapshotNID, err := d.statements.selectLatestEventNIDs(roomNID)
|
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if err != nil {
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return nil, 0, err
|
||||
return nil, 0, 0, err
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}
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references, err := d.statements.bulkSelectEventReference(eventNIDs)
|
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if err != nil {
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return nil, 0, err
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||||
return nil, 0, 0, err
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}
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return references, currentStateSnapshotNID, nil
|
||||
depth, err := d.statements.selectMaxEventDepth(eventNIDs)
|
||||
if err != nil {
|
||||
return nil, 0, 0, err
|
||||
}
|
||||
return references, currentStateSnapshotNID, depth, nil
|
||||
}
|
||||
|
||||
// StateEntriesForTuples implements state.RoomStateDatabase
|
||||
|
|
Loading…
Reference in a new issue