Use request context so that dead things don't linger for so long
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@ -662,11 +662,6 @@ func (t *txnReq) processEventWithMissingState(
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processEventWithMissingStateMutexes.Lock(e.RoomID())
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defer processEventWithMissingStateMutexes.Unlock(e.RoomID())
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// Do this with a fresh context, so that we keep working even if the
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// original request times out. With any luck, by the time the remote
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// side retries, we'll have fetched the missing state.
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gmectx, cancel := context.WithTimeout(context.Background(), time.Minute*5)
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defer cancel()
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// We are missing the previous events for this events.
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// This means that there is a gap in our view of the history of the
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// room. There two ways that we can handle such a gap:
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@ -687,7 +682,7 @@ func (t *txnReq) processEventWithMissingState(
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// - fill in the gap completely then process event `e` returning no backwards extremity
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// - fail to fill in the gap and tell us to terminate the transaction err=not nil
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// - fail to fill in the gap and tell us to fetch state at the new backwards extremity, and to not terminate the transaction
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newEvents, err := t.getMissingEvents(gmectx, e, roomVersion)
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newEvents, err := t.getMissingEvents(ctx, e, roomVersion)
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if err != nil {
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return err
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}
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@ -714,7 +709,7 @@ func (t *txnReq) processEventWithMissingState(
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// Look up what the state is after the backward extremity. This will either
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// come from the roomserver, if we know all the required events, or it will
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// come from a remote server via /state_ids if not.
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prevState, trustworthy, lerr := t.lookupStateAfterEvent(gmectx, roomVersion, backwardsExtremity.RoomID(), prevEventID)
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prevState, trustworthy, lerr := t.lookupStateAfterEvent(ctx, roomVersion, backwardsExtremity.RoomID(), prevEventID)
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if lerr != nil {
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util.GetLogger(ctx).WithError(lerr).Errorf("Failed to lookup state after prev_event: %s", prevEventID)
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return lerr
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@ -758,7 +753,7 @@ func (t *txnReq) processEventWithMissingState(
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}
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// There's more than one previous state - run them all through state res
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t.roomsMu.Lock(e.RoomID())
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resolvedState, err = t.resolveStatesAndCheck(gmectx, roomVersion, respStates, backwardsExtremity)
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resolvedState, err = t.resolveStatesAndCheck(ctx, roomVersion, respStates, backwardsExtremity)
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t.roomsMu.Unlock(e.RoomID())
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if err != nil {
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util.GetLogger(ctx).WithError(err).Errorf("Failed to resolve state conflicts for event %s", backwardsExtremity.EventID())
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