Try to spot state deletions when they happen (#2489)
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@ -535,8 +535,6 @@ func (r *Inputer) calculateAndSetState(
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roomState := state.NewStateResolution(updater, roomInfo)
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if input.HasState {
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stateAtEvent.Overwrite = true
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// We've been told what the state at the event is so we don't need to calculate it.
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// Check that those state events are in the database and store the state.
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var entries []types.StateEntry
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@ -549,8 +547,6 @@ func (r *Inputer) calculateAndSetState(
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return fmt.Errorf("updater.AddState: %w", err)
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}
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} else {
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stateAtEvent.Overwrite = false
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// We haven't been told what the state at the event is so we need to calculate it from the prev_events
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if stateAtEvent.BeforeStateSnapshotNID, err = roomState.CalculateAndStoreStateBeforeEvent(ctx, event, isRejected); err != nil {
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return fmt.Errorf("roomState.CalculateAndStoreStateBeforeEvent: %w", err)
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@ -27,6 +27,7 @@ import (
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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"github.com/sirupsen/logrus"
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)
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// updateLatestEvents updates the list of latest events for this room in the database and writes the
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@ -258,13 +259,6 @@ func (u *latestEventsUpdater) latestState() error {
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return fmt.Errorf("roomState.CalculateAndStoreStateAfterEvents: %w", err)
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}
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// If we are overwriting the state then we should make sure that we
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// don't send anything out over federation again, it will very likely
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// be a repeat.
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if u.stateAtEvent.Overwrite {
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u.sendAsServer = ""
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}
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// Now that we have a new state snapshot based on the latest events,
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// we can compare that new snapshot to the previous one and see what
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// has changed. This gives us one list of removed state events and
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@ -277,6 +271,17 @@ func (u *latestEventsUpdater) latestState() error {
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return fmt.Errorf("roomState.DifferenceBetweenStateSnapshots: %w", err)
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}
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if removed := len(u.removed) - len(u.added); removed > 0 {
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logrus.WithFields(logrus.Fields{
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"event_id": u.event.EventID(),
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"room_id": u.event.RoomID(),
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"old_state_nid": u.oldStateNID,
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"new_state_nid": u.newStateNID,
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"old_latest": u.oldLatest,
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"new_latest": u.latest,
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}).Errorf("Unexpected state deletion (removing %d events)", removed)
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}
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// Also work out the state before the event removes and the event
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// adds.
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u.stateBeforeEventRemoves, u.stateBeforeEventAdds, err = roomState.DifferenceBetweeenStateSnapshots(
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@ -85,7 +85,6 @@ func Test_EventsTable(t *testing.T) {
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assert.NoError(t, err)
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}
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stateAtEvent := types.StateAtEvent{
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Overwrite: false,
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BeforeStateSnapshotNID: types.StateSnapshotNID(stateSnapshot),
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IsRejected: false,
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StateEntry: types.StateEntry{
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@ -173,10 +173,6 @@ func DeduplicateStateEntries(a []StateEntry) []StateEntry {
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// StateAtEvent is the state before and after a matrix event.
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type StateAtEvent struct {
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// Should this state overwrite the latest events and memberships of the room?
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// This might be necessary when rejoining a federated room after a period of
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// absence, as our state and latest events will be out of date.
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Overwrite bool
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// The state before the event.
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BeforeStateSnapshotNID StateSnapshotNID
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// True if this StateEntry is rejected. State resolution should then treat this
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