Make PerformJoin responsible for sending invite to RS input (#1277)
* Make PerformJoin send input membership event * Invite input room events in separate goroutine * Don't limit roomserver input events using request context * Synchronous input room events * Nope, that didn't work * oops send state key to GetMembership * Don't generate stripped state in client API more times than necessary, generate output events on receiving end of federated invite * Commit membership updater changes * Tweaks
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@ -371,20 +371,10 @@ func createRoom(
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}
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// If this is a direct message then we should invite the participants.
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for _, invitee := range r.Invite {
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// Build the invite event.
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inviteEvent, err := buildMembershipEvent(
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req.Context(), invitee, "", accountDB, device, gomatrixserverlib.Invite,
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roomID, true, cfg, evTime, rsAPI, asAPI,
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)
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if err != nil {
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util.GetLogger(req.Context()).WithError(err).Error("buildMembershipEvent failed")
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continue
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}
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if len(r.Invite) > 0 {
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// Build some stripped state for the invite.
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candidates := append(gomatrixserverlib.UnwrapEventHeaders(builtEvents), inviteEvent.Event)
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var strippedState []gomatrixserverlib.InviteV2StrippedState
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for _, event := range candidates {
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var globalStrippedState []gomatrixserverlib.InviteV2StrippedState
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for _, event := range builtEvents {
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switch event.Type() {
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case gomatrixserverlib.MRoomName:
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fallthrough
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@ -395,17 +385,35 @@ func createRoom(
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case gomatrixserverlib.MRoomMember:
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fallthrough
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case gomatrixserverlib.MRoomJoinRules:
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strippedState = append(
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strippedState,
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gomatrixserverlib.NewInviteV2StrippedState(&event),
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ev := event.Event
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globalStrippedState = append(
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globalStrippedState,
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gomatrixserverlib.NewInviteV2StrippedState(&ev),
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)
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}
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}
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// Process the invites.
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for _, invitee := range r.Invite {
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// Build the invite event.
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inviteEvent, err := buildMembershipEvent(
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req.Context(), invitee, "", accountDB, device, gomatrixserverlib.Invite,
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roomID, true, cfg, evTime, rsAPI, asAPI,
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)
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if err != nil {
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util.GetLogger(req.Context()).WithError(err).Error("buildMembershipEvent failed")
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continue
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}
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inviteStrippedState := append(
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globalStrippedState,
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gomatrixserverlib.NewInviteV2StrippedState(&inviteEvent.Event),
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)
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// Send the invite event to the roomserver.
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err = roomserverAPI.SendInvite(
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req.Context(), rsAPI,
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req.Context(),
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rsAPI,
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inviteEvent.Headered(roomVersion),
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strippedState, // invite room state
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inviteStrippedState, // invite room state
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cfg.Matrix.ServerName, // send as server
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nil, // transaction ID
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)
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@ -421,6 +429,7 @@ func createRoom(
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}
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}
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}
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}
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if r.Visibility == "public" {
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// expose this room in the published room list
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@ -118,23 +118,6 @@ func SendInvite(
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return response.Error
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}
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// Now send the invite event into the roomserver. If the room is known
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// locally then this will succeed, notifying existing users in the room
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// about the new invite. If the room isn't known locally then this will
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// fail - and that's also OK.
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inputReq := &InputRoomEventsRequest{
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InputRoomEvents: []InputRoomEvent{
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{
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Kind: KindNew,
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Event: inviteEvent,
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AuthEventIDs: inviteEvent.AuthEventIDs(),
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SendAsServer: string(sendAsServer),
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},
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},
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}
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inputRes := &InputRoomEventsResponse{}
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_ = rsAPI.InputRoomEvents(ctx, inputReq, inputRes)
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return nil
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}
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@ -5,7 +5,6 @@ import (
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"fmt"
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federationSenderAPI "github.com/matrix-org/dendrite/federationsender/api"
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"github.com/matrix-org/dendrite/internal/sqlutil"
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"github.com/matrix-org/dendrite/roomserver/api"
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"github.com/matrix-org/dendrite/roomserver/state"
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"github.com/matrix-org/dendrite/roomserver/storage"
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@ -55,19 +54,15 @@ func (r *RoomserverInternalAPI) PerformInvite(
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}
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}
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updater, err := r.DB.MembershipUpdater(ctx, roomID, targetUserID, isTargetLocal, req.RoomVersion)
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var isAlreadyJoined bool
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roomNID, err := r.DB.RoomNID(ctx, roomID)
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if err == nil {
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_, isAlreadyJoined, err = r.DB.GetMembership(ctx, roomNID, *event.StateKey())
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if err != nil {
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return fmt.Errorf("r.DB.MembershipUpdater: %w", err)
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return fmt.Errorf("r.DB.GetMembership: %w", err)
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}
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succeeded := false
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defer func() {
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txerr := sqlutil.EndTransaction(updater, &succeeded)
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if err == nil && txerr != nil {
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err = txerr
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}
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}()
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if updater.IsJoin() {
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if isAlreadyJoined {
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// If the user is joined to the room then that takes precedence over this
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// invite event. It makes little sense to move a user that is already
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// joined to the room into the invite state.
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@ -103,9 +98,11 @@ func (r *RoomserverInternalAPI) PerformInvite(
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}
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if isOriginLocal {
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// check that the user is allowed to do this. We can only do this check if it is
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// a local invite as we have the auth events, else we have to take it on trust.
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_, err = checkAuthEvents(ctx, r.DB, req.Event, req.Event.AuthEventIDs())
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// The invite originated locally. Therefore we have a responsibility to
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// try and see if the user is allowed to make this invite. We can't do
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// this for invites coming in over federation - we have to take those on
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// trust.
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_, err = checkAuthEvents(ctx, r.DB, event, event.AuthEventIDs())
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if err != nil {
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log.WithError(err).WithField("event_id", event.EventID()).WithField("auth_event_ids", event.AuthEventIDs()).Error(
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"processInviteEvent.checkAuthEvents failed for event",
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@ -127,7 +124,7 @@ func (r *RoomserverInternalAPI) PerformInvite(
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if req.SendAsServer != api.DoNotSendToOtherServers && !isTargetLocal {
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fsReq := &federationSenderAPI.PerformInviteRequest{
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RoomVersion: req.RoomVersion,
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Event: req.Event,
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Event: event,
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InviteRoomState: inviteState,
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}
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fsRes := &federationSenderAPI.PerformInviteResponse{}
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@ -141,6 +138,32 @@ func (r *RoomserverInternalAPI) PerformInvite(
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}
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event = fsRes.Event
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}
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// Send the invite event to the roomserver input stream. This will
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// notify existing users in the room about the invite, update the
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// membership table and ensure that the event is ready and available
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// to use as an auth event when accepting the invite.
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inputReq := &api.InputRoomEventsRequest{
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InputRoomEvents: []api.InputRoomEvent{
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{
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Kind: api.KindNew,
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Event: event,
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AuthEventIDs: event.AuthEventIDs(),
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SendAsServer: req.SendAsServer,
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},
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},
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}
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inputRes := &api.InputRoomEventsResponse{}
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if err = r.InputRoomEvents(context.Background(), inputReq, inputRes); err != nil {
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return fmt.Errorf("r.InputRoomEvents: %w", err)
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}
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} else {
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// The invite originated over federation. Process the membership
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// update, which will notify the sync API etc about the incoming
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// invite.
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updater, err := r.DB.MembershipUpdater(ctx, roomID, targetUserID, isTargetLocal, req.RoomVersion)
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if err != nil {
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return fmt.Errorf("r.DB.MembershipUpdater: %w", err)
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}
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unwrapped := event.Unwrap()
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@ -149,11 +172,15 @@ func (r *RoomserverInternalAPI) PerformInvite(
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return fmt.Errorf("updateToInviteMembership: %w", err)
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}
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if err = updater.Commit(); err != nil {
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return fmt.Errorf("updater.Commit: %w", err)
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}
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if err = r.WriteOutputEvents(roomID, outputUpdates); err != nil {
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return fmt.Errorf("r.WriteOutputEvents: %w", err)
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}
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}
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succeeded = true
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return nil
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}
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@ -455,3 +455,4 @@ Banned servers cannot backfill
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Inbound /v1/send_leave rejects leaves from other servers
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Guest users can accept invites to private rooms over federation
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AS user (not ghost) can join room without registering
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If user leaves room, remote user changes device and rejoins we see update in /sync and /keys/changes
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