Reject instead of soft-fail, don't copy roominfo so much
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eff348bb69
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af34b4abe3
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@ -56,7 +56,7 @@ func CheckForSoftFail(
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// Then get the state entries for the current state snapshot.
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// We'll use this to check if the event is allowed right now.
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roomState := state.NewStateResolution(db, *roomInfo)
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roomState := state.NewStateResolution(db, roomInfo)
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authStateEntries, err = roomState.LoadStateAtSnapshot(ctx, roomInfo.StateSnapshotNID)
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if err != nil {
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return true, fmt.Errorf("roomState.LoadStateAtSnapshot: %w", err)
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@ -179,7 +179,7 @@ func GetMembershipsAtState(
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return events, nil
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}
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func StateBeforeEvent(ctx context.Context, db storage.Database, info types.RoomInfo, eventNID types.EventNID) ([]types.StateEntry, error) {
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func StateBeforeEvent(ctx context.Context, db storage.Database, info *types.RoomInfo, eventNID types.EventNID) ([]types.StateEntry, error) {
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roomState := state.NewStateResolution(db, info)
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// Lookup the event NID
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eIDs, err := db.EventIDs(ctx, []types.EventNID{eventNID})
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@ -223,7 +223,7 @@ func LoadStateEvents(
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}
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func CheckServerAllowedToSeeEvent(
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ctx context.Context, db storage.Database, info types.RoomInfo, eventID string, serverName gomatrixserverlib.ServerName, isServerInRoom bool,
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ctx context.Context, db storage.Database, info *types.RoomInfo, eventID string, serverName gomatrixserverlib.ServerName, isServerInRoom bool,
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) (bool, error) {
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roomState := state.NewStateResolution(db, info)
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stateEntries, err := roomState.LoadStateAtEvent(ctx, eventID)
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@ -279,7 +279,7 @@ func CheckServerAllowedToSeeEvent(
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// TODO: Remove this when we have tests to assert correctness of this function
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func ScanEventTree(
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ctx context.Context, db storage.Database, info types.RoomInfo, front []string, visited map[string]bool, limit int,
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ctx context.Context, db storage.Database, info *types.RoomInfo, front []string, visited map[string]bool, limit int,
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serverName gomatrixserverlib.ServerName,
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) ([]types.EventNID, error) {
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var resultNIDs []types.EventNID
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@ -387,7 +387,7 @@ func QueryLatestEventsAndState(
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return nil
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}
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roomState := state.NewStateResolution(db, *roomInfo)
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roomState := state.NewStateResolution(db, roomInfo)
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response.RoomExists = true
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response.RoomVersion = roomInfo.RoomVersion
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@ -185,8 +185,7 @@ func (r *Inputer) processRoomEvent(
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haveEvents: map[string]*gomatrixserverlib.HeaderedEvent{},
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}
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if err = missingState.processEventWithMissingState(ctx, input.Event.Unwrap(), input.Event.RoomVersion); err != nil {
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//return fmt.Errorf("r.checkForMissingPrevEvents: %w", err)
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softfail = true
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isRejected = true
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rejectionErr = fmt.Errorf("missingState.processEventWithMissingState: %w", err)
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}
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}
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@ -225,7 +224,7 @@ func (r *Inputer) processRoomEvent(
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if stateAtEvent.BeforeStateSnapshotNID == 0 {
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// We haven't calculated a state for this event yet.
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// Lets calculate one.
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err = r.calculateAndSetState(ctx, input, *roomInfo, &stateAtEvent, event, isRejected)
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err = r.calculateAndSetState(ctx, input, roomInfo, &stateAtEvent, event, isRejected)
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if err != nil && input.Kind != api.KindOld {
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return fmt.Errorf("r.calculateAndSetState: %w", err)
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}
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@ -233,7 +232,7 @@ func (r *Inputer) processRoomEvent(
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// We stop here if the event is rejected: We've stored it but won't update forward extremities or notify anyone about it.
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if isRejected || softfail {
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logger.WithField("soft_fail", softfail).WithField("reason", rejectionErr).Debug("Stored rejected event")
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logger.WithError(rejectionErr).WithField("soft_fail", softfail).Debug("Stored rejected event")
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return rejectionErr
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}
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@ -395,7 +394,7 @@ func (r *Inputer) checkForMissingAuthEvents(
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func (r *Inputer) calculateAndSetState(
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ctx context.Context,
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input *api.InputRoomEvent,
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roomInfo types.RoomInfo,
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roomInfo *types.RoomInfo,
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stateAtEvent *types.StateAtEvent,
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event *gomatrixserverlib.Event,
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isRejected bool,
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@ -199,7 +199,7 @@ func (u *latestEventsUpdater) doUpdateLatestEvents() error {
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func (u *latestEventsUpdater) latestState() error {
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var err error
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roomState := state.NewStateResolution(u.api.DB, *u.roomInfo)
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roomState := state.NewStateResolution(u.api.DB, u.roomInfo)
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// Work out if the state at the extremities has actually changed
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// or not. If they haven't then we won't bother doing all of the
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@ -77,7 +77,7 @@ func (r *Backfiller) PerformBackfill(
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}
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// Scan the event tree for events to send back.
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resultNIDs, err := helpers.ScanEventTree(ctx, r.DB, *info, front, visited, request.Limit, request.ServerName)
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resultNIDs, err := helpers.ScanEventTree(ctx, r.DB, info, front, visited, request.Limit, request.ServerName)
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if err != nil {
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return err
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}
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@ -418,7 +418,7 @@ FindSuccessor:
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return nil
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}
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stateEntries, err := helpers.StateBeforeEvent(ctx, b.db, *info, NIDs[eventID])
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stateEntries, err := helpers.StateBeforeEvent(ctx, b.db, info, NIDs[eventID])
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if err != nil {
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logrus.WithField("event_id", eventID).WithError(err).Error("ServersAtEvent: failed to load state before event")
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return nil
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@ -79,7 +79,7 @@ func (r *InboundPeeker) PerformInboundPeek(
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response.LatestEvent = sortedLatestEvents[0].Headered(info.RoomVersion)
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// XXX: do we actually need to do a state resolution here?
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roomState := state.NewStateResolution(r.DB, *info)
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roomState := state.NewStateResolution(r.DB, info)
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var stateEntries []types.StateEntry
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stateEntries, err = roomState.LoadStateAtSnapshot(
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@ -232,7 +232,7 @@ func buildInviteStrippedState(
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StateKey: "",
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})
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}
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roomState := state.NewStateResolution(db, *info)
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roomState := state.NewStateResolution(db, info)
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stateEntries, err := roomState.LoadStateAtSnapshotForStringTuples(
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ctx, info.StateSnapshotNID, stateWanted,
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)
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@ -63,7 +63,7 @@ func (r *Queryer) QueryStateAfterEvents(
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return nil
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}
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roomState := state.NewStateResolution(r.DB, *info)
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roomState := state.NewStateResolution(r.DB, info)
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response.RoomExists = true
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response.RoomVersion = info.RoomVersion
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@ -294,7 +294,7 @@ func (r *Queryer) QueryMembershipsForRoom(
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events, err = r.DB.Events(ctx, eventNIDs)
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} else {
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stateEntries, err = helpers.StateBeforeEvent(ctx, r.DB, *info, membershipEventNID)
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stateEntries, err = helpers.StateBeforeEvent(ctx, r.DB, info, membershipEventNID)
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if err != nil {
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logrus.WithField("membership_event_nid", membershipEventNID).WithError(err).Error("failed to load state before event")
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return err
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@ -377,7 +377,7 @@ func (r *Queryer) QueryServerAllowedToSeeEvent(
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return fmt.Errorf("QueryServerAllowedToSeeEvent: no room info for room %s", roomID)
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}
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response.AllowedToSeeEvent, err = helpers.CheckServerAllowedToSeeEvent(
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ctx, r.DB, *info, request.EventID, request.ServerName, inRoomRes.IsInRoom,
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ctx, r.DB, info, request.EventID, request.ServerName, inRoomRes.IsInRoom,
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)
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return
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}
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@ -416,7 +416,7 @@ func (r *Queryer) QueryMissingEvents(
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return fmt.Errorf("missing RoomInfo for room %s", events[0].RoomID())
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}
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resultNIDs, err := helpers.ScanEventTree(ctx, r.DB, *info, front, visited, request.Limit, request.ServerName)
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resultNIDs, err := helpers.ScanEventTree(ctx, r.DB, info, front, visited, request.Limit, request.ServerName)
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if err != nil {
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return err
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}
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@ -458,7 +458,7 @@ func (r *Queryer) QueryStateAndAuthChain(
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response.RoomVersion = info.RoomVersion
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var stateEvents []*gomatrixserverlib.Event
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stateEvents, err = r.loadStateAtEventIDs(ctx, *info, request.PrevEventIDs)
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stateEvents, err = r.loadStateAtEventIDs(ctx, info, request.PrevEventIDs)
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if err != nil {
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return err
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}
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@ -497,7 +497,7 @@ func (r *Queryer) QueryStateAndAuthChain(
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return err
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}
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func (r *Queryer) loadStateAtEventIDs(ctx context.Context, roomInfo types.RoomInfo, eventIDs []string) ([]*gomatrixserverlib.Event, error) {
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func (r *Queryer) loadStateAtEventIDs(ctx context.Context, roomInfo *types.RoomInfo, eventIDs []string) ([]*gomatrixserverlib.Event, error) {
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roomState := state.NewStateResolution(r.DB, roomInfo)
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prevStates, err := r.DB.StateAtEventIDs(ctx, eventIDs)
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if err != nil {
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@ -32,11 +32,11 @@ import (
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type StateResolution struct {
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db storage.Database
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roomInfo types.RoomInfo
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roomInfo *types.RoomInfo
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events map[types.EventNID]*gomatrixserverlib.Event
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}
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func NewStateResolution(db storage.Database, roomInfo types.RoomInfo) StateResolution {
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func NewStateResolution(db storage.Database, roomInfo *types.RoomInfo) StateResolution {
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return StateResolution{
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db: db,
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roomInfo: roomInfo,
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