Accept HasState in all cases
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@ -472,7 +472,7 @@ func (r *Inputer) calculateAndSetState(
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var err error
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var err error
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roomState := state.NewStateResolution(r.DB, roomInfo)
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roomState := state.NewStateResolution(r.DB, roomInfo)
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if input.HasState && !isRejected {
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if input.HasState {
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// Check here if we think we're in the room already.
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// Check here if we think we're in the room already.
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stateAtEvent.Overwrite = true
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stateAtEvent.Overwrite = true
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var joinEventNIDs []types.EventNID
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var joinEventNIDs []types.EventNID
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