* Generic-based internal HTTP API (tested out on a few endpoints in the federation API)
* Add `PerformInvite`
* More tweaks
* Fix metric name
* Fix LookupStateIDs
* Lots of changes to clients
* Some serverside stuff
* Some error handling
* Use paths as metric names
* Revert "Use paths as metric names"
This reverts commit a9323a6a34.
* Namespace metric names
* Remove duplicate entry
* Remove another duplicate entry
* Tweak error handling
* Some more tweaks
* Update error behaviour
* Some more error tweaking
* Fix API path for `PerformDeleteKeys`
* Fix another path
* Tweak federation client proxying
* Fix another path
* Don't return typed nils
* Some more tweaks, not that it makes any difference
* Tweak federation client proxying
* Maybe fix the key backup test
* bugfix: fix race condition when updating presence via /sync
Previously when presence is updated via /sync, we would send the presence update
asyncly via NATS. This created a race condition:
- If the presence update is processed quickly, the /sync which triggered the presence
update would see an online presence.
- If the presence update was processed slowly, the /sync which triggered the presence
update would see an offline presence.
This is the root cause behind the flakey sytest: 'User sees their own presence in a sync'.
The fix is to ensure we update the database/advance the stream position synchronously
for local users.
* Bugfix for test
* Fix flakey sytest 'Local device key changes get to remote servers'
* Debug logs
* Remove internal/test and use /test only
Remove a lot of ancient code too.
* Use FederationRoomserverAPI in more places
* Use more interfaces in federationapi; begin adding regression test
* Linting
* Add regression test
* Unbreak tests
* ALL THE LOGS
* Fix a race condition which could cause events to not be sent to servers
If a new room event which rewrites state arrives, we remove all joined hosts
then re-calculate them. This wasn't done in a transaction so for a brief period
we would have no joined hosts. During this interim, key change events which arrive
would not be sent to destination servers. This would sporadically fail on sytest.
* Unbreak new tests
* Linting
* Add very basic syncapi tests
* Add a way to inject jetstream messages
* implement add_state_ids
* bugfixes
* Unbreak tests
* Remove now un-needed API call
* Linting