When we're adding state to the database, we check which eventNIDs are
already in a block, if we already have that eventNID, we remove it from
the list. In its current form we would skip over eventNIDs in the case
we already found a match (we're decrementing `i` twice)
My theory is, that when we later get the state blocks, we are receiving
"too many" eventNIDs (well, yea, we stored too many), which may or may
not can result in state resets when comparing different state snapshots.
(e.g. when adding state we stored a eventNID by accident because we
skipped it, later we add more state and are not adding it because we
don't skip it)
This should fix two issues with backfilling:
1. right after creating and joining a room over federation, we are doing
a `/backfill` request, which would return redacted events, because the
`authEvents` are empty. Even though the spec states that, in the absence
of a history visibility event, it should be handled as `shared`.
2. `gomatrixserverlib: unsupported room version ''` - because, well, we
were never setting the `roomInfo` field..
They are fundamentally different concepts, so should be represented as
such. Proto events are exchanged in /make_xxx calls over federation, and
made as "fledgling" events in /createRoom and general event sending.
*Building* events is a reasonably complex VERSION SPECIFIC process which
needs amongst other things, auth event providers, prev events, signing
keys, etc.
Requires https://github.com/matrix-org/gomatrixserverlib/pull/379
Requires https://github.com/matrix-org/gomatrixserverlib/pull/376
This has numerous upsides:
- Less type casting to `*Event` is required.
- Making Dendrite work with `PDU` interfaces means we can swap out Event
impls more easily.
- Tests which represent weird event shapes are easier to write.
Part of a series of refactors on GMSL.
This removes `PerformError`, which was needed when we still had
polylith.
This removes quite a bunch of
```go
if err != nil {
return err
}
if err := res.Error; err != nil {
return err.JSONResponse()
}
```
Hopefully can be read commit by commit. [skip ci]
We only use it in a few places currently, enough to get things to
compile and run. We should be using it in much more places.
Similarly, in some places we cast []PDU back to []*Event, we need to not
do that. Likewise, in some places we cast PDU to *Event, we need to not
do that. For now though, hopefully this is a start.
Replaced with types.HeaderedEvent _for now_. In reality we want to move
them all to gmsl.Event and only use HeaderedEvent when we _need_ to
bundle the version/event ID with the event (seriailsation boundaries,
and even then only when we don't have the room version).
Requires https://github.com/matrix-org/gomatrixserverlib/pull/373
Adds tests for `QueryRestrictedJoinAllowed`, `IsServerAllowed` and
`PerformRoomUpgrade`. Refactors the `QueryRoomVersionForRoom` method to
accept a string and return a `gmsl.RoomVersion` instead of req/resp
structs.
Adds some more caching for `GetStateEvent`
This should also fix#2912 by ignoring state events belonging to other
users.
As outlined in https://github.com/matrix-org/gomatrixserverlib/pull/368
The main change Dendrite side is that `RoomVersion` no longer has any
methods on it. Instead, you need to bounce via `gmsl.GetRoomVersion`.
It's very interesting to see where exactly Dendrite cares about this.
For some places it's creating events (fine) but others are way more
specific. Those areas will need to migrate to GMSL at some point.