There are cases where a dendrite instance is unaware of a pseudo ID for
a user, the user is not a member of that room. To represent this case,
we currently use the 'zero' value, which is often not checked and so
causes errors later down the line. To make this case more explict, and
to be consistent with `QueryUserIDForSender`, this PR changes this to
use a pointer (and `nil` to mean no sender ID).
Signed-off-by: `Sam Wedgwood <sam@wedgwood.dev>`
Background federated joins are currently broken since they timeout after
30s. This timeout didn't exist before the refactor. It should still exist but it needs to be extended to allow for the additional time it can take a server to generate the /send_join response when joining a complex room.
They are fundamentally different concepts, so should be represented as
such. Proto events are exchanged in /make_xxx calls over federation, and
made as "fledgling" events in /createRoom and general event sending.
*Building* events is a reasonably complex VERSION SPECIFIC process which
needs amongst other things, auth event providers, prev events, signing
keys, etc.
Requires https://github.com/matrix-org/gomatrixserverlib/pull/379
Requires https://github.com/matrix-org/gomatrixserverlib/pull/376
This has numerous upsides:
- Less type casting to `*Event` is required.
- Making Dendrite work with `PDU` interfaces means we can swap out Event
impls more easily.
- Tests which represent weird event shapes are easier to write.
Part of a series of refactors on GMSL.
This removes `PerformError`, which was needed when we still had
polylith.
This removes quite a bunch of
```go
if err != nil {
return err
}
if err := res.Error; err != nil {
return err.JSONResponse()
}
```
Hopefully can be read commit by commit. [skip ci]
We only use it in a few places currently, enough to get things to
compile and run. We should be using it in much more places.
Similarly, in some places we cast []PDU back to []*Event, we need to not
do that. Likewise, in some places we cast PDU to *Event, we need to not
do that. For now though, hopefully this is a start.
Replaced with types.HeaderedEvent _for now_. In reality we want to move
them all to gmsl.Event and only use HeaderedEvent when we _need_ to
bundle the version/event ID with the event (seriailsation boundaries,
and even then only when we don't have the room version).
Requires https://github.com/matrix-org/gomatrixserverlib/pull/373
Adds tests for `QueryRestrictedJoinAllowed`, `IsServerAllowed` and
`PerformRoomUpgrade`. Refactors the `QueryRoomVersionForRoom` method to
accept a string and return a `gmsl.RoomVersion` instead of req/resp
structs.
Adds some more caching for `GetStateEvent`
This should also fix#2912 by ignoring state events belonging to other
users.
As outlined in https://github.com/matrix-org/gomatrixserverlib/pull/368
The main change Dendrite side is that `RoomVersion` no longer has any
methods on it. Instead, you need to bounce via `gmsl.GetRoomVersion`.
It's very interesting to see where exactly Dendrite cares about this.
For some places it's creating events (fine) but others are way more
specific. Those areas will need to migrate to GMSL at some point.
This adds tests for `/profile`.
Also, as a first change in this regard, refactors the methods defined on
the `UserInternalAPI` to not use structs as the request/response
parameters.
Doesn't buy us much, but makes everything a bit more consistent.
Also removes the SQL trace driver, as it is unused and the output is
hard to read anyway.
Preparations to actually remove/replace `BaseDendrite`.
Quite a few changes:
- SyncAPI accepts an `fulltext.Indexer` interface (fulltext is removed
from `BaseDendrite`)
- Caches are removed from `BaseDendrite`
- Introduces a `Router` struct (likely to change)
- also fixes#2903
- Introduces a `sqlutil.ConnectionManager`, which should remove
`base.DatabaseConnection` later on
- probably more
This PR changes the following:
- `StoreEvent` now only stores an event (and possibly prev event),
instead of also doing redactions
- Adds a `MaybeRedactEvent` (pulled out from `StoreEvent`), which should
be called after storing events
- a few other things
This removes most of the code used for polylith/API mode.
This removes the `/api` internal endpoints entirely.
Binary size change roughly 5%:
```
51437560 Feb 13 10:15 dendrite-monolith-server # old
48759008 Feb 13 10:15 dendrite-monolith-server # new
```
This extends the dendrite monolith for pinecone to integrate the s&f
features into the mobile apps.
Also makes a few tweaks to federation queueing/statistics to make some
edge cases more robust.
This adds store & forward relays into dendrite for p2p.
A few things have changed:
- new relay api serves new http endpoints for s&f federation
- updated outbound federation queueing which will attempt to forward
using s&f if appropriate
- database entries to track s&f relays for other nodes
When using `testrig.CreateBase` and then using that base for other
`NewInternalAPI` calls, we never actually shutdown the components.
`testrig.CreateBase` returns a `close` function, which only removes the
database, so still running components have issues connecting to the
database, since we ripped it out underneath it - which can result in
"Disk I/O" or "pq deadlock detected" issues.
This adds a new admin endpoint `/_dendrite/admin/purgeRoom/{roomID}`. It
completely erases all database entries for a given room ID.
The roomserver will start by clearing all data for that room and then
will generate an output event to notify downstream components (i.e. the
sync API and federation API) to do the same.
It does not currently clear media and it is currently not implemented
for SQLite since it relies on SQL array operations right now.
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
Co-authored-by: Till Faelligen <2353100+S7evinK@users.noreply.github.com>