The syncapi operates using userID's so when querying for the previous
state event we need to lookup the userID from the given senderID before
the state query.
Requires https://github.com/matrix-org/gomatrixserverlib/pull/376
This has numerous upsides:
- Less type casting to `*Event` is required.
- Making Dendrite work with `PDU` interfaces means we can swap out Event
impls more easily.
- Tests which represent weird event shapes are easier to write.
Part of a series of refactors on GMSL.
Replaced with types.HeaderedEvent _for now_. In reality we want to move
them all to gmsl.Event and only use HeaderedEvent when we _need_ to
bundle the version/event ID with the event (seriailsation boundaries,
and even then only when we don't have the room version).
Requires https://github.com/matrix-org/gomatrixserverlib/pull/373
Preparations to actually remove/replace `BaseDendrite`.
Quite a few changes:
- SyncAPI accepts an `fulltext.Indexer` interface (fulltext is removed
from `BaseDendrite`)
- Caches are removed from `BaseDendrite`
- Introduces a `Router` struct (likely to change)
- also fixes#2903
- Introduces a `sqlutil.ConnectionManager`, which should remove
`base.DatabaseConnection` later on
- probably more
This PR changes the following:
- `StoreEvent` now only stores an event (and possibly prev event),
instead of also doing redactions
- Adds a `MaybeRedactEvent` (pulled out from `StoreEvent`), which should
be called after storing events
- a few other things
This adds a new admin endpoint `/_dendrite/admin/purgeRoom/{roomID}`. It
completely erases all database entries for a given room ID.
The roomserver will start by clearing all data for that room and then
will generate an output event to notify downstream components (i.e. the
sync API and federation API) to do the same.
It does not currently clear media and it is currently not implemented
for SQLite since it relies on SQL array operations right now.
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
Co-authored-by: Till Faelligen <2353100+S7evinK@users.noreply.github.com>
This should transactional snapshot isolation for `/sync` etc requests.
For now we don't use repeatable read due to some odd test failures with
invites.
Based on #2480
This actually indexes events based on their event type. They are removed
from the index if we receive a `m.room.redaction` event on the
`OutputRoomEvent` stream.
An admin endpoint is added to reindex all existing events.
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
This PR changes the handling of notifications
- removes the `StreamEvent` and `ReadUpdate` stream
- listens on the `OutputRoomEvent` stream in the UserAPI to inform the
SyncAPI about unread notifications
- listens on the `OutputReceiptEvent` stream in the UserAPI to set
receipts/update notifications
- sets the `read_markers` directly from within the internal UserAPI
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
Some tweaks for the send-to-device consumers/producers:
- use `json.RawMessage` without marshalling it first
- try further devices (if available) if we failed to `PublishMsg` in the
producers
- some logging changes (to better debug E2EE issues)
* Membership updater refactoring
* Pass in membership state
* Use membership check rather than referring to state directly
* Delete irrelevant membership states
* We don't need the leave event after all
* Tweaks
* Put a log entry in that I might stand a chance of finding
* Be less panicky
* Tweak invite handling
* Don't freak if we can't find the event NID
* Use event NID from `types.Event`
* Clean up
* Better invite handling
* Placate the almighty linter
* Blacklist a Sytest which is otherwise fine under Complement for reasons I don't understand
* Fix the sytest after all (thanks @S7evinK for the spot)
This should avoid coercions between signed and unsigned ints which might fix problems like `sql: converting argument $5 type: uint64 values with high bit set are not supported`.
* bugfix: fix race condition when updating presence via /sync
Previously when presence is updated via /sync, we would send the presence update
asyncly via NATS. This created a race condition:
- If the presence update is processed quickly, the /sync which triggered the presence
update would see an online presence.
- If the presence update was processed slowly, the /sync which triggered the presence
update would see an offline presence.
This is the root cause behind the flakey sytest: 'User sees their own presence in a sync'.
The fix is to ensure we update the database/advance the stream position synchronously
for local users.
* Bugfix for test
* Don't ask roomserver for events we already have in federation API
* Check number of events returned is as expected
* Preallocate array
* Improve shape a bit
* syncapi: use finer-grained interfaces when making the syncapi
* Use specific interfaces for syncapi-roomserver interactions
* Define query access token api for shared http auth code
* Don't create fictitious presence entries for users that don't have any
* Update whitelist, since that test probably shouldn't be passing
* Fix panics
* Add ignore users
* Ignore users in pushrules
Add passing tests
* Update sytest lists
* Store ignore knowledge in the sync API
* Fix copyrights
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
* Move receipt sending to own JetStream producer
* Move SendToDevice to producer
* Remove most parts of the EDU server
* Fix SendToDevice & copyrights
* Move structs, cleanup EDU Server traces
* Use HeadersOnly subscription
* Missing file
* Fix linter issues
* Move consumers to own files
* Rename durable consumer; Consumer cleanup
* Docs/config cleanup
* Roomserver input refactoring — again!
* Ensure the actor runs again
* Preserve consumer after unsubscribe
* Another sprinkling of magic
* Rename `TopicFor` to `Prefixed`
* Recreate the stream if the config is bad
* Check streams too
* Prefix subjects, preserve inboxes
* Recreate if subjects wrong
* Remove stream subject
* Reconstruct properly
* Fix mutex unlock
* Comments
* Fix tests
* Don't drop events
* Review comments
* Separate `queueInputRoomEvents` function
* Re-jig control flow a bit