// Copyright 2017 Vector Creations Ltd // Copyright 2018 New Vector Ltd // Copyright 2019-2020 The Matrix.org Foundation C.I.C. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package api import ( "github.com/matrix-org/gomatrixserverlib" ) // QueryLatestEventsAndStateRequest is a request to QueryLatestEventsAndState type QueryLatestEventsAndStateRequest struct { // The room ID to query the latest events for. RoomID string `json:"room_id"` // The state key tuples to fetch from the room current state. // If this list is empty or nil then *ALL* current state events are returned. StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"` } // QueryLatestEventsAndStateResponse is a response to QueryLatestEventsAndState // This is used when sending events to set the prev_events, auth_events and depth. // It is also used to tell whether the event is allowed by the event auth rules. type QueryLatestEventsAndStateResponse struct { // Copy of the request for debugging. QueryLatestEventsAndStateRequest // Does the room exist? // If the room doesn't exist this will be false and LatestEvents will be empty. RoomExists bool `json:"room_exists"` // The room version of the room. RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"` // The latest events in the room. // These are used to set the prev_events when sending an event. LatestEvents []gomatrixserverlib.EventReference `json:"latest_events"` // The state events requested. // This list will be in an arbitrary order. // These are used to set the auth_events when sending an event. // These are used to check whether the event is allowed. StateEvents []gomatrixserverlib.HeaderedEvent `json:"state_events"` // The depth of the latest events. // This is one greater than the maximum depth of the latest events. // This is used to set the depth when sending an event. Depth int64 `json:"depth"` } // QueryStateAfterEventsRequest is a request to QueryStateAfterEvents type QueryStateAfterEventsRequest struct { // The room ID to query the state in. RoomID string `json:"room_id"` // The list of previous events to return the events after. PrevEventIDs []string `json:"prev_event_ids"` // The state key tuples to fetch from the state StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"` } // QueryStateAfterEventsResponse is a response to QueryStateAfterEvents type QueryStateAfterEventsResponse struct { // Copy of the request for debugging. QueryStateAfterEventsRequest // Does the room exist on this roomserver? // If the room doesn't exist this will be false and StateEvents will be empty. RoomExists bool `json:"room_exists"` // The room version of the room. RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"` // Do all the previous events exist on this roomserver? // If some of previous events do not exist this will be false and StateEvents will be empty. PrevEventsExist bool `json:"prev_events_exist"` // The state events requested. // This list will be in an arbitrary order. StateEvents []gomatrixserverlib.HeaderedEvent `json:"state_events"` } // QueryEventsByIDRequest is a request to QueryEventsByID type QueryEventsByIDRequest struct { // The event IDs to look up. EventIDs []string `json:"event_ids"` } // QueryEventsByIDResponse is a response to QueryEventsByID type QueryEventsByIDResponse struct { // Copy of the request for debugging. QueryEventsByIDRequest // A list of events with the requested IDs. // If the roomserver does not have a copy of a requested event // then it will omit that event from the list. // If the roomserver thinks it has a copy of the event, but // fails to read it from the database then it will fail // the entire request. // This list will be in an arbitrary order. Events []gomatrixserverlib.HeaderedEvent `json:"events"` } // QueryMembershipForUserRequest is a request to QueryMembership type QueryMembershipForUserRequest struct { // ID of the room to fetch membership from RoomID string `json:"room_id"` // ID of the user for whom membership is requested UserID string `json:"user_id"` } // QueryMembershipForUserResponse is a response to QueryMembership type QueryMembershipForUserResponse struct { // The EventID of the latest "m.room.member" event for the sender, // if HasBeenInRoom is true. EventID string `json:"event_id"` // True if the user has been in room before and has either stayed in it or left it. HasBeenInRoom bool `json:"has_been_in_room"` // True if the user is in room. IsInRoom bool `json:"is_in_room"` } // QueryMembershipsForRoomRequest is a request to QueryMembershipsForRoom type QueryMembershipsForRoomRequest struct { // If true, only returns the membership events of "join" membership JoinedOnly bool `json:"joined_only"` // ID of the room to fetch memberships from RoomID string `json:"room_id"` // ID of the user sending the request Sender string `json:"sender"` } // QueryMembershipsForRoomResponse is a response to QueryMembershipsForRoom type QueryMembershipsForRoomResponse struct { // The "m.room.member" events (of "join" membership) in the client format JoinEvents []gomatrixserverlib.ClientEvent `json:"join_events"` // True if the user has been in room before and has either stayed in it or // left it. HasBeenInRoom bool `json:"has_been_in_room"` } // QueryServerAllowedToSeeEventRequest is a request to QueryServerAllowedToSeeEvent type QueryServerAllowedToSeeEventRequest struct { // The event ID to look up invites in. EventID string `json:"event_id"` // The server interested in the event ServerName gomatrixserverlib.ServerName `json:"server_name"` } // QueryServerAllowedToSeeEventResponse is a response to QueryServerAllowedToSeeEvent type QueryServerAllowedToSeeEventResponse struct { // Wether the server in question is allowed to see the event AllowedToSeeEvent bool `json:"can_see_event"` } // QueryMissingEventsRequest is a request to QueryMissingEvents type QueryMissingEventsRequest struct { // Events which are known previous to the gap in the timeline. EarliestEvents []string `json:"earliest_events"` // Latest known events. LatestEvents []string `json:"latest_events"` // Limit the number of events this query returns. Limit int `json:"limit"` // The server interested in the event ServerName gomatrixserverlib.ServerName `json:"server_name"` } // QueryMissingEventsResponse is a response to QueryMissingEvents type QueryMissingEventsResponse struct { // Missing events, arbritrary order. Events []gomatrixserverlib.HeaderedEvent `json:"events"` } // QueryStateAndAuthChainRequest is a request to QueryStateAndAuthChain type QueryStateAndAuthChainRequest struct { // The room ID to query the state in. RoomID string `json:"room_id"` // The list of prev events for the event. Used to calculate the state at // the event PrevEventIDs []string `json:"prev_event_ids"` // The list of auth events for the event. Used to calculate the auth chain AuthEventIDs []string `json:"auth_event_ids"` // Should state resolution be ran on the result events? // TODO: check call sites and remove if we always want to do state res ResolveState bool `json:"resolve_state"` } // QueryStateAndAuthChainResponse is a response to QueryStateAndAuthChain type QueryStateAndAuthChainResponse struct { // Copy of the request for debugging. QueryStateAndAuthChainRequest // Does the room exist on this roomserver? // If the room doesn't exist this will be false and StateEvents will be empty. RoomExists bool `json:"room_exists"` // The room version of the room. RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"` // Do all the previous events exist on this roomserver? // If some of previous events do not exist this will be false and StateEvents will be empty. PrevEventsExist bool `json:"prev_events_exist"` // The state and auth chain events that were requested. // The lists will be in an arbitrary order. StateEvents []gomatrixserverlib.HeaderedEvent `json:"state_events"` AuthChainEvents []gomatrixserverlib.HeaderedEvent `json:"auth_chain_events"` } // QueryRoomVersionCapabilitiesRequest asks for the default room version type QueryRoomVersionCapabilitiesRequest struct{} // QueryRoomVersionCapabilitiesResponse is a response to QueryRoomVersionCapabilitiesRequest type QueryRoomVersionCapabilitiesResponse struct { DefaultRoomVersion gomatrixserverlib.RoomVersion `json:"default"` AvailableRoomVersions map[gomatrixserverlib.RoomVersion]string `json:"available"` } // QueryRoomVersionForRoomRequest asks for the room version for a given room. type QueryRoomVersionForRoomRequest struct { RoomID string `json:"room_id"` } // QueryRoomVersionForRoomResponse is a response to QueryRoomVersionForRoomRequest type QueryRoomVersionForRoomResponse struct { RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"` }