// Copyright 2017 Vector Creations Ltd // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package routing import ( "context" "encoding/json" "fmt" "net/http" "github.com/matrix-org/dendrite/clientapi/jsonerror" "github.com/matrix-org/dendrite/clientapi/producers" "github.com/matrix-org/dendrite/internal/config" "github.com/matrix-org/dendrite/roomserver/api" "github.com/matrix-org/gomatrixserverlib" "github.com/matrix-org/util" "github.com/sirupsen/logrus" ) // Send implements /_matrix/federation/v1/send/{txnID} func Send( httpReq *http.Request, request *gomatrixserverlib.FederationRequest, txnID gomatrixserverlib.TransactionID, cfg *config.Dendrite, rsAPI api.RoomserverInternalAPI, producer *producers.RoomserverProducer, eduProducer *producers.EDUServerProducer, keys gomatrixserverlib.KeyRing, federation *gomatrixserverlib.FederationClient, ) util.JSONResponse { t := txnReq{ context: httpReq.Context(), rsAPI: rsAPI, producer: producer, eduProducer: eduProducer, keys: keys, federation: federation, haveEvents: make(map[string]*gomatrixserverlib.HeaderedEvent), newEvents: make(map[string]bool), } var txnEvents struct { PDUs []json.RawMessage `json:"pdus"` EDUs []gomatrixserverlib.EDU `json:"edus"` } if err := json.Unmarshal(request.Content(), &txnEvents); err != nil { return util.JSONResponse{ Code: http.StatusBadRequest, JSON: jsonerror.NotJSON("The request body could not be decoded into valid JSON. " + err.Error()), } } // TODO: Really we should have a function to convert FederationRequest to txnReq t.PDUs = txnEvents.PDUs t.EDUs = txnEvents.EDUs t.Origin = request.Origin() t.TransactionID = txnID t.Destination = cfg.Matrix.ServerName util.GetLogger(httpReq.Context()).Infof("Received transaction %q containing %d PDUs, %d EDUs", txnID, len(t.PDUs), len(t.EDUs)) resp, err := t.processTransaction() if err != nil { util.GetLogger(httpReq.Context()).WithError(err).Error("t.processTransaction failed") return util.ErrorResponse(err) } // https://matrix.org/docs/spec/server_server/r0.1.3#put-matrix-federation-v1-send-txnid // Status code 200: // The result of processing the transaction. The server is to use this response // even in the event of one or more PDUs failing to be processed. return util.JSONResponse{ Code: http.StatusOK, JSON: resp, } } type txnReq struct { gomatrixserverlib.Transaction context context.Context rsAPI api.RoomserverInternalAPI producer *producers.RoomserverProducer eduProducer *producers.EDUServerProducer keys gomatrixserverlib.JSONVerifier federation txnFederationClient // local cache of events for auth checks, etc - this may include events // which the roomserver is unaware of. haveEvents map[string]*gomatrixserverlib.HeaderedEvent // new events which the roomserver does not know about newEvents map[string]bool } // A subset of FederationClient functionality that txn requires. Useful for testing. type txnFederationClient interface { LookupState(ctx context.Context, s gomatrixserverlib.ServerName, roomID string, eventID string, roomVersion gomatrixserverlib.RoomVersion) ( res gomatrixserverlib.RespState, err error, ) LookupStateIDs(ctx context.Context, s gomatrixserverlib.ServerName, roomID string, eventID string) (res gomatrixserverlib.RespStateIDs, err error) GetEvent(ctx context.Context, s gomatrixserverlib.ServerName, eventID string) (res gomatrixserverlib.Transaction, err error) LookupMissingEvents(ctx context.Context, s gomatrixserverlib.ServerName, roomID string, missing gomatrixserverlib.MissingEvents, roomVersion gomatrixserverlib.RoomVersion) (res gomatrixserverlib.RespMissingEvents, err error) } func (t *txnReq) processTransaction() (*gomatrixserverlib.RespSend, error) { results := make(map[string]gomatrixserverlib.PDUResult) pdus := []gomatrixserverlib.HeaderedEvent{} for _, pdu := range t.PDUs { var header struct { RoomID string `json:"room_id"` } if err := json.Unmarshal(pdu, &header); err != nil { util.GetLogger(t.context).WithError(err).Warn("Transaction: Failed to extract room ID from event") // We don't know the event ID at this point so we can't return the // failure in the PDU results continue } verReq := api.QueryRoomVersionForRoomRequest{RoomID: header.RoomID} verRes := api.QueryRoomVersionForRoomResponse{} if err := t.rsAPI.QueryRoomVersionForRoom(t.context, &verReq, &verRes); err != nil { util.GetLogger(t.context).WithError(err).Warn("Transaction: Failed to query room version for room", verReq.RoomID) // We don't know the event ID at this point so we can't return the // failure in the PDU results continue } event, err := gomatrixserverlib.NewEventFromUntrustedJSON(pdu, verRes.RoomVersion) if err != nil { util.GetLogger(t.context).WithError(err).Warnf("Transaction: Failed to parse event JSON of event %q", event.EventID()) results[event.EventID()] = gomatrixserverlib.PDUResult{ Error: err.Error(), } continue } if err = gomatrixserverlib.VerifyAllEventSignatures(t.context, []gomatrixserverlib.Event{event}, t.keys); err != nil { util.GetLogger(t.context).WithError(err).Warnf("Transaction: Couldn't validate signature of event %q", event.EventID()) results[event.EventID()] = gomatrixserverlib.PDUResult{ Error: err.Error(), } continue } pdus = append(pdus, event.Headered(verRes.RoomVersion)) } // Process the events. for _, e := range pdus { if err := t.processEvent(e.Unwrap(), true); err != nil { // If the error is due to the event itself being bad then we skip // it and move onto the next event. We report an error so that the // sender knows that we have skipped processing it. // // However if the event is due to a temporary failure in our server // such as a database being unavailable then we should bail, and // hope that the sender will retry when we are feeling better. // // It is uncertain what we should do if an event fails because // we failed to fetch more information from the sending server. // For example if a request to /state fails. // If we skip the event then we risk missing the event until we // receive another event referencing it. // If we bail and stop processing then we risk wedging incoming // transactions from that server forever. if isProcessingErrorFatal(err) { // Any other error should be the result of a temporary error in // our server so we should bail processing the transaction entirely. util.GetLogger(t.context).Warnf("Processing %s failed fatally: %s", e.EventID(), err) return nil, err } else { util.GetLogger(t.context).WithError(err).WithField("event_id", e.EventID()).Warn("Failed to process incoming federation event, skipping") results[e.EventID()] = gomatrixserverlib.PDUResult{ Error: err.Error(), } } } else { results[e.EventID()] = gomatrixserverlib.PDUResult{} } } t.processEDUs(t.EDUs) util.GetLogger(t.context).Infof("Processed %d PDUs from transaction %q", len(results), t.TransactionID) return &gomatrixserverlib.RespSend{PDUs: results}, nil } // isProcessingErrorFatal returns true if the error is really bad and // we should stop processing the transaction, and returns false if it // is just some less serious error about a specific event. func isProcessingErrorFatal(err error) bool { switch err.(type) { case roomNotFoundError: case *gomatrixserverlib.NotAllowed: case missingPrevEventsError: default: switch err { case context.Canceled: case context.DeadlineExceeded: default: return true } } return false } type roomNotFoundError struct { roomID string } type unmarshalError struct { err error } type verifySigError struct { eventID string err error } type missingPrevEventsError struct { eventID string err error } func (e roomNotFoundError) Error() string { return fmt.Sprintf("room %q not found", e.roomID) } func (e unmarshalError) Error() string { return fmt.Sprintf("unable to parse event: %s", e.err) } func (e verifySigError) Error() string { return fmt.Sprintf("unable to verify signature of event %q: %s", e.eventID, e.err) } func (e missingPrevEventsError) Error() string { return fmt.Sprintf("unable to get prev_events for event %q: %s", e.eventID, e.err) } func (t *txnReq) haveEventIDs() map[string]bool { result := make(map[string]bool, len(t.haveEvents)) for eventID := range t.haveEvents { if t.newEvents[eventID] { continue } result[eventID] = true } return result } func (t *txnReq) processEDUs(edus []gomatrixserverlib.EDU) { for _, e := range edus { switch e.Type { case gomatrixserverlib.MTyping: // https://matrix.org/docs/spec/server_server/latest#typing-notifications var typingPayload struct { RoomID string `json:"room_id"` UserID string `json:"user_id"` Typing bool `json:"typing"` } if err := json.Unmarshal(e.Content, &typingPayload); err != nil { util.GetLogger(t.context).WithError(err).Error("Failed to unmarshal typing event") continue } if err := t.eduProducer.SendTyping(t.context, typingPayload.UserID, typingPayload.RoomID, typingPayload.Typing, 30*1000); err != nil { util.GetLogger(t.context).WithError(err).Error("Failed to send typing event to edu server") } default: util.GetLogger(t.context).WithField("type", e.Type).Warn("unhandled edu") } } } func (t *txnReq) processEvent(e gomatrixserverlib.Event, isInboundTxn bool) error { prevEventIDs := e.PrevEventIDs() // Fetch the state needed to authenticate the event. needed := gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{e}) stateReq := api.QueryStateAfterEventsRequest{ RoomID: e.RoomID(), PrevEventIDs: prevEventIDs, StateToFetch: needed.Tuples(), } var stateResp api.QueryStateAfterEventsResponse if err := t.rsAPI.QueryStateAfterEvents(t.context, &stateReq, &stateResp); err != nil { return err } if !stateResp.RoomExists { // TODO: When synapse receives a message for a room it is not in it // asks the remote server for the state of the room so that it can // check if the remote server knows of a join "m.room.member" event // that this server is unaware of. // However generally speaking we should reject events for rooms we // aren't a member of. return roomNotFoundError{e.RoomID()} } if !stateResp.PrevEventsExist { return t.processEventWithMissingState(e, stateResp.RoomVersion, isInboundTxn) } // Check that the event is allowed by the state at the event. if err := checkAllowedByState(e, gomatrixserverlib.UnwrapEventHeaders(stateResp.StateEvents)); err != nil { return err } // pass the event to the roomserver _, err := t.producer.SendEvents( t.context, []gomatrixserverlib.HeaderedEvent{ e.Headered(stateResp.RoomVersion), }, api.DoNotSendToOtherServers, nil, ) return err } func checkAllowedByState(e gomatrixserverlib.Event, stateEvents []gomatrixserverlib.Event) error { authUsingState := gomatrixserverlib.NewAuthEvents(nil) for i := range stateEvents { err := authUsingState.AddEvent(&stateEvents[i]) if err != nil { return err } } return gomatrixserverlib.Allowed(e, &authUsingState) } func (t *txnReq) processEventWithMissingState(e gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion, isInboundTxn bool) error { // We are missing the previous events for this events. // This means that there is a gap in our view of the history of the // room. There two ways that we can handle such a gap: // 1) We can fill in the gap using /get_missing_events // 2) We can leave the gap and request the state of the room at // this event from the remote server using either /state_ids // or /state. // Synapse will attempt to do 1 and if that fails or if the gap is // too large then it will attempt 2. // Synapse will use /state_ids if possible since usually the state // is largely unchanged and it is more efficient to fetch a list of // event ids and then use /event to fetch the individual events. // However not all version of synapse support /state_ids so you may // need to fallback to /state. // Attempt to fill in the gap using /get_missing_events // This will either: // - fill in the gap completely then process event `e` returning no backwards extremity // - fail to fill in the gap and tell us to terminate the transaction err=not nil // - fail to fill in the gap and tell us to fetch state at the new backwards extremity, and to not terminate the transaction backwardsExtremity, err := t.getMissingEvents(e, roomVersion, isInboundTxn) if err != nil { return err } if backwardsExtremity == nil { // we filled in the gap! return nil } // at this point we know we're going to have a gap: we need to work out the room state at the new backwards extremity. // security: we have to do state resolution on the new backwards extremity (TODO: WHY) // Therefore, we cannot just query /state_ids with this event to get the state before. Instead, we need to query // the state AFTER all the prev_events for this event, then mix in our current room state and apply state resolution // to that to get the state before the event. var states []*gomatrixserverlib.RespState needed := gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{*backwardsExtremity}).Tuples() for _, prevEventID := range backwardsExtremity.PrevEventIDs() { var prevState *gomatrixserverlib.RespState prevState, err = t.lookupStateAfterEvent(roomVersion, backwardsExtremity.RoomID(), prevEventID, needed) if err != nil { util.GetLogger(t.context).WithError(err).Errorf("Failed to lookup state after prev_event: %s", prevEventID) return err } states = append(states, prevState) } // mix in the current room state currState, err := t.lookupCurrentState(backwardsExtremity) if err != nil { util.GetLogger(t.context).WithError(err).Errorf("Failed to lookup current room state") return err } states = append(states, currState) resolvedState, err := t.resolveStatesAndCheck(roomVersion, states, backwardsExtremity) if err != nil { util.GetLogger(t.context).WithError(err).Errorf("Failed to resolve state conflicts for event %s", backwardsExtremity.EventID()) return err } // pass the event along with the state to the roomserver using a background context so we don't // needlessly expire return t.producer.SendEventWithState(context.Background(), resolvedState, e.Headered(roomVersion), t.haveEventIDs()) } // lookupStateAfterEvent returns the room state after `eventID`, which is the state before eventID with the state of `eventID` (if it's a state event) // added into the mix. func (t *txnReq) lookupStateAfterEvent(roomVersion gomatrixserverlib.RoomVersion, roomID, eventID string, needed []gomatrixserverlib.StateKeyTuple) (*gomatrixserverlib.RespState, error) { // try doing all this locally before we resort to querying federation respState := t.lookupStateAfterEventLocally(roomID, eventID, needed) if respState != nil { return respState, nil } respState, err := t.lookupStateBeforeEvent(roomVersion, roomID, eventID) if err != nil { return nil, err } // fetch the event we're missing and add it to the pile h, err := t.lookupEvent(roomVersion, eventID, false) if err != nil { return nil, err } t.haveEvents[h.EventID()] = h if h.StateKey() != nil { addedToState := false for i := range respState.StateEvents { se := respState.StateEvents[i] if se.Type() == h.Type() && se.StateKeyEquals(*h.StateKey()) { respState.StateEvents[i] = h.Unwrap() addedToState = true break } } if !addedToState { respState.StateEvents = append(respState.StateEvents, h.Unwrap()) } } return respState, nil } func (t *txnReq) lookupStateAfterEventLocally(roomID, eventID string, needed []gomatrixserverlib.StateKeyTuple) *gomatrixserverlib.RespState { var res api.QueryStateAfterEventsResponse err := t.rsAPI.QueryStateAfterEvents(t.context, &api.QueryStateAfterEventsRequest{ RoomID: roomID, PrevEventIDs: []string{eventID}, StateToFetch: needed, }, &res) if err != nil || !res.PrevEventsExist { util.GetLogger(t.context).WithError(err).Warnf("failed to query state after %s locally", eventID) return nil } for i, ev := range res.StateEvents { t.haveEvents[ev.EventID()] = &res.StateEvents[i] } var authEvents []gomatrixserverlib.Event missingAuthEvents := make(map[string]bool) for _, ev := range res.StateEvents { for _, ae := range ev.AuthEventIDs() { aev, ok := t.haveEvents[ae] if ok { authEvents = append(authEvents, aev.Unwrap()) } else { missingAuthEvents[ae] = true } } } // QueryStateAfterEvents does not return the auth events, so fetch them now. We know the roomserver has them else it wouldn't // have stored the event. var missingEventList []string for evID := range missingAuthEvents { missingEventList = append(missingEventList, evID) } queryReq := api.QueryEventsByIDRequest{ EventIDs: missingEventList, } util.GetLogger(t.context).Infof("Fetching missing auth events: %v", missingEventList) var queryRes api.QueryEventsByIDResponse if err = t.rsAPI.QueryEventsByID(t.context, &queryReq, &queryRes); err != nil { return nil } for i := range queryRes.Events { evID := queryRes.Events[i].EventID() t.haveEvents[evID] = &queryRes.Events[i] authEvents = append(authEvents, queryRes.Events[i].Unwrap()) } evs := gomatrixserverlib.UnwrapEventHeaders(res.StateEvents) return &gomatrixserverlib.RespState{ StateEvents: evs, AuthEvents: authEvents, } } func (t *txnReq) lookupCurrentState(newEvent *gomatrixserverlib.Event) (*gomatrixserverlib.RespState, error) { // Ask the roomserver for information about this room queryReq := api.QueryLatestEventsAndStateRequest{ RoomID: newEvent.RoomID(), StateToFetch: gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{*newEvent}).Tuples(), } var queryRes api.QueryLatestEventsAndStateResponse if err := t.rsAPI.QueryLatestEventsAndState(t.context, &queryReq, &queryRes); err != nil { return nil, fmt.Errorf("lookupCurrentState rsAPI.QueryLatestEventsAndState: %w", err) } evs := gomatrixserverlib.UnwrapEventHeaders(queryRes.StateEvents) return &gomatrixserverlib.RespState{ StateEvents: evs, AuthEvents: evs, }, nil } // lookuptStateBeforeEvent returns the room state before the event e, which is just /state_ids and/or /state depending on what // the server supports. func (t *txnReq) lookupStateBeforeEvent(roomVersion gomatrixserverlib.RoomVersion, roomID, eventID string) ( respState *gomatrixserverlib.RespState, err error) { util.GetLogger(t.context).Infof("lookupStateBeforeEvent %s", eventID) // Attempt to fetch the missing state using /state_ids and /events respState, err = t.lookupMissingStateViaStateIDs(roomID, eventID, roomVersion) if err != nil { // Fallback to /state util.GetLogger(t.context).WithError(err).Warn("lookupStateBeforeEvent failed to /state_ids, falling back to /state") respState, err = t.lookupMissingStateViaState(roomID, eventID, roomVersion) } return } func (t *txnReq) resolveStatesAndCheck(roomVersion gomatrixserverlib.RoomVersion, states []*gomatrixserverlib.RespState, backwardsExtremity *gomatrixserverlib.Event) (*gomatrixserverlib.RespState, error) { var authEventList []gomatrixserverlib.Event var stateEventList []gomatrixserverlib.Event for _, state := range states { authEventList = append(authEventList, state.AuthEvents...) stateEventList = append(stateEventList, state.StateEvents...) } resolvedStateEvents, err := gomatrixserverlib.ResolveConflicts(roomVersion, stateEventList, authEventList) if err != nil { return nil, err } // apply the current event retryAllowedState: if err = checkAllowedByState(*backwardsExtremity, resolvedStateEvents); err != nil { switch missing := err.(type) { case gomatrixserverlib.MissingAuthEventError: h, err2 := t.lookupEvent(roomVersion, missing.AuthEventID, true) if err2 != nil { return nil, fmt.Errorf("missing auth event %s and failed to look it up: %w", missing.AuthEventID, err2) } util.GetLogger(t.context).Infof("fetched event %s", missing.AuthEventID) resolvedStateEvents = append(resolvedStateEvents, h.Unwrap()) goto retryAllowedState default: } return nil, err } return &gomatrixserverlib.RespState{ AuthEvents: authEventList, StateEvents: resolvedStateEvents, }, nil } // getMissingEvents returns a nil backwardsExtremity if missing events were fetched and handled, else returns the new backwards extremity which we should // begin from. Returns an error only if we should terminate the transaction which initiated /get_missing_events // This function recursively calls txnReq.processEvent with the missing events, which will be processed before this function returns. // This means that we may recursively call this function, as we spider back up prev_events to the min depth. func (t *txnReq) getMissingEvents(e gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion, isInboundTxn bool) (backwardsExtremity *gomatrixserverlib.Event, err error) { if !isInboundTxn { // we've recursed here, so just take a state snapshot please! return &e, nil } logger := util.GetLogger(t.context).WithField("event_id", e.EventID()).WithField("room_id", e.RoomID()) needed := gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{e}) // query latest events (our trusted forward extremities) req := api.QueryLatestEventsAndStateRequest{ RoomID: e.RoomID(), StateToFetch: needed.Tuples(), } var res api.QueryLatestEventsAndStateResponse if err = t.rsAPI.QueryLatestEventsAndState(t.context, &req, &res); err != nil { logger.WithError(err).Warn("Failed to query latest events") return &e, nil } latestEvents := make([]string, len(res.LatestEvents)) for i := range res.LatestEvents { latestEvents[i] = res.LatestEvents[i].EventID } // this server just sent us an event for which we do not know its prev_events - ask that server for those prev_events. minDepth := int(res.Depth) - 20 if minDepth < 0 { minDepth = 0 } missingResp, err := t.federation.LookupMissingEvents(t.context, t.Origin, e.RoomID(), gomatrixserverlib.MissingEvents{ Limit: 20, // synapse uses the min depth they've ever seen in that room MinDepth: minDepth, // The latest event IDs that the sender already has. These are skipped when retrieving the previous events of latest_events. EarliestEvents: latestEvents, // The event IDs to retrieve the previous events for. LatestEvents: []string{e.EventID()}, }, roomVersion) // security: how we handle failures depends on whether or not this event will become the new forward extremity for the room. // There's 2 scenarios to consider: // - Case A: We got pushed an event and are now fetching missing prev_events. (isInboundTxn=true) // - Case B: We are fetching missing prev_events already and now fetching some more (isInboundTxn=false) // In Case B, we know for sure that the event we are currently processing will not become the new forward extremity for the room, // as it was called in response to an inbound txn which had it as a prev_event. // In Case A, the event is a forward extremity, and could eventually become the _only_ forward extremity in the room. This is bad // because it means we would trust the state at that event to be the state for the entire room, and allows rooms to be hijacked. // https://github.com/matrix-org/synapse/pull/3456 // https://github.com/matrix-org/synapse/blob/229eb81498b0fe1da81e9b5b333a0285acde9446/synapse/handlers/federation.py#L335 // For now, we do not allow Case B, so reject the event. if err != nil { logger.WithError(err).Errorf( "%s pushed us an event but couldn't give us details about prev_events via /get_missing_events - dropping this event until it can", t.Origin, ) return nil, missingPrevEventsError{ eventID: e.EventID(), err: err, } } logger.Infof("get_missing_events returned %d events", len(missingResp.Events)) // topologically sort and sanity check that we are making forward progress newEvents := gomatrixserverlib.ReverseTopologicalOrdering(missingResp.Events, gomatrixserverlib.TopologicalOrderByPrevEvents) shouldHaveSomeEventIDs := e.PrevEventIDs() hasPrevEvent := false Event: for _, pe := range shouldHaveSomeEventIDs { for _, ev := range newEvents { if ev.EventID() == pe { hasPrevEvent = true break Event } } } if !hasPrevEvent { err = fmt.Errorf("called /get_missing_events but server %s didn't return any prev_events with IDs %v", t.Origin, shouldHaveSomeEventIDs) logger.WithError(err).Errorf( "%s pushed us an event but couldn't give us details about prev_events via /get_missing_events - dropping this event until it can", t.Origin, ) return nil, missingPrevEventsError{ eventID: e.EventID(), err: err, } } // process the missing events then the event which started this whole thing for _, ev := range append(newEvents, e) { err := t.processEvent(ev, false) if err != nil { return nil, err } } // we processed everything! return nil, nil } func (t *txnReq) lookupMissingStateViaState(roomID, eventID string, roomVersion gomatrixserverlib.RoomVersion) ( respState *gomatrixserverlib.RespState, err error) { state, err := t.federation.LookupState(t.context, t.Origin, roomID, eventID, roomVersion) if err != nil { return nil, err } // Check that the returned state is valid. if err := state.Check(t.context, t.keys); err != nil { return nil, err } return &state, nil } func (t *txnReq) lookupMissingStateViaStateIDs(roomID, eventID string, roomVersion gomatrixserverlib.RoomVersion) ( *gomatrixserverlib.RespState, error) { util.GetLogger(t.context).Infof("lookupMissingStateViaStateIDs %s", eventID) // fetch the state event IDs at the time of the event stateIDs, err := t.federation.LookupStateIDs(t.context, t.Origin, roomID, eventID) if err != nil { return nil, err } // work out which auth/state IDs are missing wantIDs := append(stateIDs.StateEventIDs, stateIDs.AuthEventIDs...) missing := make(map[string]bool) var missingEventList []string for _, sid := range wantIDs { if _, ok := t.haveEvents[sid]; !ok { if !missing[sid] { missing[sid] = true missingEventList = append(missingEventList, sid) } } } // fetch as many as we can from the roomserver queryReq := api.QueryEventsByIDRequest{ EventIDs: missingEventList, } var queryRes api.QueryEventsByIDResponse if err = t.rsAPI.QueryEventsByID(t.context, &queryReq, &queryRes); err != nil { return nil, err } for i := range queryRes.Events { evID := queryRes.Events[i].EventID() t.haveEvents[evID] = &queryRes.Events[i] if missing[evID] { delete(missing, evID) } } util.GetLogger(t.context).WithFields(logrus.Fields{ "missing": len(missing), "event_id": eventID, "room_id": roomID, "total_state": len(stateIDs.StateEventIDs), "total_auth_events": len(stateIDs.AuthEventIDs), }).Info("Fetching missing state at event") for missingEventID := range missing { var h *gomatrixserverlib.HeaderedEvent h, err = t.lookupEvent(roomVersion, missingEventID, false) if err != nil { return nil, err } t.haveEvents[h.EventID()] = h } resp, err := t.createRespStateFromStateIDs(stateIDs) return resp, err } func (t *txnReq) createRespStateFromStateIDs(stateIDs gomatrixserverlib.RespStateIDs) ( *gomatrixserverlib.RespState, error) { // create a RespState response using the response to /state_ids as a guide respState := gomatrixserverlib.RespState{ AuthEvents: make([]gomatrixserverlib.Event, len(stateIDs.AuthEventIDs)), StateEvents: make([]gomatrixserverlib.Event, len(stateIDs.StateEventIDs)), } for i := range stateIDs.StateEventIDs { ev, ok := t.haveEvents[stateIDs.StateEventIDs[i]] if !ok { return nil, fmt.Errorf("missing state event %s", stateIDs.StateEventIDs[i]) } respState.StateEvents[i] = ev.Unwrap() } for i := range stateIDs.AuthEventIDs { ev, ok := t.haveEvents[stateIDs.AuthEventIDs[i]] if !ok { return nil, fmt.Errorf("missing auth event %s", stateIDs.AuthEventIDs[i]) } respState.AuthEvents[i] = ev.Unwrap() } // We purposefully do not do auth checks on the returned events, as they will still // be processed in the exact same way, just as a 'rejected' event // TODO: Add a field to HeaderedEvent to indicate if the event is rejected. return &respState, nil } func (t *txnReq) lookupEvent(roomVersion gomatrixserverlib.RoomVersion, missingEventID string, localFirst bool) (*gomatrixserverlib.HeaderedEvent, error) { if localFirst { // fetch from the roomserver queryReq := api.QueryEventsByIDRequest{ EventIDs: []string{missingEventID}, } var queryRes api.QueryEventsByIDResponse if err := t.rsAPI.QueryEventsByID(t.context, &queryReq, &queryRes); err != nil { util.GetLogger(t.context).Warnf("Failed to query roomserver for missing event %s: %s - falling back to remote", missingEventID, err) } else if len(queryRes.Events) == 1 { return &queryRes.Events[0], nil } } txn, err := t.federation.GetEvent(t.context, t.Origin, missingEventID) if err != nil || len(txn.PDUs) == 0 { util.GetLogger(t.context).WithError(err).WithField("event_id", missingEventID).Warn("failed to get missing /event for event ID") return nil, err } pdu := txn.PDUs[0] var event gomatrixserverlib.Event event, err = gomatrixserverlib.NewEventFromUntrustedJSON(pdu, roomVersion) if err != nil { util.GetLogger(t.context).WithError(err).Warnf("Transaction: Failed to parse event JSON of event %q", event.EventID()) return nil, unmarshalError{err} } if err = gomatrixserverlib.VerifyAllEventSignatures(t.context, []gomatrixserverlib.Event{event}, t.keys); err != nil { util.GetLogger(t.context).WithError(err).Warnf("Transaction: Couldn't validate signature of event %q", event.EventID()) return nil, verifySigError{event.EventID(), err} } h := event.Headered(roomVersion) t.newEvents[h.EventID()] = true return &h, nil }