// Copyright 2020 The Matrix.org Foundation C.I.C. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package internal import ( "context" "encoding/json" "fmt" "hash/fnv" "sync" "time" fedsenderapi "github.com/matrix-org/dendrite/federationsender/api" "github.com/matrix-org/dendrite/keyserver/api" "github.com/matrix-org/gomatrixserverlib" "github.com/matrix-org/util" "github.com/sirupsen/logrus" ) // DeviceListUpdater handles device list updates from remote servers. // // In the case where we have the prev_id for an update, the updater just stores the update (after acquiring a per-user lock). // In the case where we do not have the prev_id for an update, the updater marks the user_id as stale and notifies // a worker to get the latest device list for this user. Note: stream IDs are scoped per user so missing a prev_id // for a (user, device) does not mean that DEVICE is outdated as the previous ID could be for a different device: // we have to invalidate all devices for that user. Once the list has been fetched, the per-user lock is acquired and the // updater stores the latest list along with the latest stream ID. // // On startup, the updater spins up N workers which are responsible for querying device keys from remote servers. // Workers are scoped by homeserver domain, with one worker responsible for many domains, determined by hashing // mod N the server name. Work is sent via a channel which just serves to "poke" the worker as the data is retrieved // from the database (which allows us to batch requests to the same server). This has a number of desirable properties: // - We guarantee only 1 in-flight /keys/query request per server at any time as there is exactly 1 worker responsible // for that domain. // - We don't have unbounded growth in proportion to the number of servers (this is more important in a P2P world where // we have many many servers) // - We can adjust concurrency (at the cost of memory usage) by tuning N, to accommodate mobile devices vs servers. // The downsides are that: // - Query requests can get queued behind other servers if they hash to the same worker, even if there are other free // workers elsewhere. Whilst suboptimal, provided we cap how long a single request can last (e.g using context timeouts) // we guarantee we will get around to it. Also, more users on a given server does not increase the number of requests // (as /keys/query allows multiple users to be specified) so being stuck behind matrix.org won't materially be any worse // than being stuck behind foo.bar // In the event that the query fails, the worker spins up a short-lived goroutine whose sole purpose is to inject the server // name back into the channel after a certain amount of time. If in the interim the device lists have been updated, then // the database query will return no stale lists. Reinjection into the channel continues until success or the server terminates, // when it will be reloaded on startup. type DeviceListUpdater struct { // A map from user_id to a mutex. Used when we are missing prev IDs so we don't make more than 1 // request to the remote server and race. // TODO: Put in an LRU cache to bound growth userIDToMutex map[string]*sync.Mutex mu *sync.Mutex // protects UserIDToMutex db DeviceListUpdaterDatabase producer KeyChangeProducer fedClient fedsenderapi.FederationClient workerChans []chan gomatrixserverlib.ServerName // When device lists are stale for a user, they get inserted into this map with a channel which `Update` will // block on or timeout via a select. userIDToChan map[string]chan bool userIDToChanMu *sync.Mutex } // DeviceListUpdaterDatabase is the subset of functionality from storage.Database required for the updater. // Useful for testing. type DeviceListUpdaterDatabase interface { // StaleDeviceLists returns a list of user IDs ending with the domains provided who have stale device lists. // If no domains are given, all user IDs with stale device lists are returned. StaleDeviceLists(ctx context.Context, domains []gomatrixserverlib.ServerName) ([]string, error) // MarkDeviceListStale sets the stale bit for this user to isStale. MarkDeviceListStale(ctx context.Context, userID string, isStale bool) error // StoreRemoteDeviceKeys persists the given keys. Keys with the same user ID and device ID will be replaced. An empty KeyJSON removes the key // for this (user, device). Does not modify the stream ID for keys. User IDs in `clearUserIDs` will have all their device keys deleted prior // to insertion - use this when you have a complete snapshot of a user's keys in order to track device deletions correctly. StoreRemoteDeviceKeys(ctx context.Context, keys []api.DeviceMessage, clearUserIDs []string) error // PrevIDsExists returns true if all prev IDs exist for this user. PrevIDsExists(ctx context.Context, userID string, prevIDs []int) (bool, error) // DeviceKeysJSON populates the KeyJSON for the given keys. If any proided `keys` have a `KeyJSON` or `StreamID` already then it will be replaced. DeviceKeysJSON(ctx context.Context, keys []api.DeviceMessage) error } // KeyChangeProducer is the interface for producers.KeyChange useful for testing. type KeyChangeProducer interface { ProduceKeyChanges(keys []api.DeviceMessage) error } // NewDeviceListUpdater creates a new updater which fetches fresh device lists when they go stale. func NewDeviceListUpdater( db DeviceListUpdaterDatabase, producer KeyChangeProducer, fedClient fedsenderapi.FederationClient, numWorkers int, ) *DeviceListUpdater { return &DeviceListUpdater{ userIDToMutex: make(map[string]*sync.Mutex), mu: &sync.Mutex{}, db: db, producer: producer, fedClient: fedClient, workerChans: make([]chan gomatrixserverlib.ServerName, numWorkers), userIDToChan: make(map[string]chan bool), userIDToChanMu: &sync.Mutex{}, } } // Start the device list updater, which will try to refresh any stale device lists. func (u *DeviceListUpdater) Start() error { for i := 0; i < len(u.workerChans); i++ { // Allocate a small buffer per channel. // If the buffer limit is reached, backpressure will cause the processing of EDUs // to stop (in this transaction) until key requests can be made. ch := make(chan gomatrixserverlib.ServerName, 10) u.workerChans[i] = ch go u.worker(ch) } staleLists, err := u.db.StaleDeviceLists(context.Background(), []gomatrixserverlib.ServerName{}) if err != nil { return err } for _, userID := range staleLists { u.notifyWorkers(userID) } return nil } func (u *DeviceListUpdater) mutex(userID string) *sync.Mutex { u.mu.Lock() defer u.mu.Unlock() if u.userIDToMutex[userID] == nil { u.userIDToMutex[userID] = &sync.Mutex{} } return u.userIDToMutex[userID] } // ManualUpdate invalidates the device list for the given user and fetches the latest and tracks it. // Blocks until the device list is synced or the timeout is reached. func (u *DeviceListUpdater) ManualUpdate(ctx context.Context, serverName gomatrixserverlib.ServerName, userID string) error { mu := u.mutex(userID) mu.Lock() err := u.db.MarkDeviceListStale(ctx, userID, true) mu.Unlock() if err != nil { return fmt.Errorf("ManualUpdate: failed to mark device list for %s as stale: %w", userID, err) } u.notifyWorkers(userID) return nil } // Update blocks until the update has been stored in the database. It blocks primarily for satisfying sytest, // which assumes when /send 200 OKs that the device lists have been updated. func (u *DeviceListUpdater) Update(ctx context.Context, event gomatrixserverlib.DeviceListUpdateEvent) error { isDeviceListStale, err := u.update(ctx, event) if err != nil { return err } if isDeviceListStale { // poke workers to handle stale device lists u.notifyWorkers(event.UserID) } return nil } func (u *DeviceListUpdater) update(ctx context.Context, event gomatrixserverlib.DeviceListUpdateEvent) (bool, error) { mu := u.mutex(event.UserID) mu.Lock() defer mu.Unlock() // check if we have the prev IDs exists, err := u.db.PrevIDsExists(ctx, event.UserID, event.PrevID) if err != nil { return false, fmt.Errorf("failed to check prev IDs exist for %s (%s): %w", event.UserID, event.DeviceID, err) } // if this is the first time we're hearing about this user, sync the device list manually. if len(event.PrevID) == 0 { exists = false } util.GetLogger(ctx).WithFields(logrus.Fields{ "prev_ids_exist": exists, "user_id": event.UserID, "device_id": event.DeviceID, "stream_id": event.StreamID, "prev_ids": event.PrevID, "display_name": event.DeviceDisplayName, "deleted": event.Deleted, }).Info("DeviceListUpdater.Update") // if we haven't missed anything update the database and notify users if exists { k := event.Keys if event.Deleted { k = nil } keys := []api.DeviceMessage{ { DeviceKeys: api.DeviceKeys{ DeviceID: event.DeviceID, DisplayName: event.DeviceDisplayName, KeyJSON: k, UserID: event.UserID, }, StreamID: event.StreamID, }, } err = u.db.StoreRemoteDeviceKeys(ctx, keys, nil) if err != nil { return false, fmt.Errorf("failed to store remote device keys for %s (%s): %w", event.UserID, event.DeviceID, err) } // ALWAYS emit key changes when we've been poked over federation even if there's no change // just in case this poke is important for something. err = u.producer.ProduceKeyChanges(keys) if err != nil { return false, fmt.Errorf("failed to produce device key changes for %s (%s): %w", event.UserID, event.DeviceID, err) } return false, nil } err = u.db.MarkDeviceListStale(ctx, event.UserID, true) if err != nil { return false, fmt.Errorf("failed to mark device list for %s as stale: %w", event.UserID, err) } return true, nil } func (u *DeviceListUpdater) notifyWorkers(userID string) { _, remoteServer, err := gomatrixserverlib.SplitID('@', userID) if err != nil { return } hash := fnv.New32a() _, _ = hash.Write([]byte(remoteServer)) index := int(int64(hash.Sum32()) % int64(len(u.workerChans))) ch := u.assignChannel(userID) u.workerChans[index] <- remoteServer select { case <-ch: case <-time.After(10 * time.Second): // we don't return an error in this case as it's not a failure condition. // we mainly block for the benefit of sytest anyway } } func (u *DeviceListUpdater) assignChannel(userID string) chan bool { u.userIDToChanMu.Lock() defer u.userIDToChanMu.Unlock() if ch, ok := u.userIDToChan[userID]; ok { return ch } ch := make(chan bool) u.userIDToChan[userID] = ch return ch } func (u *DeviceListUpdater) clearChannel(userID string) { u.userIDToChanMu.Lock() defer u.userIDToChanMu.Unlock() if ch, ok := u.userIDToChan[userID]; ok { close(ch) delete(u.userIDToChan, userID) } } func (u *DeviceListUpdater) worker(ch chan gomatrixserverlib.ServerName) { // It's possible to get many of the same server name in the channel, so in order // to prevent processing the same server over and over we keep track of when we // last made a request to the server. If we get the server name during the cooloff // period, we'll ignore the poke. lastProcessed := make(map[gomatrixserverlib.ServerName]time.Time) // this can't be too long else sytest will give up trying to do a test cooloffPeriod := 500 * time.Millisecond shouldProcess := func(srv gomatrixserverlib.ServerName) bool { // we should process requests when now is after the last process time + cooloff return time.Now().After(lastProcessed[srv].Add(cooloffPeriod)) } // on failure, spin up a short-lived goroutine to inject the server name again. scheduledRetries := make(map[gomatrixserverlib.ServerName]time.Time) inject := func(srv gomatrixserverlib.ServerName, duration time.Duration) { time.Sleep(duration) ch <- srv } for serverName := range ch { if !shouldProcess(serverName) { if time.Now().Before(scheduledRetries[serverName]) { // do not inject into the channel as we know there will be a sleeping goroutine // which will do it after the cooloff period expires continue } else { scheduledRetries[serverName] = time.Now().Add(cooloffPeriod) go inject(serverName, cooloffPeriod) continue } } lastProcessed[serverName] = time.Now() waitTime, shouldRetry := u.processServer(serverName) if shouldRetry { scheduledRetries[serverName] = time.Now().Add(waitTime) go inject(serverName, waitTime) } } } func (u *DeviceListUpdater) processServer(serverName gomatrixserverlib.ServerName) (time.Duration, bool) { requestTimeout := time.Second * 30 // max amount of time we want to spend on each request ctx, cancel := context.WithTimeout(context.Background(), requestTimeout) defer cancel() logger := util.GetLogger(ctx).WithField("server_name", serverName) waitTime := 2 * time.Second // fetch stale device lists userIDs, err := u.db.StaleDeviceLists(ctx, []gomatrixserverlib.ServerName{serverName}) if err != nil { logger.WithError(err).Error("failed to load stale device lists") return waitTime, true } hasFailures := false for _, userID := range userIDs { if ctx.Err() != nil { // we've timed out, give up and go to the back of the queue to let another server be processed. hasFailures = true break } res, err := u.fedClient.GetUserDevices(ctx, serverName, userID) if err != nil { logger.WithError(err).WithField("user_id", userID).Error("failed to query device keys for user") fcerr, ok := err.(*fedsenderapi.FederationClientError) if ok { if fcerr.RetryAfter > 0 { waitTime = fcerr.RetryAfter } else if fcerr.Blacklisted { waitTime = time.Hour * 8 } } else { waitTime = time.Hour logger.WithError(err).Warn("GetUserDevices returned unknown error type") } hasFailures = true continue } err = u.updateDeviceList(&res) if err != nil { logger.WithError(err).WithField("user_id", userID).Error("fetched device list but failed to store/emit it") hasFailures = true } } for _, userID := range userIDs { // always clear the channel to unblock Update calls regardless of success/failure u.clearChannel(userID) } return waitTime, hasFailures } func (u *DeviceListUpdater) updateDeviceList(res *gomatrixserverlib.RespUserDevices) error { ctx := context.Background() // we've got the keys, don't time out when persisting them to the database. keys := make([]api.DeviceMessage, len(res.Devices)) existingKeys := make([]api.DeviceMessage, len(res.Devices)) for i, device := range res.Devices { keyJSON, err := json.Marshal(device.Keys) if err != nil { util.GetLogger(ctx).WithField("keys", device.Keys).Error("failed to marshal keys, skipping device") continue } keys[i] = api.DeviceMessage{ StreamID: res.StreamID, DeviceKeys: api.DeviceKeys{ DeviceID: device.DeviceID, DisplayName: device.DisplayName, UserID: res.UserID, KeyJSON: keyJSON, }, } existingKeys[i] = api.DeviceMessage{ DeviceKeys: api.DeviceKeys{ UserID: res.UserID, DeviceID: device.DeviceID, }, } } // fetch what keys we had already and only emit changes if err := u.db.DeviceKeysJSON(ctx, existingKeys); err != nil { // non-fatal, log and continue util.GetLogger(ctx).WithError(err).WithField("user_id", res.UserID).Errorf( "failed to query device keys json for calculating diffs", ) } err := u.db.StoreRemoteDeviceKeys(ctx, keys, []string{res.UserID}) if err != nil { return fmt.Errorf("failed to store remote device keys: %w", err) } err = u.db.MarkDeviceListStale(ctx, res.UserID, false) if err != nil { return fmt.Errorf("failed to mark device list as fresh: %w", err) } err = emitDeviceKeyChanges(u.producer, existingKeys, keys) if err != nil { return fmt.Errorf("failed to emit key changes for fresh device list: %w", err) } return nil }