package streams import ( "context" "sync" "time" "github.com/matrix-org/dendrite/syncapi/types" userapi "github.com/matrix-org/dendrite/userapi/api" "github.com/matrix-org/gomatrixserverlib" "go.uber.org/atomic" ) const PDU_STREAM_QUEUESIZE = 2048 const PDU_STREAM_WORKERS = 256 type PDUStreamProvider struct { StreamProvider tasks chan func() workers atomic.Int32 } func (p *PDUStreamProvider) worker() { defer p.workers.Dec() for { select { case f := <-p.tasks: f() case <-time.After(time.Second * 10): return } } } func (p *PDUStreamProvider) queue(f func()) { if p.workers.Load() < PDU_STREAM_WORKERS { p.workers.Inc() go p.worker() } p.tasks <- f } func (p *PDUStreamProvider) Setup() { p.StreamProvider.Setup() p.tasks = make(chan func(), PDU_STREAM_QUEUESIZE) p.latestMutex.Lock() defer p.latestMutex.Unlock() id, err := p.DB.MaxStreamPositionForPDUs(context.Background()) if err != nil { panic(err) } p.latest = id } func (p *PDUStreamProvider) CompleteSync( ctx context.Context, req *types.SyncRequest, ) types.StreamPosition { from := types.StreamPosition(0) to := p.LatestPosition(ctx) // Get the current sync position which we will base the sync response on. // For complete syncs, we want to start at the most recent events and work // backwards, so that we show the most recent events in the room. r := types.Range{ From: to, To: 0, Backwards: true, } // Extract room state and recent events for all rooms the user is joined to. joinedRoomIDs, err := p.DB.RoomIDsWithMembership(ctx, req.Device.UserID, gomatrixserverlib.Join) if err != nil { req.Log.WithError(err).Error("p.DB.RoomIDsWithMembership failed") return from } stateFilter := req.Filter.Room.State eventFilter := req.Filter.Room.Timeline // Build up a /sync response. Add joined rooms. var reqMutex sync.Mutex var reqWaitGroup sync.WaitGroup reqWaitGroup.Add(len(joinedRoomIDs)) for _, room := range joinedRoomIDs { roomID := room p.queue(func() { defer reqWaitGroup.Done() var jr *types.JoinResponse jr, err = p.getJoinResponseForCompleteSync( ctx, roomID, r, &stateFilter, &eventFilter, req.Device, ) if err != nil { req.Log.WithError(err).Error("p.getJoinResponseForCompleteSync failed") return } reqMutex.Lock() defer reqMutex.Unlock() req.Response.Rooms.Join[roomID] = *jr req.Rooms[roomID] = gomatrixserverlib.Join }) } reqWaitGroup.Wait() // Add peeked rooms. peeks, err := p.DB.PeeksInRange(ctx, req.Device.UserID, req.Device.ID, r) if err != nil { req.Log.WithError(err).Error("p.DB.PeeksInRange failed") return from } for _, peek := range peeks { if !peek.Deleted { var jr *types.JoinResponse jr, err = p.getJoinResponseForCompleteSync( ctx, peek.RoomID, r, &stateFilter, &eventFilter, req.Device, ) if err != nil { req.Log.WithError(err).Error("p.getJoinResponseForCompleteSync failed") return from } req.Response.Rooms.Peek[peek.RoomID] = *jr } } return to } // nolint:gocyclo func (p *PDUStreamProvider) IncrementalSync( ctx context.Context, req *types.SyncRequest, from, to types.StreamPosition, ) (newPos types.StreamPosition) { r := types.Range{ From: from, To: to, Backwards: from > to, } newPos = to var err error var stateDeltas []types.StateDelta var joinedRooms []string stateFilter := req.Filter.Room.State eventFilter := req.Filter.Room.Timeline if req.WantFullState { if stateDeltas, joinedRooms, err = p.DB.GetStateDeltasForFullStateSync(ctx, req.Device, r, req.Device.UserID, &stateFilter); err != nil { req.Log.WithError(err).Error("p.DB.GetStateDeltasForFullStateSync failed") return } } else { if stateDeltas, joinedRooms, err = p.DB.GetStateDeltas(ctx, req.Device, r, req.Device.UserID, &stateFilter); err != nil { req.Log.WithError(err).Error("p.DB.GetStateDeltas failed") return } } for _, roomID := range joinedRooms { req.Rooms[roomID] = gomatrixserverlib.Join } for _, delta := range stateDeltas { if err = p.addRoomDeltaToResponse(ctx, req.Device, r, delta, &eventFilter, req.Response); err != nil { req.Log.WithError(err).Error("d.addRoomDeltaToResponse failed") return newPos } } return r.To } func (p *PDUStreamProvider) addRoomDeltaToResponse( ctx context.Context, device *userapi.Device, r types.Range, delta types.StateDelta, eventFilter *gomatrixserverlib.RoomEventFilter, res *types.Response, ) error { if delta.MembershipPos > 0 && delta.Membership == gomatrixserverlib.Leave { // make sure we don't leak recent events after the leave event. // TODO: History visibility makes this somewhat complex to handle correctly. For example: // TODO: This doesn't work for join -> leave in a single /sync request (see events prior to join). // TODO: This will fail on join -> leave -> sensitive msg -> join -> leave // in a single /sync request // This is all "okay" assuming history_visibility == "shared" which it is by default. r.To = delta.MembershipPos } recentStreamEvents, limited, err := p.DB.RecentEvents( ctx, delta.RoomID, r, eventFilter, true, true, ) if err != nil { return err } recentEvents := p.DB.StreamEventsToEvents(device, recentStreamEvents) delta.StateEvents = removeDuplicates(delta.StateEvents, recentEvents) // roll back prevBatch, err := p.DB.GetBackwardTopologyPos(ctx, recentStreamEvents) if err != nil { return err } // XXX: should we ever get this far if we have no recent events or state in this room? // in practice we do for peeks, but possibly not joins? if len(recentEvents) == 0 && len(delta.StateEvents) == 0 { return nil } switch delta.Membership { case gomatrixserverlib.Join: jr := types.NewJoinResponse() jr.Timeline.PrevBatch = &prevBatch jr.Timeline.Events = gomatrixserverlib.HeaderedToClientEvents(recentEvents, gomatrixserverlib.FormatSync) jr.Timeline.Limited = limited jr.State.Events = gomatrixserverlib.HeaderedToClientEvents(delta.StateEvents, gomatrixserverlib.FormatSync) res.Rooms.Join[delta.RoomID] = *jr case gomatrixserverlib.Peek: jr := types.NewJoinResponse() jr.Timeline.PrevBatch = &prevBatch jr.Timeline.Events = gomatrixserverlib.HeaderedToClientEvents(recentEvents, gomatrixserverlib.FormatSync) jr.Timeline.Limited = limited jr.State.Events = gomatrixserverlib.HeaderedToClientEvents(delta.StateEvents, gomatrixserverlib.FormatSync) res.Rooms.Peek[delta.RoomID] = *jr case gomatrixserverlib.Leave: fallthrough // transitions to leave are the same as ban case gomatrixserverlib.Ban: // TODO: recentEvents may contain events that this user is not allowed to see because they are // no longer in the room. lr := types.NewLeaveResponse() lr.Timeline.PrevBatch = &prevBatch lr.Timeline.Events = gomatrixserverlib.HeaderedToClientEvents(recentEvents, gomatrixserverlib.FormatSync) lr.Timeline.Limited = false // TODO: if len(events) >= numRecents + 1 and then set limited:true lr.State.Events = gomatrixserverlib.HeaderedToClientEvents(delta.StateEvents, gomatrixserverlib.FormatSync) res.Rooms.Leave[delta.RoomID] = *lr } return nil } func (p *PDUStreamProvider) getJoinResponseForCompleteSync( ctx context.Context, roomID string, r types.Range, stateFilter *gomatrixserverlib.StateFilter, eventFilter *gomatrixserverlib.RoomEventFilter, device *userapi.Device, ) (jr *types.JoinResponse, err error) { var stateEvents []*gomatrixserverlib.HeaderedEvent stateEvents, err = p.DB.CurrentState(ctx, roomID, stateFilter) if err != nil { return } // TODO: When filters are added, we may need to call this multiple times to get enough events. // See: https://github.com/matrix-org/synapse/blob/v0.19.3/synapse/handlers/sync.py#L316 var recentStreamEvents []types.StreamEvent var limited bool recentStreamEvents, limited, err = p.DB.RecentEvents( ctx, roomID, r, eventFilter, true, true, ) if err != nil { return } // TODO FIXME: We don't fully implement history visibility yet. To avoid leaking events which the // user shouldn't see, we check the recent events and remove any prior to the join event of the user // which is equiv to history_visibility: joined joinEventIndex := -1 for i := len(recentStreamEvents) - 1; i >= 0; i-- { ev := recentStreamEvents[i] if ev.Type() == gomatrixserverlib.MRoomMember && ev.StateKeyEquals(device.UserID) { membership, _ := ev.Membership() if membership == "join" { joinEventIndex = i if i > 0 { // the create event happens before the first join, so we should cut it at that point instead if recentStreamEvents[i-1].Type() == gomatrixserverlib.MRoomCreate && recentStreamEvents[i-1].StateKeyEquals("") { joinEventIndex = i - 1 break } } break } } } if joinEventIndex != -1 { // cut all events earlier than the join (but not the join itself) recentStreamEvents = recentStreamEvents[joinEventIndex:] limited = false // so clients know not to try to backpaginate } // Retrieve the backward topology position, i.e. the position of the // oldest event in the room's topology. var prevBatch *types.TopologyToken if len(recentStreamEvents) > 0 { var backwardTopologyPos, backwardStreamPos types.StreamPosition backwardTopologyPos, backwardStreamPos, err = p.DB.PositionInTopology(ctx, recentStreamEvents[0].EventID()) if err != nil { return } prevBatch = &types.TopologyToken{ Depth: backwardTopologyPos, PDUPosition: backwardStreamPos, } prevBatch.Decrement() } // We don't include a device here as we don't need to send down // transaction IDs for complete syncs, but we do it anyway because Sytest demands it for: // "Can sync a room with a message with a transaction id" - which does a complete sync to check. recentEvents := p.DB.StreamEventsToEvents(device, recentStreamEvents) stateEvents = removeDuplicates(stateEvents, recentEvents) jr = types.NewJoinResponse() jr.Timeline.PrevBatch = prevBatch jr.Timeline.Events = gomatrixserverlib.HeaderedToClientEvents(recentEvents, gomatrixserverlib.FormatSync) jr.Timeline.Limited = limited jr.State.Events = gomatrixserverlib.HeaderedToClientEvents(stateEvents, gomatrixserverlib.FormatSync) return jr, nil } func removeDuplicates(stateEvents, recentEvents []*gomatrixserverlib.HeaderedEvent) []*gomatrixserverlib.HeaderedEvent { for _, recentEv := range recentEvents { if recentEv.StateKey() == nil { continue // not a state event } // TODO: This is a linear scan over all the current state events in this room. This will // be slow for big rooms. We should instead sort the state events by event ID (ORDER BY) // then do a binary search to find matching events, similar to what roomserver does. for j := 0; j < len(stateEvents); j++ { if stateEvents[j].EventID() == recentEv.EventID() { // overwrite the element to remove with the last element then pop the last element. // This is orders of magnitude faster than re-slicing, but doesn't preserve ordering // (we don't care about the order of stateEvents) stateEvents[j] = stateEvents[len(stateEvents)-1] stateEvents = stateEvents[:len(stateEvents)-1] break // there shouldn't be multiple events with the same event ID } } } return stateEvents }