// Copyright 2017 Vector Creations Ltd // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package input import ( "bytes" "github.com/matrix-org/dendrite/common" "github.com/matrix-org/dendrite/roomserver/api" "github.com/matrix-org/dendrite/roomserver/state" "github.com/matrix-org/dendrite/roomserver/types" "github.com/matrix-org/gomatrixserverlib" "github.com/matrix-org/util" ) // updateLatestEvents updates the list of latest events for this room in the database and writes the // event to the output log. // The latest events are the events that aren't referenced by another event in the database: // // Time goes down the page. 1 is the m.room.create event (root). // // 1 After storing 1 the latest events are {1} // | After storing 2 the latest events are {2} // 2 After storing 3 the latest events are {3} // / \ After storing 4 the latest events are {3,4} // 3 4 After storing 5 the latest events are {5,4} // | | After storing 6 the latest events are {5,6} // 5 6 <--- latest After storing 7 the latest events are {6,7} // | // 7 <----- latest // func updateLatestEvents( db RoomEventDatabase, ow OutputRoomEventWriter, roomNID types.RoomNID, stateAtEvent types.StateAtEvent, event gomatrixserverlib.Event, sendAsServer string, ) (err error) { updater, err := db.GetLatestEventsForUpdate(roomNID) if err != nil { return } succeeded := false defer common.EndTransaction(updater, &succeeded) u := latestEventsUpdater{ db: db, updater: updater, ow: ow, roomNID: roomNID, stateAtEvent: stateAtEvent, event: event, sendAsServer: sendAsServer, } if err = u.doUpdateLatestEvents(); err != nil { return err } succeeded = true return } // latestEventsUpdater tracks the state used to update the latest events in the // room. It mostly just ferries state between the various function calls. // The state could be passed using function arguments, but it becomes impractical // when there are so many variables to pass around. type latestEventsUpdater struct { db RoomEventDatabase updater types.RoomRecentEventsUpdater ow OutputRoomEventWriter roomNID types.RoomNID stateAtEvent types.StateAtEvent event gomatrixserverlib.Event // Which server to send this event as. sendAsServer string // The eventID of the event that was processed before this one. lastEventIDSent string // The latest events in the room after processing this event. latest []types.StateAtEventAndReference // The state entries removed from and added to the current state of the // room as a result of processing this event. They are sorted lists. removed []types.StateEntry added []types.StateEntry // The state entries that are removed and added to recover the state before // the event being processed. They are sorted lists. stateBeforeEventRemoves []types.StateEntry stateBeforeEventAdds []types.StateEntry // The snapshots of current state before and after processing this event oldStateNID types.StateSnapshotNID newStateNID types.StateSnapshotNID } func (u *latestEventsUpdater) doUpdateLatestEvents() error { var err error var prevEvents []gomatrixserverlib.EventReference prevEvents = u.event.PrevEvents() oldLatest := u.updater.LatestEvents() u.lastEventIDSent = u.updater.LastEventIDSent() u.oldStateNID = u.updater.CurrentStateSnapshotNID() if hasBeenSent, err := u.updater.HasEventBeenSent(u.stateAtEvent.EventNID); err != nil { return err } else if hasBeenSent { // Already sent this event so we can stop processing return nil } if err = u.updater.StorePreviousEvents(u.stateAtEvent.EventNID, prevEvents); err != nil { return err } eventReference := u.event.EventReference() // Check if this event is already referenced by another event in the room. var alreadyReferenced bool if alreadyReferenced, err = u.updater.IsReferenced(eventReference); err != nil { return err } u.latest = calculateLatest(oldLatest, alreadyReferenced, prevEvents, types.StateAtEventAndReference{ EventReference: eventReference, StateAtEvent: u.stateAtEvent, }) if err = u.latestState(); err != nil { return err } updates, err := updateMemberships(u.db, u.updater, u.removed, u.added) if err != nil { return err } update, err := u.makeOutputNewRoomEvent() if err != nil { return err } updates = append(updates, *update) // Send the event to the output logs. // We do this inside the database transaction to ensure that we only mark an event as sent if we sent it. // (n.b. this means that it's possible that the same event will be sent twice if the transaction fails but // the write to the output log succeeds) // TODO: This assumes that writing the event to the output log is synchronous. It should be possible to // send the event asynchronously but we would need to ensure that 1) the events are written to the log in // the correct order, 2) that pending writes are resent across restarts. In order to avoid writing all the // necessary bookkeeping we'll keep the event sending synchronous for now. if err = u.ow.WriteOutputEvents(u.event.RoomID(), updates); err != nil { return err } if err = u.updater.SetLatestEvents(u.roomNID, u.latest, u.stateAtEvent.EventNID, u.newStateNID); err != nil { return err } if err = u.updater.MarkEventAsSent(u.stateAtEvent.EventNID); err != nil { return err } return nil } func (u *latestEventsUpdater) latestState() error { var err error latestStateAtEvents := make([]types.StateAtEvent, len(u.latest)) for i := range u.latest { latestStateAtEvents[i] = u.latest[i].StateAtEvent } u.newStateNID, err = state.CalculateAndStoreStateAfterEvents(u.db, u.roomNID, latestStateAtEvents) if err != nil { return err } u.removed, u.added, err = state.DifferenceBetweeenStateSnapshots(u.db, u.oldStateNID, u.newStateNID) if err != nil { return err } u.stateBeforeEventRemoves, u.stateBeforeEventAdds, err = state.DifferenceBetweeenStateSnapshots( u.db, u.newStateNID, u.stateAtEvent.BeforeStateSnapshotNID, ) if err != nil { return err } return nil } func calculateLatest(oldLatest []types.StateAtEventAndReference, alreadyReferenced bool, prevEvents []gomatrixserverlib.EventReference, newEvent types.StateAtEventAndReference) []types.StateAtEventAndReference { var alreadyInLatest bool var newLatest []types.StateAtEventAndReference for _, l := range oldLatest { keep := true for _, prevEvent := range prevEvents { if l.EventID == prevEvent.EventID && bytes.Compare(l.EventSHA256, prevEvent.EventSHA256) == 0 { // This event can be removed from the latest events cause we've found an event that references it. // (If an event is referenced by another event then it can't be one of the latest events in the room // because we have an event that comes after it) keep = false break } } if l.EventNID == newEvent.EventNID { alreadyInLatest = true } if keep { // Keep the event in the latest events. newLatest = append(newLatest, l) } } if !alreadyReferenced && !alreadyInLatest { // This event is not referenced by any of the events in the room // and the event is not already in the latest events. // Add it to the latest events newLatest = append(newLatest, newEvent) } return newLatest } func (u *latestEventsUpdater) makeOutputNewRoomEvent() (*api.OutputEvent, error) { latestEventIDs := make([]string, len(u.latest)) for i := range u.latest { latestEventIDs[i] = u.latest[i].EventID } ore := api.OutputNewRoomEvent{ Event: u.event, LastSentEventID: u.lastEventIDSent, LatestEventIDs: latestEventIDs, } var stateEventNIDs []types.EventNID for _, entry := range u.added { stateEventNIDs = append(stateEventNIDs, entry.EventNID) } for _, entry := range u.removed { stateEventNIDs = append(stateEventNIDs, entry.EventNID) } for _, entry := range u.stateBeforeEventRemoves { stateEventNIDs = append(stateEventNIDs, entry.EventNID) } for _, entry := range u.stateBeforeEventAdds { stateEventNIDs = append(stateEventNIDs, entry.EventNID) } stateEventNIDs = stateEventNIDs[:util.SortAndUnique(eventNIDSorter(stateEventNIDs))] eventIDMap, err := u.db.EventIDs(stateEventNIDs) if err != nil { return nil, err } for _, entry := range u.added { ore.AddsStateEventIDs = append(ore.AddsStateEventIDs, eventIDMap[entry.EventNID]) } for _, entry := range u.removed { ore.RemovesStateEventIDs = append(ore.RemovesStateEventIDs, eventIDMap[entry.EventNID]) } for _, entry := range u.stateBeforeEventRemoves { ore.StateBeforeRemovesEventIDs = append(ore.StateBeforeRemovesEventIDs, eventIDMap[entry.EventNID]) } for _, entry := range u.stateBeforeEventAdds { ore.StateBeforeAddsEventIDs = append(ore.StateBeforeAddsEventIDs, eventIDMap[entry.EventNID]) } ore.SendAsServer = u.sendAsServer return &api.OutputEvent{ Type: api.OutputTypeNewRoomEvent, NewRoomEvent: &ore, }, nil } type eventNIDSorter []types.EventNID func (s eventNIDSorter) Len() int { return len(s) } func (s eventNIDSorter) Less(i, j int) bool { return s[i] < s[j] } func (s eventNIDSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] }