// Copyright 2017 Vector Creations Ltd // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package sync import ( "context" "sync" "time" "github.com/matrix-org/dendrite/syncapi/storage" "github.com/matrix-org/dendrite/syncapi/types" "github.com/matrix-org/gomatrixserverlib" log "github.com/sirupsen/logrus" ) // Notifier will wake up sleeping requests when there is some new data. // It does not tell requests what that data is, only the sync position which // they can use to get at it. This is done to prevent races whereby we tell the caller // the event, but the token has already advanced by the time they fetch it, resulting // in missed events. type Notifier struct { // A map of RoomID => Set : Must only be accessed by the OnNewEvent goroutine roomIDToJoinedUsers map[string]userIDSet // A map of RoomID => Set : Must only be accessed by the OnNewEvent goroutine roomIDToPeekingDevices map[string]peekingDeviceSet // Protects currPos and userStreams. streamLock *sync.Mutex // The latest sync position currPos types.StreamingToken // A map of user_id => device_id => UserStream which can be used to wake a given user's /sync request. userDeviceStreams map[string]map[string]*UserDeviceStream // The last time we cleaned out stale entries from the userStreams map lastCleanUpTime time.Time } // NewNotifier creates a new notifier set to the given sync position. // In order for this to be of any use, the Notifier needs to be told all rooms and // the joined users within each of them by calling Notifier.Load(*storage.SyncServerDatabase). func NewNotifier(pos types.StreamingToken) *Notifier { return &Notifier{ currPos: pos, roomIDToJoinedUsers: make(map[string]userIDSet), roomIDToPeekingDevices: make(map[string]peekingDeviceSet), userDeviceStreams: make(map[string]map[string]*UserDeviceStream), streamLock: &sync.Mutex{}, } } // OnNewEvent is called when a new event is received from the room server. Must only be // called from a single goroutine, to avoid races between updates which could set the // current sync position incorrectly. // Chooses which user sync streams to update by a provided *gomatrixserverlib.Event // (based on the users in the event's room), // a roomID directly, or a list of user IDs, prioritised by parameter ordering. // posUpdate contains the latest position(s) for one or more types of events. // If a position in posUpdate is 0, it means no updates are available of that type. // Typically a consumer supplies a posUpdate with the latest sync position for the // event type it handles, leaving other fields as 0. func (n *Notifier) OnNewEvent( ev *gomatrixserverlib.HeaderedEvent, roomID string, userIDs []string, posUpdate types.StreamingToken, ) { // update the current position then notify relevant /sync streams. // This needs to be done PRIOR to waking up users as they will read this value. n.streamLock.Lock() defer n.streamLock.Unlock() latestPos := n.currPos.WithUpdates(posUpdate) n.currPos = latestPos n.removeEmptyUserStreams() if ev != nil { // Map this event's room_id to a list of joined users, and wake them up. usersToNotify := n.joinedUsers(ev.RoomID()) // Map this event's room_id to a list of peeking devices, and wake them up. peekingDevicesToNotify := n.PeekingDevices(ev.RoomID()) // If this is an invite, also add in the invitee to this list. if ev.Type() == "m.room.member" && ev.StateKey() != nil { targetUserID := *ev.StateKey() membership, err := ev.Membership() if err != nil { log.WithError(err).WithField("event_id", ev.EventID()).Errorf( "Notifier.OnNewEvent: Failed to unmarshal member event", ) } else { // Keep the joined user map up-to-date switch membership { case gomatrixserverlib.Invite: usersToNotify = append(usersToNotify, targetUserID) case gomatrixserverlib.Join: // Manually append the new user's ID so they get notified // along all members in the room usersToNotify = append(usersToNotify, targetUserID) n.addJoinedUser(ev.RoomID(), targetUserID) case gomatrixserverlib.Leave: fallthrough case gomatrixserverlib.Ban: n.removeJoinedUser(ev.RoomID(), targetUserID) } } } n.wakeupUsers(usersToNotify, peekingDevicesToNotify, latestPos) } else if roomID != "" { n.wakeupUsers(n.joinedUsers(roomID), n.PeekingDevices(roomID), latestPos) } else if len(userIDs) > 0 { n.wakeupUsers(userIDs, nil, latestPos) } else { log.WithFields(log.Fields{ "posUpdate": posUpdate.String, }).Warn("Notifier.OnNewEvent called but caller supplied no user to wake up") } } func (n *Notifier) OnNewPeek( roomID, userID, deviceID string, ) { n.streamLock.Lock() defer n.streamLock.Unlock() n.addPeekingDevice(roomID, userID, deviceID) // we don't wake up devices here given the roomserver consumer will do this shortly afterwards // by calling OnNewEvent. } func (n *Notifier) OnNewSendToDevice( userID string, deviceIDs []string, posUpdate types.StreamingToken, ) { n.streamLock.Lock() defer n.streamLock.Unlock() latestPos := n.currPos.WithUpdates(posUpdate) n.currPos = latestPos n.wakeupUserDevice(userID, deviceIDs, latestPos) } func (n *Notifier) OnNewKeyChange( posUpdate types.StreamingToken, wakeUserID, keyChangeUserID string, ) { n.streamLock.Lock() defer n.streamLock.Unlock() latestPos := n.currPos.WithUpdates(posUpdate) n.currPos = latestPos n.wakeupUsers([]string{wakeUserID}, nil, latestPos) } // GetListener returns a UserStreamListener that can be used to wait for // updates for a user. Must be closed. // notify for anything before sincePos func (n *Notifier) GetListener(req syncRequest) UserDeviceStreamListener { // Do what synapse does: https://github.com/matrix-org/synapse/blob/v0.20.0/synapse/notifier.py#L298 // - Bucket request into a lookup map keyed off a list of joined room IDs and separately a user ID // - Incoming events wake requests for a matching room ID // - Incoming events wake requests for a matching user ID (needed for invites) // TODO: v1 /events 'peeking' has an 'explicit room ID' which is also tracked, // but given we don't do /events, let's pretend it doesn't exist. n.streamLock.Lock() defer n.streamLock.Unlock() n.removeEmptyUserStreams() return n.fetchUserDeviceStream(req.device.UserID, req.device.ID, true).GetListener(req.ctx) } // Load the membership states required to notify users correctly. func (n *Notifier) Load(ctx context.Context, db storage.Database) error { roomToUsers, err := db.AllJoinedUsersInRooms(ctx) if err != nil { return err } n.setUsersJoinedToRooms(roomToUsers) roomToPeekingDevices, err := db.AllPeekingDevicesInRooms(ctx) if err != nil { return err } n.setPeekingDevices(roomToPeekingDevices) return nil } // CurrentPosition returns the current sync position func (n *Notifier) CurrentPosition() types.StreamingToken { n.streamLock.Lock() defer n.streamLock.Unlock() return n.currPos } // setUsersJoinedToRooms marks the given users as 'joined' to the given rooms, such that new events from // these rooms will wake the given users /sync requests. This should be called prior to ANY calls to // OnNewEvent (eg on startup) to prevent racing. func (n *Notifier) setUsersJoinedToRooms(roomIDToUserIDs map[string][]string) { // This is just the bulk form of addJoinedUser for roomID, userIDs := range roomIDToUserIDs { if _, ok := n.roomIDToJoinedUsers[roomID]; !ok { n.roomIDToJoinedUsers[roomID] = make(userIDSet) } for _, userID := range userIDs { n.roomIDToJoinedUsers[roomID].add(userID) } } } // setPeekingDevices marks the given devices as peeking in the given rooms, such that new events from // these rooms will wake the given devices' /sync requests. This should be called prior to ANY calls to // OnNewEvent (eg on startup) to prevent racing. func (n *Notifier) setPeekingDevices(roomIDToPeekingDevices map[string][]types.PeekingDevice) { // This is just the bulk form of addPeekingDevice for roomID, peekingDevices := range roomIDToPeekingDevices { if _, ok := n.roomIDToPeekingDevices[roomID]; !ok { n.roomIDToPeekingDevices[roomID] = make(peekingDeviceSet) } for _, peekingDevice := range peekingDevices { n.roomIDToPeekingDevices[roomID].add(peekingDevice) } } } // wakeupUsers will wake up the sync strems for all of the devices for all of the // specified user IDs, and also the specified peekingDevices func (n *Notifier) wakeupUsers(userIDs []string, peekingDevices []types.PeekingDevice, newPos types.StreamingToken) { for _, userID := range userIDs { for _, stream := range n.fetchUserStreams(userID) { if stream == nil { continue } stream.Broadcast(newPos) // wake up all goroutines Wait()ing on this stream } } if peekingDevices != nil { for _, peekingDevice := range peekingDevices { // TODO: don't bother waking up for devices whose users we already woke up if stream := n.fetchUserDeviceStream(peekingDevice.UserID, peekingDevice.ID, false); stream != nil { stream.Broadcast(newPos) // wake up all goroutines Wait()ing on this stream } } } } // wakeupUserDevice will wake up the sync stream for a specific user device. Other // device streams will be left alone. // nolint:unused func (n *Notifier) wakeupUserDevice(userID string, deviceIDs []string, newPos types.StreamingToken) { for _, deviceID := range deviceIDs { if stream := n.fetchUserDeviceStream(userID, deviceID, false); stream != nil { stream.Broadcast(newPos) // wake up all goroutines Wait()ing on this stream } } } // fetchUserDeviceStream retrieves a stream unique to the given device. If makeIfNotExists is true, // a stream will be made for this device if one doesn't exist and it will be returned. This // function does not wait for data to be available on the stream. // NB: Callers should have locked the mutex before calling this function. func (n *Notifier) fetchUserDeviceStream(userID, deviceID string, makeIfNotExists bool) *UserDeviceStream { _, ok := n.userDeviceStreams[userID] if !ok { if !makeIfNotExists { return nil } n.userDeviceStreams[userID] = map[string]*UserDeviceStream{} } stream, ok := n.userDeviceStreams[userID][deviceID] if !ok { if !makeIfNotExists { return nil } // TODO: Unbounded growth of streams (1 per user) if stream = NewUserDeviceStream(userID, deviceID, n.currPos); stream != nil { n.userDeviceStreams[userID][deviceID] = stream } } return stream } // fetchUserStreams retrieves all streams for the given user. If makeIfNotExists is true, // a stream will be made for this user if one doesn't exist and it will be returned. This // function does not wait for data to be available on the stream. // NB: Callers should have locked the mutex before calling this function. func (n *Notifier) fetchUserStreams(userID string) []*UserDeviceStream { user, ok := n.userDeviceStreams[userID] if !ok { return []*UserDeviceStream{} } streams := []*UserDeviceStream{} for _, stream := range user { streams = append(streams, stream) } return streams } // Not thread-safe: must be called on the OnNewEvent goroutine only func (n *Notifier) addJoinedUser(roomID, userID string) { if _, ok := n.roomIDToJoinedUsers[roomID]; !ok { n.roomIDToJoinedUsers[roomID] = make(userIDSet) } n.roomIDToJoinedUsers[roomID].add(userID) } // Not thread-safe: must be called on the OnNewEvent goroutine only func (n *Notifier) removeJoinedUser(roomID, userID string) { if _, ok := n.roomIDToJoinedUsers[roomID]; !ok { n.roomIDToJoinedUsers[roomID] = make(userIDSet) } n.roomIDToJoinedUsers[roomID].remove(userID) } // Not thread-safe: must be called on the OnNewEvent goroutine only func (n *Notifier) joinedUsers(roomID string) (userIDs []string) { if _, ok := n.roomIDToJoinedUsers[roomID]; !ok { return } return n.roomIDToJoinedUsers[roomID].values() } // Not thread-safe: must be called on the OnNewEvent goroutine only func (n *Notifier) addPeekingDevice(roomID, userID, deviceID string) { if _, ok := n.roomIDToPeekingDevices[roomID]; !ok { n.roomIDToPeekingDevices[roomID] = make(peekingDeviceSet) } n.roomIDToPeekingDevices[roomID].add(types.PeekingDevice{deviceID, userID}) } // Not thread-safe: must be called on the OnNewEvent goroutine only func (n *Notifier) removePeekingDevice(roomID, userID, deviceID string) { if _, ok := n.roomIDToPeekingDevices[roomID]; !ok { n.roomIDToPeekingDevices[roomID] = make(peekingDeviceSet) } // XXX: is this going to work as a key? n.roomIDToPeekingDevices[roomID].remove(types.PeekingDevice{deviceID, userID}) } // Not thread-safe: must be called on the OnNewEvent goroutine only func (n *Notifier) PeekingDevices(roomID string) (peekingDevices []types.PeekingDevice) { if _, ok := n.roomIDToPeekingDevices[roomID]; !ok { return } return n.roomIDToPeekingDevices[roomID].values() } // removeEmptyUserStreams iterates through the user stream map and removes any // that have been empty for a certain amount of time. This is a crude way of // ensuring that the userStreams map doesn't grow forver. // This should be called when the notifier gets called for whatever reason, // the function itself is responsible for ensuring it doesn't iterate too // often. // NB: Callers should have locked the mutex before calling this function. func (n *Notifier) removeEmptyUserStreams() { // Only clean up now and again now := time.Now() if n.lastCleanUpTime.Add(time.Minute).After(now) { return } n.lastCleanUpTime = now deleteBefore := now.Add(-5 * time.Minute) for user, byUser := range n.userDeviceStreams { for device, stream := range byUser { if stream.TimeOfLastNonEmpty().Before(deleteBefore) { delete(n.userDeviceStreams[user], device) } if len(n.userDeviceStreams[user]) == 0 { delete(n.userDeviceStreams, user) } } } } // A string set, mainly existing for improving clarity of structs in this file. type userIDSet map[string]bool func (s userIDSet) add(str string) { s[str] = true } func (s userIDSet) remove(str string) { delete(s, str) } func (s userIDSet) values() (vals []string) { for str := range s { vals = append(vals, str) } return } // A set of PeekingDevices, similar to userIDSet type peekingDeviceSet map[types.PeekingDevice]bool func (s peekingDeviceSet) add(d types.PeekingDevice) { s[d] = true } func (s peekingDeviceSet) remove(d types.PeekingDevice) { delete(s, d) } func (s peekingDeviceSet) values() (vals []types.PeekingDevice) { for d := range s { vals = append(vals, d) } return }