f2030286de
* Rearrange state package a bit, add some code to look up the right state resolution algorithm * Remove shared * Add GetRoomVersionForRoomNID * Try to use room version to get correct state resolution algorithm * Fix room joins over federation * nolint resolveConflictsV2 because all attempts to break it up so far just result in it being awfully less obvious how it works * Rename Prepare to NewStateResolution * Update comments * Re-add missing tests
68 lines
3.3 KiB
Go
68 lines
3.3 KiB
Go
// Copyright 2017 Vector Creations Ltd
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// Copyright 2018 New Vector Ltd
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// Copyright 2019-2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package database
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import (
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"context"
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"github.com/matrix-org/dendrite/roomserver/types"
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"github.com/matrix-org/gomatrixserverlib"
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)
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// A RoomStateDatabase has the storage APIs needed to load state from the database
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type RoomStateDatabase interface {
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// Store the room state at an event in the database
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AddState(
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ctx context.Context,
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roomNID types.RoomNID,
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stateBlockNIDs []types.StateBlockNID,
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state []types.StateEntry,
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) (types.StateSnapshotNID, error)
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// Look up the state of a room at each event for a list of string event IDs.
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// Returns an error if there is an error talking to the database
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// Returns a types.MissingEventError if the room state for the event IDs aren't in the database
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StateAtEventIDs(ctx context.Context, eventIDs []string) ([]types.StateAtEvent, error)
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// Look up the numeric IDs for a list of string event types.
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// Returns a map from string event type to numeric ID for the event type.
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EventTypeNIDs(ctx context.Context, eventTypes []string) (map[string]types.EventTypeNID, error)
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// Look up the numeric IDs for a list of string event state keys.
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// Returns a map from string state key to numeric ID for the state key.
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EventStateKeyNIDs(ctx context.Context, eventStateKeys []string) (map[string]types.EventStateKeyNID, error)
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// Look up the numeric state data IDs for each numeric state snapshot ID
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// The returned slice is sorted by numeric state snapshot ID.
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StateBlockNIDs(ctx context.Context, stateNIDs []types.StateSnapshotNID) ([]types.StateBlockNIDList, error)
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// Look up the state data for each numeric state data ID
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// The returned slice is sorted by numeric state data ID.
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StateEntries(ctx context.Context, stateBlockNIDs []types.StateBlockNID) ([]types.StateEntryList, error)
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// Look up the state data for the state key tuples for each numeric state block ID
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// This is used to fetch a subset of the room state at a snapshot.
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// If a block doesn't contain any of the requested tuples then it can be discarded from the result.
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// The returned slice is sorted by numeric state block ID.
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StateEntriesForTuples(
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ctx context.Context,
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stateBlockNIDs []types.StateBlockNID,
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stateKeyTuples []types.StateKeyTuple,
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) ([]types.StateEntryList, error)
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// Look up the Events for a list of numeric event IDs.
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// Returns a sorted list of events.
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Events(ctx context.Context, eventNIDs []types.EventNID) ([]types.Event, error)
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// Look up snapshot NID for an event ID string
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SnapshotNIDFromEventID(ctx context.Context, eventID string) (types.StateSnapshotNID, error)
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// Look up a room version from the room NID.
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GetRoomVersionForRoomNID(ctx context.Context, roomNID types.RoomNID) (gomatrixserverlib.RoomVersion, error)
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}
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