a23fda6626
* Topologically sort with `SendEventWithState`, so that earlier events should satisfy auth for later ones
* Revert "Topologically sort with `SendEventWithState`, so that earlier events should satisfy auth for later ones"
This reverts commit b0cd706012
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* Update to matrix-org/gomatrixserverlib#293
* `Events` no longer returns an error, other tweaks
* Make sure `Events` is sorted for `parsedRespState` too
242 lines
8.1 KiB
Go
242 lines
8.1 KiB
Go
// Copyright 2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package api
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import (
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"context"
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"fmt"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/matrix-org/util"
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)
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// SendEvents to the roomserver The events are written with KindNew.
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func SendEvents(
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ctx context.Context, rsAPI RoomserverInternalAPI,
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kind Kind, events []*gomatrixserverlib.HeaderedEvent,
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origin gomatrixserverlib.ServerName,
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sendAsServer gomatrixserverlib.ServerName, txnID *TransactionID,
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async bool,
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) error {
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ires := make([]InputRoomEvent, len(events))
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for i, event := range events {
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ires[i] = InputRoomEvent{
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Kind: kind,
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Event: event,
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Origin: origin,
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SendAsServer: string(sendAsServer),
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TransactionID: txnID,
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}
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}
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return SendInputRoomEvents(ctx, rsAPI, ires, async)
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}
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// SendEventWithState writes an event with the specified kind to the roomserver
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// with the state at the event as KindOutlier before it. Will not send any event that is
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// marked as `true` in haveEventIDs.
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func SendEventWithState(
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ctx context.Context, rsAPI RoomserverInternalAPI, kind Kind,
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state *gomatrixserverlib.RespState, event *gomatrixserverlib.HeaderedEvent,
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origin gomatrixserverlib.ServerName, haveEventIDs map[string]bool, async bool,
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) error {
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outliers := state.Events(event.RoomVersion)
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ires := make([]InputRoomEvent, 0, len(outliers))
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for _, outlier := range outliers {
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if haveEventIDs[outlier.EventID()] {
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continue
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}
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ires = append(ires, InputRoomEvent{
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Kind: KindOutlier,
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Event: outlier.Headered(event.RoomVersion),
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Origin: origin,
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})
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}
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stateEvents := state.StateEvents.UntrustedEvents(event.RoomVersion)
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stateEventIDs := make([]string, len(stateEvents))
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for i := range stateEvents {
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stateEventIDs[i] = stateEvents[i].EventID()
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}
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ires = append(ires, InputRoomEvent{
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Kind: kind,
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Event: event,
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Origin: origin,
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HasState: true,
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StateEventIDs: stateEventIDs,
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})
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return SendInputRoomEvents(ctx, rsAPI, ires, async)
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}
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// SendInputRoomEvents to the roomserver.
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func SendInputRoomEvents(
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ctx context.Context, rsAPI RoomserverInternalAPI,
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ires []InputRoomEvent, async bool,
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) error {
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request := InputRoomEventsRequest{
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InputRoomEvents: ires,
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Asynchronous: async,
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}
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var response InputRoomEventsResponse
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rsAPI.InputRoomEvents(ctx, &request, &response)
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return response.Err()
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}
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// SendInvite event to the roomserver.
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// This should only be needed for invite events that occur outside of a known room.
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// If we are in the room then the event should be sent using the SendEvents method.
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func SendInvite(
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ctx context.Context,
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rsAPI RoomserverInternalAPI, inviteEvent *gomatrixserverlib.HeaderedEvent,
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inviteRoomState []gomatrixserverlib.InviteV2StrippedState,
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sendAsServer gomatrixserverlib.ServerName, txnID *TransactionID,
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) error {
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// Start by sending the invite request into the roomserver. This will
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// trigger the federation request amongst other things if needed.
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request := &PerformInviteRequest{
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Event: inviteEvent,
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InviteRoomState: inviteRoomState,
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RoomVersion: inviteEvent.RoomVersion,
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SendAsServer: string(sendAsServer),
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TransactionID: txnID,
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}
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response := &PerformInviteResponse{}
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if err := rsAPI.PerformInvite(ctx, request, response); err != nil {
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return fmt.Errorf("rsAPI.PerformInvite: %w", err)
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}
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if response.Error != nil {
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return response.Error
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}
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return nil
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}
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// GetEvent returns the event or nil, even on errors.
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func GetEvent(ctx context.Context, rsAPI RoomserverInternalAPI, eventID string) *gomatrixserverlib.HeaderedEvent {
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var res QueryEventsByIDResponse
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err := rsAPI.QueryEventsByID(ctx, &QueryEventsByIDRequest{
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EventIDs: []string{eventID},
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}, &res)
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if err != nil {
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util.GetLogger(ctx).WithError(err).Error("Failed to QueryEventsByID")
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return nil
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}
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if len(res.Events) != 1 {
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return nil
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}
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return res.Events[0]
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}
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// GetStateEvent returns the current state event in the room or nil.
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func GetStateEvent(ctx context.Context, rsAPI RoomserverInternalAPI, roomID string, tuple gomatrixserverlib.StateKeyTuple) *gomatrixserverlib.HeaderedEvent {
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var res QueryCurrentStateResponse
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err := rsAPI.QueryCurrentState(ctx, &QueryCurrentStateRequest{
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RoomID: roomID,
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StateTuples: []gomatrixserverlib.StateKeyTuple{tuple},
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}, &res)
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if err != nil {
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util.GetLogger(ctx).WithError(err).Error("Failed to QueryCurrentState")
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return nil
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}
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ev, ok := res.StateEvents[tuple]
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if ok {
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return ev
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}
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return nil
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}
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// IsServerBannedFromRoom returns whether the server is banned from a room by server ACLs.
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func IsServerBannedFromRoom(ctx context.Context, rsAPI RoomserverInternalAPI, roomID string, serverName gomatrixserverlib.ServerName) bool {
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req := &QueryServerBannedFromRoomRequest{
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ServerName: serverName,
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RoomID: roomID,
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}
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res := &QueryServerBannedFromRoomResponse{}
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if err := rsAPI.QueryServerBannedFromRoom(ctx, req, res); err != nil {
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util.GetLogger(ctx).WithError(err).Error("Failed to QueryServerBannedFromRoom")
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return true
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}
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return res.Banned
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}
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// PopulatePublicRooms extracts PublicRoom information for all the provided room IDs. The IDs are not checked to see if they are visible in the
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// published room directory.
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// due to lots of switches
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func PopulatePublicRooms(ctx context.Context, roomIDs []string, rsAPI RoomserverInternalAPI) ([]gomatrixserverlib.PublicRoom, error) {
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avatarTuple := gomatrixserverlib.StateKeyTuple{EventType: "m.room.avatar", StateKey: ""}
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nameTuple := gomatrixserverlib.StateKeyTuple{EventType: "m.room.name", StateKey: ""}
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canonicalTuple := gomatrixserverlib.StateKeyTuple{EventType: gomatrixserverlib.MRoomCanonicalAlias, StateKey: ""}
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topicTuple := gomatrixserverlib.StateKeyTuple{EventType: "m.room.topic", StateKey: ""}
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guestTuple := gomatrixserverlib.StateKeyTuple{EventType: "m.room.guest_access", StateKey: ""}
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visibilityTuple := gomatrixserverlib.StateKeyTuple{EventType: gomatrixserverlib.MRoomHistoryVisibility, StateKey: ""}
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joinRuleTuple := gomatrixserverlib.StateKeyTuple{EventType: gomatrixserverlib.MRoomJoinRules, StateKey: ""}
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var stateRes QueryBulkStateContentResponse
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err := rsAPI.QueryBulkStateContent(ctx, &QueryBulkStateContentRequest{
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RoomIDs: roomIDs,
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AllowWildcards: true,
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StateTuples: []gomatrixserverlib.StateKeyTuple{
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nameTuple, canonicalTuple, topicTuple, guestTuple, visibilityTuple, joinRuleTuple, avatarTuple,
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{EventType: gomatrixserverlib.MRoomMember, StateKey: "*"},
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},
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}, &stateRes)
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if err != nil {
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util.GetLogger(ctx).WithError(err).Error("QueryBulkStateContent failed")
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return nil, err
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}
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chunk := make([]gomatrixserverlib.PublicRoom, len(roomIDs))
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i := 0
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for roomID, data := range stateRes.Rooms {
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pub := gomatrixserverlib.PublicRoom{
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RoomID: roomID,
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}
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joinCount := 0
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var joinRule, guestAccess string
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for tuple, contentVal := range data {
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if tuple.EventType == gomatrixserverlib.MRoomMember && contentVal == "join" {
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joinCount++
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continue
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}
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switch tuple {
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case avatarTuple:
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pub.AvatarURL = contentVal
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case nameTuple:
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pub.Name = contentVal
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case topicTuple:
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pub.Topic = contentVal
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case canonicalTuple:
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if _, _, err := gomatrixserverlib.SplitID('#', contentVal); err == nil {
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pub.CanonicalAlias = contentVal
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}
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case visibilityTuple:
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pub.WorldReadable = contentVal == "world_readable"
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// need both of these to determine whether guests can join
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case joinRuleTuple:
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joinRule = contentVal
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case guestTuple:
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guestAccess = contentVal
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}
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}
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if joinRule == gomatrixserverlib.Public && guestAccess == "can_join" {
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pub.GuestCanJoin = true
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}
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pub.JoinedMembersCount = joinCount
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chunk[i] = pub
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i++
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}
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return chunk, nil
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}
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