63df85db6d
This extends the dendrite monolith for pinecone to integrate the s&f features into the mobile apps. Also makes a few tweaks to federation queueing/statistics to make some edge cases more robust.
350 lines
11 KiB
Go
350 lines
11 KiB
Go
package statistics
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import (
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"context"
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"math"
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"math/rand"
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"sync"
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"time"
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"github.com/matrix-org/gomatrixserverlib"
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"github.com/sirupsen/logrus"
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"go.uber.org/atomic"
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"github.com/matrix-org/dendrite/federationapi/storage"
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)
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// Statistics contains information about all of the remote federated
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// hosts that we have interacted with. It is basically a threadsafe
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// wrapper.
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type Statistics struct {
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DB storage.Database
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servers map[gomatrixserverlib.ServerName]*ServerStatistics
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mutex sync.RWMutex
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backoffTimers map[gomatrixserverlib.ServerName]*time.Timer
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backoffMutex sync.RWMutex
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// How many times should we tolerate consecutive failures before we
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// just blacklist the host altogether? The backoff is exponential,
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// so the max time here to attempt is 2**failures seconds.
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FailuresUntilBlacklist uint32
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// How many times should we tolerate consecutive failures before we
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// mark the destination as offline. At this point we should attempt
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// to send messages to the user's async relay servers if we know them.
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FailuresUntilAssumedOffline uint32
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}
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func NewStatistics(
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db storage.Database,
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failuresUntilBlacklist uint32,
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failuresUntilAssumedOffline uint32,
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) Statistics {
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return Statistics{
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DB: db,
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FailuresUntilBlacklist: failuresUntilBlacklist,
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FailuresUntilAssumedOffline: failuresUntilAssumedOffline,
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backoffTimers: make(map[gomatrixserverlib.ServerName]*time.Timer),
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servers: make(map[gomatrixserverlib.ServerName]*ServerStatistics),
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}
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}
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// ForServer returns server statistics for the given server name. If it
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// does not exist, it will create empty statistics and return those.
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func (s *Statistics) ForServer(serverName gomatrixserverlib.ServerName) *ServerStatistics {
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// Look up if we have statistics for this server already.
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s.mutex.RLock()
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server, found := s.servers[serverName]
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s.mutex.RUnlock()
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// If we don't, then make one.
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if !found {
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s.mutex.Lock()
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server = &ServerStatistics{
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statistics: s,
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serverName: serverName,
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knownRelayServers: []gomatrixserverlib.ServerName{},
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}
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s.servers[serverName] = server
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s.mutex.Unlock()
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blacklisted, err := s.DB.IsServerBlacklisted(serverName)
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if err != nil {
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logrus.WithError(err).Errorf("Failed to get blacklist entry %q", serverName)
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} else {
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server.blacklisted.Store(blacklisted)
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}
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assumedOffline, err := s.DB.IsServerAssumedOffline(context.Background(), serverName)
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if err != nil {
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logrus.WithError(err).Errorf("Failed to get assumed offline entry %q", serverName)
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} else {
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server.assumedOffline.Store(assumedOffline)
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}
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knownRelayServers, err := s.DB.P2PGetRelayServersForServer(context.Background(), serverName)
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if err != nil {
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logrus.WithError(err).Errorf("Failed to get relay server list for %q", serverName)
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} else {
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server.relayMutex.Lock()
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server.knownRelayServers = knownRelayServers
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server.relayMutex.Unlock()
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}
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}
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return server
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}
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type SendMethod uint8
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const (
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SendDirect SendMethod = iota
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SendViaRelay
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)
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// ServerStatistics contains information about our interactions with a
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// remote federated host, e.g. how many times we were successful, how
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// many times we failed etc. It also manages the backoff time and black-
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// listing a remote host if it remains uncooperative.
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type ServerStatistics struct {
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statistics *Statistics //
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serverName gomatrixserverlib.ServerName //
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blacklisted atomic.Bool // is the node blacklisted
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assumedOffline atomic.Bool // is the node assumed to be offline
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backoffStarted atomic.Bool // is the backoff started
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backoffUntil atomic.Value // time.Time until this backoff interval ends
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backoffCount atomic.Uint32 // number of times BackoffDuration has been called
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successCounter atomic.Uint32 // how many times have we succeeded?
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backoffNotifier func() // notifies destination queue when backoff completes
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notifierMutex sync.Mutex
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knownRelayServers []gomatrixserverlib.ServerName
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relayMutex sync.Mutex
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}
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const maxJitterMultiplier = 1.4
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const minJitterMultiplier = 0.8
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// duration returns how long the next backoff interval should be.
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func (s *ServerStatistics) duration(count uint32) time.Duration {
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// Add some jitter to minimise the chance of having multiple backoffs
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// ending at the same time.
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jitter := rand.Float64()*(maxJitterMultiplier-minJitterMultiplier) + minJitterMultiplier
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duration := time.Millisecond * time.Duration(math.Exp2(float64(count))*jitter*1000)
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return duration
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}
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// cancel will interrupt the currently active backoff.
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func (s *ServerStatistics) cancel() {
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s.blacklisted.Store(false)
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s.backoffUntil.Store(time.Time{})
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s.ClearBackoff()
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}
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// AssignBackoffNotifier configures the channel to send to when
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// a backoff completes.
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func (s *ServerStatistics) AssignBackoffNotifier(notifier func()) {
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s.notifierMutex.Lock()
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defer s.notifierMutex.Unlock()
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s.backoffNotifier = notifier
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}
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// Success updates the server statistics with a new successful
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// attempt, which increases the sent counter and resets the idle and
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// failure counters. If a host was blacklisted at this point then
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// we will unblacklist it.
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// `relay` specifies whether the success was to the actual destination
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// or one of their relay servers.
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func (s *ServerStatistics) Success(method SendMethod) {
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s.cancel()
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s.backoffCount.Store(0)
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// NOTE : Sending to the final destination vs. a relay server has
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// slightly different semantics.
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if method == SendDirect {
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s.successCounter.Inc()
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if s.blacklisted.Load() && s.statistics.DB != nil {
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if err := s.statistics.DB.RemoveServerFromBlacklist(s.serverName); err != nil {
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logrus.WithError(err).Errorf("Failed to remove %q from blacklist", s.serverName)
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}
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}
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s.removeAssumedOffline()
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}
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}
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// Failure marks a failure and starts backing off if needed.
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// It will return the time that the current failure
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// will result in backoff waiting until, and a bool signalling
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// whether we have blacklisted and therefore to give up.
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func (s *ServerStatistics) Failure() (time.Time, bool) {
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// Return immediately if we have blacklisted this node.
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if s.blacklisted.Load() {
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return time.Time{}, true
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}
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// If we aren't already backing off, this call will start
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// a new backoff period, increase the failure counter and
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// start a goroutine which will wait out the backoff and
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// unset the backoffStarted flag when done.
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if s.backoffStarted.CompareAndSwap(false, true) {
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backoffCount := s.backoffCount.Inc()
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if backoffCount >= s.statistics.FailuresUntilAssumedOffline {
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s.assumedOffline.CompareAndSwap(false, true)
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if s.statistics.DB != nil {
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if err := s.statistics.DB.SetServerAssumedOffline(context.Background(), s.serverName); err != nil {
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logrus.WithError(err).Errorf("Failed to set %q as assumed offline", s.serverName)
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}
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}
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}
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if backoffCount >= s.statistics.FailuresUntilBlacklist {
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s.blacklisted.Store(true)
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if s.statistics.DB != nil {
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if err := s.statistics.DB.AddServerToBlacklist(s.serverName); err != nil {
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logrus.WithError(err).Errorf("Failed to add %q to blacklist", s.serverName)
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}
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}
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s.ClearBackoff()
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return time.Time{}, true
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}
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// We're starting a new back off so work out what the next interval
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// will be.
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count := s.backoffCount.Load()
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until := time.Now().Add(s.duration(count))
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s.backoffUntil.Store(until)
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s.statistics.backoffMutex.Lock()
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s.statistics.backoffTimers[s.serverName] = time.AfterFunc(time.Until(until), s.backoffFinished)
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s.statistics.backoffMutex.Unlock()
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}
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return s.backoffUntil.Load().(time.Time), false
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}
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// MarkServerAlive removes the assumed offline and blacklisted statuses from this server.
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// Returns whether the server was blacklisted before this point.
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func (s *ServerStatistics) MarkServerAlive() bool {
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s.removeAssumedOffline()
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wasBlacklisted := s.removeBlacklist()
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return wasBlacklisted
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}
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// ClearBackoff stops the backoff timer for this destination if it is running
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// and removes the timer from the backoffTimers map.
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func (s *ServerStatistics) ClearBackoff() {
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// If the timer is still running then stop it so it's memory is cleaned up sooner.
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s.statistics.backoffMutex.Lock()
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defer s.statistics.backoffMutex.Unlock()
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if timer, ok := s.statistics.backoffTimers[s.serverName]; ok {
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timer.Stop()
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}
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delete(s.statistics.backoffTimers, s.serverName)
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s.backoffStarted.Store(false)
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}
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// backoffFinished will clear the previous backoff and notify the destination queue.
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func (s *ServerStatistics) backoffFinished() {
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s.ClearBackoff()
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// Notify the destinationQueue if one is currently running.
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s.notifierMutex.Lock()
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defer s.notifierMutex.Unlock()
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if s.backoffNotifier != nil {
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s.backoffNotifier()
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}
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}
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// BackoffInfo returns information about the current or previous backoff.
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// Returns the last backoffUntil time.
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func (s *ServerStatistics) BackoffInfo() *time.Time {
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until, ok := s.backoffUntil.Load().(time.Time)
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if ok {
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return &until
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}
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return nil
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}
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// Blacklisted returns true if the server is blacklisted and false
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// otherwise.
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func (s *ServerStatistics) Blacklisted() bool {
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return s.blacklisted.Load()
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}
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// AssumedOffline returns true if the server is assumed offline and false
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// otherwise.
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func (s *ServerStatistics) AssumedOffline() bool {
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return s.assumedOffline.Load()
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}
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// removeBlacklist removes the blacklisted status from the server.
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// Returns whether the server was blacklisted.
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func (s *ServerStatistics) removeBlacklist() bool {
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var wasBlacklisted bool
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if s.Blacklisted() {
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wasBlacklisted = true
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_ = s.statistics.DB.RemoveServerFromBlacklist(s.serverName)
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}
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s.cancel()
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s.backoffCount.Store(0)
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return wasBlacklisted
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}
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// removeAssumedOffline removes the assumed offline status from the server.
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func (s *ServerStatistics) removeAssumedOffline() {
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if s.AssumedOffline() {
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_ = s.statistics.DB.RemoveServerAssumedOffline(context.Background(), s.serverName)
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}
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s.assumedOffline.Store(false)
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}
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// SuccessCount returns the number of successful requests. This is
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// usually useful in constructing transaction IDs.
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func (s *ServerStatistics) SuccessCount() uint32 {
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return s.successCounter.Load()
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}
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// KnownRelayServers returns the list of relay servers associated with this
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// server.
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func (s *ServerStatistics) KnownRelayServers() []gomatrixserverlib.ServerName {
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s.relayMutex.Lock()
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defer s.relayMutex.Unlock()
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return s.knownRelayServers
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}
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func (s *ServerStatistics) AddRelayServers(relayServers []gomatrixserverlib.ServerName) {
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seenSet := make(map[gomatrixserverlib.ServerName]bool)
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uniqueList := []gomatrixserverlib.ServerName{}
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for _, srv := range relayServers {
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if seenSet[srv] {
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continue
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}
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seenSet[srv] = true
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uniqueList = append(uniqueList, srv)
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}
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err := s.statistics.DB.P2PAddRelayServersForServer(context.Background(), s.serverName, uniqueList)
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if err != nil {
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logrus.WithError(err).Errorf("Failed to add relay servers for %q. Servers: %v", s.serverName, uniqueList)
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return
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}
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for _, newServer := range uniqueList {
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alreadyKnown := false
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knownRelayServers := s.KnownRelayServers()
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for _, srv := range knownRelayServers {
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if srv == newServer {
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alreadyKnown = true
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}
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}
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if !alreadyKnown {
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{
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s.relayMutex.Lock()
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s.knownRelayServers = append(s.knownRelayServers, newServer)
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s.relayMutex.Unlock()
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}
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}
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}
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}
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