a16db1c408
* Improve federation sender performance and behaviour, add backoff * Tweaks * Tweaks * Tweaks * Take copies of events before passing to destination queues * Don't accidentally drop queued messages * Don't take copies again * Tidy up a bit * Break out statistics (tracked component-wide), report success and failures from Perform actions * Fix comment, use atomic add * Improve logic a bit, don't block on wakeup, move idle check * Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc * Dedupe destinations, fix other bug hopefully * Dispatch sends again * Federation sender to ignore invites that are destined locally * Loopback invite events * Remodel a bit with channels * Linter * Only loopback invite event if we know the room * We should tell other resident servers about the invite if we know about the room * Correct invite signing * Fix invite loopback * Check HTTP response codes, push new invites to front of queue * Review comments
80 lines
2.7 KiB
Go
80 lines
2.7 KiB
Go
// Copyright 2017 Vector Creations Ltd
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package input contains the code processes new room events
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package internal
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import (
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"context"
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"encoding/json"
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"github.com/Shopify/sarama"
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"github.com/matrix-org/dendrite/roomserver/api"
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fsAPI "github.com/matrix-org/dendrite/federationsender/api"
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)
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// SetFederationSenderInputAPI passes in a federation sender input API reference
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// so that we can avoid the chicken-and-egg problem of both the roomserver input API
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// and the federation sender input API being interdependent.
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func (r *RoomserverInternalAPI) SetFederationSenderAPI(fsAPI fsAPI.FederationSenderInternalAPI) {
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r.fsAPI = fsAPI
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}
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// WriteOutputEvents implements OutputRoomEventWriter
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func (r *RoomserverInternalAPI) WriteOutputEvents(roomID string, updates []api.OutputEvent) error {
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messages := make([]*sarama.ProducerMessage, len(updates))
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for i := range updates {
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value, err := json.Marshal(updates[i])
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if err != nil {
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return err
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}
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messages[i] = &sarama.ProducerMessage{
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Topic: r.OutputRoomEventTopic,
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Key: sarama.StringEncoder(roomID),
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Value: sarama.ByteEncoder(value),
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}
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}
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return r.Producer.SendMessages(messages)
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}
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// InputRoomEvents implements api.RoomserverInternalAPI
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func (r *RoomserverInternalAPI) InputRoomEvents(
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ctx context.Context,
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request *api.InputRoomEventsRequest,
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response *api.InputRoomEventsResponse,
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) (err error) {
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// We lock as processRoomEvent can only be called once at a time
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r.mutex.Lock()
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defer r.mutex.Unlock()
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for i := range request.InputInviteEvents {
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var loopback *api.InputRoomEvent
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if loopback, err = processInviteEvent(ctx, r.DB, r, request.InputInviteEvents[i]); err != nil {
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return err
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}
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// The processInviteEvent function can optionally return a
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// loopback room event containing the invite, for local invites.
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// If it does, we should process it with the room events below.
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if loopback != nil {
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request.InputRoomEvents = append(request.InputRoomEvents, *loopback)
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}
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}
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for i := range request.InputRoomEvents {
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if response.EventID, err = processRoomEvent(ctx, r.DB, r, request.InputRoomEvents[i]); err != nil {
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return err
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}
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}
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return nil
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}
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