dendrite/src/github.com/matrix-org/dendrite/roomserver/query/query.go
Erik Johnston ea80ffb3af Add get event federation API (#209)
* Add get event federation API

* Handle err correctly

* Add missing readers

* Ignore gocyclo lint for routing function

* Add todo

* Fix styling a bit
2017-09-06 12:38:22 +01:00

479 lines
14 KiB
Go

// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package query
import (
"encoding/json"
"net/http"
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/dendrite/roomserver/state"
"github.com/matrix-org/dendrite/roomserver/types"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
)
// RoomserverQueryAPIDatabase has the storage APIs needed to implement the query API.
type RoomserverQueryAPIDatabase interface {
state.RoomStateDatabase
// Look up the numeric ID for the room.
// Returns 0 if the room doesn't exists.
// Returns an error if there was a problem talking to the database.
RoomNID(roomID string) (types.RoomNID, error)
// Look up event references for the latest events in the room and the current state snapshot.
// Returns the latest events, the current state and the maximum depth of the latest events plus 1.
// Returns an error if there was a problem talking to the database.
LatestEventIDs(roomNID types.RoomNID) ([]gomatrixserverlib.EventReference, types.StateSnapshotNID, int64, error)
// Look up the numeric IDs for a list of events.
// Returns an error if there was a problem talking to the database.
EventNIDs(eventIDs []string) (map[string]types.EventNID, error)
// Lookup the event IDs for a batch of event numeric IDs.
// Returns an error if the retrieval went wrong.
EventIDs(eventNIDs []types.EventNID) (map[types.EventNID]string, error)
// Lookup the membership of a given user in a given room.
// Returns the numeric ID of the latest membership event sent from this user
// in this room, along a boolean set to true if the user is still in this room,
// false if not.
// Returns an error if there was a problem talking to the database.
GetMembership(roomNID types.RoomNID, requestSenderUserID string) (membershipEventNID types.EventNID, stillInRoom bool, err error)
// Lookup the membership event numeric IDs for all user that are or have
// been members of a given room. Only lookup events of "join" membership if
// joinOnly is set to true.
// Returns an error if there was a problem talking to the database.
GetMembershipEventNIDsForRoom(roomNID types.RoomNID, joinOnly bool) ([]types.EventNID, error)
// Look up the active invites targeting a user in a room and return the
// numeric state key IDs for the user IDs who sent them.
// Returns an error if there was a problem talking to the database.
GetInvitesForUser(roomNID types.RoomNID, targetUserNID types.EventStateKeyNID) (senderUserNIDs []types.EventStateKeyNID, err error)
// Look up the string event state keys for a list of numeric event state keys
// Returns an error if there was a problem talking to the database.
EventStateKeys([]types.EventStateKeyNID) (map[types.EventStateKeyNID]string, error)
}
// RoomserverQueryAPI is an implementation of api.RoomserverQueryAPI
type RoomserverQueryAPI struct {
DB RoomserverQueryAPIDatabase
}
// QueryLatestEventsAndState implements api.RoomserverQueryAPI
func (r *RoomserverQueryAPI) QueryLatestEventsAndState(
request *api.QueryLatestEventsAndStateRequest,
response *api.QueryLatestEventsAndStateResponse,
) error {
response.QueryLatestEventsAndStateRequest = *request
roomNID, err := r.DB.RoomNID(request.RoomID)
if err != nil {
return err
}
if roomNID == 0 {
return nil
}
response.RoomExists = true
var currentStateSnapshotNID types.StateSnapshotNID
response.LatestEvents, currentStateSnapshotNID, response.Depth, err = r.DB.LatestEventIDs(roomNID)
if err != nil {
return err
}
// Look up the currrent state for the requested tuples.
stateEntries, err := state.LoadStateAtSnapshotForStringTuples(r.DB, currentStateSnapshotNID, request.StateToFetch)
if err != nil {
return err
}
stateEvents, err := r.loadStateEvents(stateEntries)
if err != nil {
return err
}
response.StateEvents = stateEvents
return nil
}
// QueryStateAfterEvents implements api.RoomserverQueryAPI
func (r *RoomserverQueryAPI) QueryStateAfterEvents(
request *api.QueryStateAfterEventsRequest,
response *api.QueryStateAfterEventsResponse,
) error {
response.QueryStateAfterEventsRequest = *request
roomNID, err := r.DB.RoomNID(request.RoomID)
if err != nil {
return err
}
if roomNID == 0 {
return nil
}
response.RoomExists = true
prevStates, err := r.DB.StateAtEventIDs(request.PrevEventIDs)
if err != nil {
switch err.(type) {
case types.MissingEventError:
return nil
default:
return err
}
}
response.PrevEventsExist = true
// Look up the currrent state for the requested tuples.
stateEntries, err := state.LoadStateAfterEventsForStringTuples(r.DB, prevStates, request.StateToFetch)
if err != nil {
return err
}
stateEvents, err := r.loadStateEvents(stateEntries)
if err != nil {
return err
}
response.StateEvents = stateEvents
return nil
}
// QueryEventsByID implements api.RoomserverQueryAPI
func (r *RoomserverQueryAPI) QueryEventsByID(
request *api.QueryEventsByIDRequest,
response *api.QueryEventsByIDResponse,
) error {
response.QueryEventsByIDRequest = *request
eventNIDMap, err := r.DB.EventNIDs(request.EventIDs)
if err != nil {
return err
}
var eventNIDs []types.EventNID
for _, nid := range eventNIDMap {
eventNIDs = append(eventNIDs, nid)
}
events, err := r.loadEvents(eventNIDs)
if err != nil {
return err
}
response.Events = events
return nil
}
func (r *RoomserverQueryAPI) loadStateEvents(stateEntries []types.StateEntry) ([]gomatrixserverlib.Event, error) {
eventNIDs := make([]types.EventNID, len(stateEntries))
for i := range stateEntries {
eventNIDs[i] = stateEntries[i].EventNID
}
return r.loadEvents(eventNIDs)
}
func (r *RoomserverQueryAPI) loadEvents(eventNIDs []types.EventNID) ([]gomatrixserverlib.Event, error) {
stateEvents, err := r.DB.Events(eventNIDs)
if err != nil {
return nil, err
}
result := make([]gomatrixserverlib.Event, len(stateEvents))
for i := range stateEvents {
result[i] = stateEvents[i].Event
}
return result, nil
}
// QueryMembershipsForRoom implements api.RoomserverQueryAPI
func (r *RoomserverQueryAPI) QueryMembershipsForRoom(
request *api.QueryMembershipsForRoomRequest,
response *api.QueryMembershipsForRoomResponse,
) error {
roomNID, err := r.DB.RoomNID(request.RoomID)
if err != nil {
return err
}
membershipEventNID, stillInRoom, err := r.DB.GetMembership(roomNID, request.Sender)
if err != nil {
return nil
}
if membershipEventNID == 0 {
response.HasBeenInRoom = false
response.JoinEvents = nil
return nil
}
response.HasBeenInRoom = true
response.JoinEvents = []gomatrixserverlib.ClientEvent{}
var events []types.Event
if stillInRoom {
var eventNIDs []types.EventNID
eventNIDs, err = r.DB.GetMembershipEventNIDsForRoom(roomNID, request.JoinedOnly)
if err != nil {
return err
}
events, err = r.DB.Events(eventNIDs)
} else {
events, err = r.getMembershipsBeforeEventNID(membershipEventNID, request.JoinedOnly)
}
if err != nil {
return err
}
for _, event := range events {
clientEvent := gomatrixserverlib.ToClientEvent(event.Event, gomatrixserverlib.FormatAll)
response.JoinEvents = append(response.JoinEvents, clientEvent)
}
return nil
}
// getMembershipsBeforeEventNID takes the numeric ID of an event and fetches the state
// of the event's room as it was when this event was fired, then filters the state events to
// only keep the "m.room.member" events with a "join" membership. These events are returned.
// Returns an error if there was an issue fetching the events.
func (r *RoomserverQueryAPI) getMembershipsBeforeEventNID(eventNID types.EventNID, joinedOnly bool) ([]types.Event, error) {
events := []types.Event{}
// Lookup the event NID
eIDs, err := r.DB.EventIDs([]types.EventNID{eventNID})
if err != nil {
return nil, err
}
eventIDs := []string{eIDs[eventNID]}
prevState, err := r.DB.StateAtEventIDs(eventIDs)
if err != nil {
return nil, err
}
// Fetch the state as it was when this event was fired
stateEntries, err := state.LoadCombinedStateAfterEvents(r.DB, prevState)
if err != nil {
return nil, err
}
var eventNIDs []types.EventNID
for _, entry := range stateEntries {
// Filter the events to retrieve to only keep the membership events
if entry.EventTypeNID == types.MRoomMemberNID {
eventNIDs = append(eventNIDs, entry.EventNID)
}
}
// Get all of the events in this state
stateEvents, err := r.DB.Events(eventNIDs)
if err != nil {
return nil, err
}
if !joinedOnly {
return stateEvents, nil
}
// Filter the events to only keep the "join" membership events
for _, event := range stateEvents {
membership, err := event.Membership()
if err != nil {
return nil, err
}
if membership == "join" {
events = append(events, event)
}
}
return events, nil
}
// QueryInvitesForUser implements api.RoomserverQueryAPI
func (r *RoomserverQueryAPI) QueryInvitesForUser(
request *api.QueryInvitesForUserRequest,
response *api.QueryInvitesForUserResponse,
) error {
roomNID, err := r.DB.RoomNID(request.RoomID)
if err != nil {
return err
}
targetUserNIDs, err := r.DB.EventStateKeyNIDs([]string{request.TargetUserID})
if err != nil {
return err
}
targetUserNID := targetUserNIDs[request.TargetUserID]
senderUserNIDs, err := r.DB.GetInvitesForUser(roomNID, targetUserNID)
if err != nil {
return err
}
senderUserIDs, err := r.DB.EventStateKeys(senderUserNIDs)
if err != nil {
return err
}
for _, senderUserID := range senderUserIDs {
response.InviteSenderUserIDs = append(response.InviteSenderUserIDs, senderUserID)
}
return nil
}
// QueryServerAllowedToSeeEvent implements api.RoomserverQueryAPI
func (r *RoomserverQueryAPI) QueryServerAllowedToSeeEvent(
request *api.QueryServerAllowedToSeeEventRequest,
response *api.QueryServerAllowedToSeeEventResponse,
) error {
stateEntries, err := state.LoadStateAtEvent(r.DB, request.EventID)
if err != nil {
return err
}
// TODO: We probably want to make it so that we don't have to pull
// out all the state if possible.
stateAtEvent, err := r.loadStateEvents(stateEntries)
if err != nil {
return err
}
// TODO: Should this be lifted out of here to a more general set of
// auth functions?
isInRoom := false
for _, ev := range stateAtEvent {
membership, err := ev.Membership()
if err != nil {
continue
}
if membership != "join" {
continue
}
stateKey := ev.StateKey()
if stateKey == nil {
continue
}
_, domain, err := gomatrixserverlib.SplitID('@', *stateKey)
if err != nil {
continue
}
if domain == request.ServerName {
isInRoom = true
break
}
}
if isInRoom {
response.AllowedToSeeEvent = true
return nil
}
// TODO: Check if history visibility is shared and if the server is currently in the room
response.AllowedToSeeEvent = false
return nil
}
// SetupHTTP adds the RoomserverQueryAPI handlers to the http.ServeMux.
// nolint: gocyclo
func (r *RoomserverQueryAPI) SetupHTTP(servMux *http.ServeMux) {
servMux.Handle(
api.RoomserverQueryLatestEventsAndStatePath,
common.MakeAPI("queryLatestEventsAndState", func(req *http.Request) util.JSONResponse {
var request api.QueryLatestEventsAndStateRequest
var response api.QueryLatestEventsAndStateResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryLatestEventsAndState(&request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: 200, JSON: &response}
}),
)
servMux.Handle(
api.RoomserverQueryStateAfterEventsPath,
common.MakeAPI("queryStateAfterEvents", func(req *http.Request) util.JSONResponse {
var request api.QueryStateAfterEventsRequest
var response api.QueryStateAfterEventsResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryStateAfterEvents(&request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: 200, JSON: &response}
}),
)
servMux.Handle(
api.RoomserverQueryEventsByIDPath,
common.MakeAPI("queryEventsByID", func(req *http.Request) util.JSONResponse {
var request api.QueryEventsByIDRequest
var response api.QueryEventsByIDResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryEventsByID(&request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: 200, JSON: &response}
}),
)
servMux.Handle(
api.RoomserverQueryMembershipsForRoomPath,
common.MakeAPI("queryMembershipsForRoom", func(req *http.Request) util.JSONResponse {
var request api.QueryMembershipsForRoomRequest
var response api.QueryMembershipsForRoomResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryMembershipsForRoom(&request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: 200, JSON: &response}
}),
)
servMux.Handle(
api.RoomserverQueryInvitesForUserPath,
common.MakeAPI("queryInvitesForUser", func(req *http.Request) util.JSONResponse {
var request api.QueryInvitesForUserRequest
var response api.QueryInvitesForUserResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryInvitesForUser(&request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: 200, JSON: &response}
}),
)
servMux.Handle(
api.RoomserverQueryServerAllowedToSeeEventPath,
common.MakeAPI("queryServerAllowedToSeeEvent", func(req *http.Request) util.JSONResponse {
var request api.QueryServerAllowedToSeeEventRequest
var response api.QueryServerAllowedToSeeEventResponse
if err := json.NewDecoder(req.Body).Decode(&request); err != nil {
return util.ErrorResponse(err)
}
if err := r.QueryServerAllowedToSeeEvent(&request, &response); err != nil {
return util.ErrorResponse(err)
}
return util.JSONResponse{Code: 200, JSON: &response}
}),
)
}