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Merge branch 'main' of github.com:matrix-org/dendrite into s7evink/newlyjoinedsync
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2cfba34478
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CHANGES.md
13
CHANGES.md
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@ -1,5 +1,18 @@
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# Changelog
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## Dendrite 0.9.4 (2022-08-19)
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### Fixes
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* A bug in the roomserver around handling rejected outliers has been fixed
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* Backfilled events will now use the correct history visibility where possible
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* The device list updater backoff has been fixed, which should reduce the number of outbound HTTP requests and `Failed to query device keys for some users` log entries for dead servers
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* The `/sync` endpoint will no longer incorrectly return room entries for retired invites which could cause some rooms to show up in the client "Historical" section
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* The `/createRoom` endpoint will now correctly populate `is_direct` in invite membership events, which may help clients to classify direct messages correctly
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* The `create-account` tool will now log an error if the shared secret is not set in the Dendrite config
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* A couple of minor bugs have been fixed in the membership lazy-loading
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* Queued EDUs in the federation API are now cached properly
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## Dendrite 0.9.3 (2022-08-15)
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### Important
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@ -17,7 +17,7 @@ var build string
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const (
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VersionMajor = 0
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VersionMinor = 9
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VersionPatch = 3
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VersionPatch = 4
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VersionTag = "" // example: "rc1"
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)
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@ -335,8 +335,9 @@ func (u *DeviceListUpdater) worker(ch chan gomatrixserverlib.ServerName) {
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retriesMu := &sync.Mutex{}
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// restarter goroutine which will inject failed servers into ch when it is time
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go func() {
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var serversToRetry []gomatrixserverlib.ServerName
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for {
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var serversToRetry []gomatrixserverlib.ServerName
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serversToRetry = serversToRetry[:0] // reuse memory
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time.Sleep(time.Second)
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retriesMu.Lock()
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now := time.Now()
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@ -355,11 +356,17 @@ func (u *DeviceListUpdater) worker(ch chan gomatrixserverlib.ServerName) {
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}
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}()
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for serverName := range ch {
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retriesMu.Lock()
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_, exists := retries[serverName]
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retriesMu.Unlock()
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if exists {
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// Don't retry a server that we're already waiting for.
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continue
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}
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waitTime, shouldRetry := u.processServer(serverName)
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if shouldRetry {
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retriesMu.Lock()
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_, exists := retries[serverName]
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if !exists {
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if _, exists = retries[serverName]; !exists {
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retries[serverName] = time.Now().Add(waitTime)
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}
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retriesMu.Unlock()
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@ -144,7 +144,6 @@ Server correctly handles incoming m.device_list_update
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If remote user leaves room, changes device and rejoins we see update in sync
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If remote user leaves room, changes device and rejoins we see update in /keys/changes
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If remote user leaves room we no longer receive device updates
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If a device list update goes missing, the server resyncs on the next one
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Server correctly resyncs when client query keys and there is no remote cache
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Server correctly resyncs when server leaves and rejoins a room
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Device list doesn't change if remote server is down
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@ -633,7 +632,6 @@ Test that rejected pushers are removed.
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Trying to add push rule with no scope fails with 400
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Trying to add push rule with invalid scope fails with 400
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Forward extremities remain so even after the next events are populated as outliers
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If a device list update goes missing, the server resyncs on the next one
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uploading self-signing key notifies over federation
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uploading signed devices gets propagated over federation
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Device list doesn't change if remote server is down
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