Squashed commit of the following:
commit 2bd0daf4d61376d2dd56628eaff267b0bc63e116
Author: Neil Alexander <neilalexander@users.noreply.github.com>
Date: Wed Jun 1 09:55:54 2022 +0100
Revert resolving old extremities as well as new
This may no longer be needed with the new state fixes and probably just burns more CPU time than is strictly necessary.
* Fix bugs related to state resolution
* Clean up `resolve-state`
* Don't panic when entries can't be found
* Ensure we have state entries for the auth events
* Revert "Ensure we have state entries for the auth events"
This reverts commit 9b13b7ed37.
* Revert "Revert "Ensure we have state entries for the auth events""
This reverts commit d86db197e3.
* Fix bug
* Try that again
* Update gomatrixserverlib
* Remove recursion from `loadAuthEvents`
* Update 1_planning.md
Modes section of the planning component of the documentation rewritten for grammar and clarity.
* Update 1_planning.md
Co-authored-by: Neil Alexander <neilalexander@users.noreply.github.com>
* Add `QueryRestrictedJoinAllowed`
* Add `Resident` flag to `QueryRestrictedJoinAllowedResponse`
* Check restricted joins on federation API
* Return `Restricted` to determine if the room was restricted or not
* Populate `AuthorisedVia` properly
* Sign the event on `/send_join`, return it in the `/send_join` response in the `"event"` key
* Kick back joins with invalid authorising user IDs, use event from `"event"` key if returned in `RespSendJoin`
* Use invite helper in `QueryRestrictedJoinAllowed`
* Only use users with the power to invite, change error bubbling a bit
* Placate the almighty linter
One day I will nuke `gocyclo` from orbit and everything in the world will be much better for it.
* Review comments
* syncapi: don't return early for no-op incremental syncs
Comments explain why, but basically it's an inefficient use
of bandwidth and some sytests rely on /sync to block.
* Honour timeouts
* Actually return a response with timeout=0
* bugfix: fix race condition when updating presence via /sync
Previously when presence is updated via /sync, we would send the presence update
asyncly via NATS. This created a race condition:
- If the presence update is processed quickly, the /sync which triggered the presence
update would see an online presence.
- If the presence update was processed slowly, the /sync which triggered the presence
update would see an offline presence.
This is the root cause behind the flakey sytest: 'User sees their own presence in a sync'.
The fix is to ensure we update the database/advance the stream position synchronously
for local users.
* Bugfix for test
* Fix flakey sytest 'Local device key changes get to remote servers'
* Debug logs
* Remove internal/test and use /test only
Remove a lot of ancient code too.
* Use FederationRoomserverAPI in more places
* Use more interfaces in federationapi; begin adding regression test
* Linting
* Add regression test
* Unbreak tests
* ALL THE LOGS
* Fix a race condition which could cause events to not be sent to servers
If a new room event which rewrites state arrives, we remove all joined hosts
then re-calculate them. This wasn't done in a transaction so for a brief period
we would have no joined hosts. During this interim, key change events which arrive
would not be sent to destination servers. This would sporadically fail on sytest.
* Unbreak new tests
* Linting
* Add Room Aliases tests
* Add Rooms table test
* Move StateKeyTuplerSorter to the types package
* Add StateBlock tests
Some optimizations
* Add State Snapshot tests
Some optimization
* Return []int64 and convert to pq.Int64Array for postgres
* Move []types.EventNID back to rows.Next()
* Update tests, rename SelectRoomIDs