dendrite/roomserver
Neil Alexander 3d9fe20748
Fix bugs related to state resolution (#2507)
* Fix bugs related to state resolution

* Clean up `resolve-state`

* Don't panic when entries can't be found

* Ensure we have state entries for the auth events

* Revert "Ensure we have state entries for the auth events"

This reverts commit 9b13b7ed37.

* Revert "Revert "Ensure we have state entries for the auth events""

This reverts commit d86db197e3.

* Fix bug

* Try that again

* Update gomatrixserverlib

* Remove recursion from `loadAuthEvents`
2022-06-01 09:46:21 +01:00
..
acls Pass pointers to events — reloaded (#1583) 2020-11-16 15:44:53 +00:00
api Restricted join support on /make_join, /send_join (#2478) 2022-05-25 10:05:30 +01:00
auth Pass pointers to events — reloaded (#1583) 2020-11-16 15:44:53 +00:00
internal Fix bugs related to state resolution (#2507) 2022-06-01 09:46:21 +01:00
inthttp Restricted join support on /make_join, /send_join (#2478) 2022-05-25 10:05:30 +01:00
state Fix bugs related to state resolution (#2507) 2022-06-01 09:46:21 +01:00
storage Fix bugs related to state resolution (#2507) 2022-06-01 09:46:21 +01:00
types Make logging output for state deletions a bit better 2022-05-26 10:38:46 +01:00
version Set default room version to v6 (#1438) 2020-09-25 12:59:57 +01:00
README.md use go module for dependencies (#594) 2019-05-21 21:56:55 +01:00
roomserver.go One NATS instance per BaseDendrite (#2438) 2022-05-09 14:15:24 +01:00

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+