* Try to recursively find auth events (to a point) if they are missing
* Remove recursion limit for now and other review fixes
* Simplify error handling for recursion
* Pass room version 1 only to MakeJoin until room version support comes later
* Use a fork of pq which supports userCurrent on wasm
* Use sqlite3_js driver when running in JS
* Add cmd/dendritejs to pull in sqlite3_js driver for wasm only
* Update to latest go-sqlite-js version
* Replace prometheus with a stub. sigh
* Hard-code a config and don't use opentracing
* Latest go-sqlite3-js version
* Generate a key for now
* Listen for fetch traffic rather than HTTP
* Latest hacks for js
* libp2p support
* More libp2p
* Fork gjson to allow us to enforce auth checks as before
Previously, all events would come down redacted because the hash
checks would fail. They would fail because sjson.DeleteBytes didn't
remove keys not used for hashing. This didn't work because of a build
tag which included a file which no-oped the index returned.
See https://github.com/tidwall/gjson/issues/157
When it's resolved, let's go back to mainline.
* Use gjson@1.6.0 as it fixes https://github.com/tidwall/gjson/issues/157
* Use latest gomatrixserverlib for sig checks
* Fix a bug which could cause exclude_from_sync to not be set
Caused when sending events over federation.
* Use query variadic to make lookups actually work!
* Latest gomatrixserverlib
* Add notes on getting p2p up and running
Partly so I don't forget myself!
* refactor: Move p2p specific stuff to cmd/dendritejs
This is important or else the normal build of dendrite will fail
because the p2p libraries depend on syscall/js which doesn't work
on normal builds.
Also, clean up main.go to read a bit better.
* Update ho-http-js-libp2p to return errors from RoundTrip
* Add an LRU cache around the key DB
We actually need this for P2P because otherwise we can *segfault*
with things like: "runtime: unexpected return pc for runtime.handleEvent"
where the event is a `syscall/js` event, caused by spamming sql.js
caused by "Checking event signatures for 14 events of room state" which
hammers the key DB repeatedly in quick succession.
Using a cache fixes this, though the underlying cause is probably a bug
in the version of Go I'm on (1.13.7)
* breaking: Add Tracing.Enabled to toggle whether we do opentracing
Defaults to false, which is why this is a breaking change. We need
this flag because WASM builds cannot do opentracing.
* Start adding conditional builds for wasm to handle lib/pq
The general idea here is to have the wasm build have a `NewXXXDatabase`
that doesn't import any postgres package and hence we never import
`lib/pq`, which doesn't work under WASM (undefined `userCurrent`).
* Remove lib/pq for wasm for syncapi
* Add conditional building to remaining storage APIs
* Update build script to set env vars correctly for dendritejs
* sqlite bug fixes
* Docs
* Add a no-op main for dendritejs when not building under wasm
* Use the real prometheus, even for WASM
Instead, the dendrite-sw.js must mock out `process.pid` and
`fs.stat` - which must invoke the callback with an error (e.g `EINVAL`)
in order for it to work:
```
global.process = {
pid: 1,
};
global.fs.stat = function(path, cb) {
cb({
code: "EINVAL",
});
}
```
* Linting
commit 5caae6f3a0
Author: Kegsay <kegan@matrix.org>
Date: Thu Feb 20 09:28:03 2020 +0000
sqlite: fixes from sytest (#872)
* bugfix: fix panic on new invite events from sytest
I'm unsure why the previous code didn't work, but it's
clearer, quicker and easier to read the `LastInsertID()` way.
Previously, the code would panic as the SELECT would fail
to find the last inserted row ID.
* sqlite: Fix UNIQUE violations and close more cursors
- Add missing `defer rows.Close()`
- Do not have the state block NID as a PRIMARY KEY else it breaks for blocks
with >1 state event in them. Instead, rejig the queries so we can still
have monotonically increasing integers without using AUTOINCREMENT (which
mandates PRIMARY KEY).
* sqlite: Add missing variadic function
* Use LastInsertId because empirically it works over the SELECT form (though I don't know why that is)
* sqlite: Fix invite table by using the global stream pos rather than one specific to invites
If we don't use the global, clients don't get notified about any invites
because the position is too low.
* linting: shadowing
* sqlite: do not use last rowid, we already know the stream pos!
* sqlite: Fix account data table in syncapi by commiting insert txns!
* sqlite: Fix failing federation invite
Was failing with 'database is locked' due to multiple write txns
being taken out.
* sqlite: Ensure we return exactly the number of events found in the database
Previously we would return exactly the number of *requested* events, which
meant that several zero-initialised events would bubble through the system,
failing at JSON serialisation time.
* sqlite: let's just ignore the problem for now....
* linting
* bugfix: fix panic on new invite events from sytest
I'm unsure why the previous code didn't work, but it's
clearer, quicker and easier to read the `LastInsertID()` way.
Previously, the code would panic as the SELECT would fail
to find the last inserted row ID.
* sqlite: Fix UNIQUE violations and close more cursors
- Add missing `defer rows.Close()`
- Do not have the state block NID as a PRIMARY KEY else it breaks for blocks
with >1 state event in them. Instead, rejig the queries so we can still
have monotonically increasing integers without using AUTOINCREMENT (which
mandates PRIMARY KEY).
* sqlite: Add missing variadic function
* Use LastInsertId because empirically it works over the SELECT form (though I don't know why that is)
* sqlite: Fix invite table by using the global stream pos rather than one specific to invites
If we don't use the global, clients don't get notified about any invites
because the position is too low.
* linting: shadowing
* sqlite: do not use last rowid, we already know the stream pos!
* sqlite: Fix account data table in syncapi by commiting insert txns!
* sqlite: Fix failing federation invite
Was failing with 'database is locked' due to multiple write txns
being taken out.
* sqlite: Ensure we return exactly the number of events found in the database
Previously we would return exactly the number of *requested* events, which
meant that several zero-initialised events would bubble through the system,
failing at JSON serialisation time.
* sqlite: let's just ignore the problem for now....
* linting
* SQLite support for appservice
* SQLite support for mediaapi
* Copyright notices
* SQLite for public rooms API (although with some slight differences in behaviour)
* Lazy match aliases, add TODOs